Final Fantasy Crystal Chronicles: The Crystal Bearers Review
By Rob Manuel - Posted Dec 18, 2009Even though it has the Final Fantasy moniker, The Crystal Bearers plays more like a brawler than an RPG. There's no leveling or magic in this iteration of the series. The most important misconception? The Crystal Bearers is less akin to a videogame than a movie with a lot of interruptions.
The Pros
- Non-whiny main character
- Some clever applications of the mechanics
The Cons
- No real challenge
- Terrible map
- Gameplay is not meaningful
There are a lot of misconceptions when it comes to Square Enix’s newest title, Final Fantasy Crystal Chronicles: The Crystal Bearers. First off unlike the GameCube title, you do not have to carry a bucket around to attack. Crystal Bearers shares many of the same elements (different races, real-time combat, crystals), but you will not need to tote around a pail to hold back the miasma. Even though it has the Final Fantasy moniker, The Crystal Bearers plays more like a brawler than an RPG. There’s no leveling or magic in this iteration of the series. And finally and probably the most important misconception, The Crystal Bearers is less akin to a videogame than a movie with a lot of interruptions.

More Wiggle, Less Whine
Crystal Bearers takes place in a world where each of the four races that inhabit the land possesses their own crystal. During one battle many years ago between the Yuke (a race of armor inhabited by souls) and the Lilty (a military plant race), one of the crystals shatters, wiping out the Yuke population. Beyond these giant crystals, there are also the crystal bearers who wield a variety of powers. Some can control fires. Other can manipulate crystals. Our hero, Layle, can manipulate objects with his telekinetic powers. So when a Yuke appears with powers like his own, Layle takes it upon himself to investigate what caused a Yuke to reappear after so many years and why is he after the crystals.
Because of his powers and his lone wolf tendencies, Layle comes off as a refreshingly assertive character (ie: not whiny). It’s unfortunate; however, that the voice actor sounds likes he couldn’t care less about the words dribbling out of his mouth. The rest of the cast is filled with your typical Final Fantasy fare: your foe-turned-friend, your friend-turned-foe, the dumb lug with a heart of gold, and a semi-unattainable love interest that seems to be only there for the panty shots. As cookie-cutter as it all may seem, Crystal Bearers works better than most in the series since it focuses on a single storyline. Above-average cutscene graphics as well as some interesting designs really go a long way to develop the world. A game, however, cannot rest on its cutscenes alone.
It Don’t Mean a Thing…
Pick and flick (besides being subtitle to the Boogerman game), these actions perfectly demonstrate the mechanics behind Crystal Bearers. With the Wii remote, you pick up any variety of objects (enemies, NPC’s, bits of scenery) and toss them at other objects in the world. You can even carry objects by holding them above your head. Certain objects behave differently when held over your head or tossed at enemies. Arrows will always point towards their destination. Wolves become as friendly as pups when you have a bone. Beetles join to form a giant ball when you throw them at each other.
Not everything, however, has a clever little twist to them. Most items and enemies will require a toss just to get rid of them. Alternately, you could just walk past them. These demon infested areas never require you to dispatch all the enemies in the area before proceeding and will not stop you from moving on. Wait long enough and the area changes back to its original monster-free form. This also works against you as there’s no timer for when the areas revert back to their original form. You could be on your last blob just as the great chime in the sky tells you that time is up. It’s a lot of work for nothing, but Crystal Bearers seems to believe that nothing is its own reward.
What do you get for defeating all the enemies in an area? A sliver of health and the knowledge that in about five minutes, they’ll be coming back. For most challenges, health is rarely an issue. For the majority of this eight-to-ten hour romp, the game presents very few instances where you need to pass a task or defeat an enemy without being able to continue. The Crystal Bearers even rewards the player medals for simple tasks. Take as many virtual rewards you like. They don’t make the game any easier or more fun to play.

The Non-Game Game
In one of the minigames, I scored 880 points. There was no chart or board to show where that ranks with the computer. There’s no indication if that was a low or high number for the game. The game continued without any acknowledgment of my effort as though playing was reward enough. Most gamers will pass through The Crystal Bearers with little resistance. Often, your biggest obstacle will be just finding where the next plot point takes place. Add to that the fact that the only map resembles an IHOP placemat, and you’ll spend most of your time searching instead of playing the game.
When something is required of you, the game often doesn’t explain what you need to do to continue. Take for example the butt-bumping game at the beach. Swing the moogle judge. Keep Belle on the platform and… it’s hard to tell what the next move is at this point. None of the characters give any indication that your actions are helping or hindering the situation. There are many instances of Crystal Bearers wanting the player to do something to continue, but never offering any indication how the player is to accomplish it. Instead of guiding the player along, these obstacles completely stop the flow of action.
More Than I can Bear…er
When the last scene rolls and you get the big “Thanks for Playing” on the screen, you have to wonder what you’ve really accomplished. After three boss fights, a little dancing, and more time spent lost than I care to admit; Crystal Bearers pushes players from point to point without establishing any real connection with anything outside of the cutscenes. The gameplay falls flat without creating any meaningful results. The only way to really win at Final Fantasy Crystal Chronicles: The Crystal Bearers is to not play it and just watch.







Comments
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xoxo426
this game was super easy!! i finshed it in 1 nite. its not worth
playing or buying.
Taunta
A real disappointment. That they even stamped the Crystal Chronicles logo on it is a shame. They must have done it just for sales, because there are little to no similarities between this and the original. I feel like they claim it's a sequel because of the existence of crystals, which being a popular motif in Final Fantasy games, isn't really a valid similarity. The races and world are hardly the same. Selkies don't look like Selkies, for example. They took a random maze and stamped the name Rebena Te Ra on it, and it's a far cry from the original. Additionally, I wish they would quit with their fetish for setting everything in the utopian future. Part of the charm of the original was the fact that it was set in a fantasy, pre-industrial world.
Secondly, I actually liked the fact that you carried the chalice around with you. It added a new twist to the gameplay, a new challenge, and made it more original, and less like any other generic adventure game. To me it never was a burden enough to make me dislike the game.
While on the topic, let's talk about multiplayer. A crystal chronicles game without multiplayer shouldn't be a crystal chronicles game at all. The original gamecube game was one of the first (and only) Final Fantasy games with a multiplayer mode. It was exciting, it was challenging, it made you coordinate with the person next to you just to get a monster down. It made you feel good when you and your friend were in perfect sync and able to take down that boss.
And lastly, cutscenes. I enjoy cutscenes as much as the next guy, but believe it or not FFanboys, there is such a thing as too much. But let's look at the appeal of all video games in general. One of the major appeals of all video games, particularly games like Final Fantasy, is being able to interact and be immersed in a deep story. More and more as of late Square Enix's games are becoming like "This is my story, you stay out of it." They're giving you as little interaction as possible just so they can qualify it as a "video game" and not "a movie that makes you press A to advance the dialogue," or on the complete end of the spectrum, "A movie."
But I'm pedantic. Let me close it. If this didn't have Crystal Chronicles stamped on the cover of the game, I wouldn't believe that it was a Crystal Chronicles game, and sometimes I still don't. This is Final Fantasy XIV: A movie that is loosely based on some concepts from the original, and sometimes lets you play short levels.
badthai
Strange why does gametrailers.com gives this a game a good review if xplay said it sucked.
http://www.gametrailers.com/ video/review-final-fantasy/601 21
chaotrigger
i call bullish on this review
levi23
I'll be honest i've never been a FF fan I think between the ones I've played7,9,10,12 I think I've spent maybe 10 hours added up between all of them.I also think thats the reason why I've had fun with the game im a sucked for weird games and this one is werid.
SoulDrifter1
EDIT: I believe a lot of their new games are suffering from poor execution and whatnot is bc they spread themselves too, too thin with so many games at once. If they didn't spend so much time with Last Remnant or Infinite Undiscovery the other SE titles would have not been slapped together. I understand that like other companies SE needs to make money but, when they start putting out garbage games, they're going to begin to see why they have lost fans and money in recent years. With a product that bears the Final Fantasy or Square-Enix name we expect quality and to a larger extent quantity. But us gamers want mostly quality. We want to play games, not watch them. What happened to the days of SE putting out game where playing and watching game scenes were like a well balanced meal?
Read more: http://g4tv.com/games/wii/6230 2/Final-Fantasy-Crystal-Chroni cles-The-Crystal-Bearers/revie w/#ixzz0bwxw60Rs
SoulDrifter1
I believe a lot of their new games are suffering from poor execution and whatnot is bc they spread themselves too, too thin with so many games at once. if they didn't spend so much time with Last Remnant or Infinite Undiscovery the other SE titles would have been slapped together. I understand that like other companies SE needs to make money but, when they start putting out garbage games, they're going to begin to see why they have lost fans and money in recent years. With a product that bears the Final Fantasy or Square-Enix name we expect quality and to a larger extent quantity. But us gamers want mostly quality. We want to play games, not watch them. What happened to the days of SE putting out game where playing and watching game scenes were like a well balanced meal?
DragonRider6
lol i came to this game's review page because I saw a commercial on TV for this game. It was some positive line saying that the game was good....and it was from g4. So i looked this game up...and it fails apparently...
1nitial_D
regardless this game could have been good. Almost every company has a few bad games look at capcom,sony,ubisoft etc..
IncarnSpoonCalc
The Wii seriously needs to get some better games out this year to keep up with the competition. And don't get me wrong, the Wii does have some good titles out (Super Smash Bros. Brawl, Resident Evil 4, Wii Sports, etc.), but they are nothing compared to the titles out for the other counsels and PC (like Borderlands, Uncharted 2, Assassin's Creed 2, etc.). Also, when one of the reps of Nintendo in Japan even says that they need more solid titles (from Game Informer), then there is a problem.
SheoDagana
I'm not surprised. Any interest I had in this game completely dropped out the window when I learned it would not be the original Crystal Chronicles with improved graphics, a new setting, and online multiplayer. Those little handheld editions they came out with just can't measure up to the original.
I guess this game is the final nail in Crystal Chronicles' coffin. I played my roommates copy at their behest and agree with this review entirely. Sadly, Chocobo's Dungeon was a better game. Square Enix has really slowed down in the last five years.
cruzerthe
they should make another kingdom hearts
zenmastersamuraimonk
alot of people are slaming this game just from this review and they haven't played it at all. i on the other hand actually bought the game with some christmas money and i have to say it really isnt that bad in my opinion. the graphics are some of the best on the wii and the mini games were the part i thought was going to make me hate the game but some of them are really fun and didnt bother me at all. the story is pretty good with lots of cutscenes, so please if you own a wii and want something to play, this game at least deserve a rent. oh it does feel zelda like.
Daeven
It's funny how a review can affect so much people. Like most people says, it's only an opinion... :) Don't say it's bad or good only by reading this review.
It was actually better than I expected. The graphics are pretty good, I also liked the characters. The game is easy (I don't mind) and short (awwh :( )... I liked the fact that the main character doesn't suffer from amnesia and he knows what he's doing for a change.
The story was interesting overall... I wasn't too familiar with the Crystal Chronicles series though. So it may be a bit boring for those who played the other CC games (maybe not... I don't know).
It reminds me of Dawn of Mana a little. You can throw things around to kill monsters.
I suggest a rent... it's a 3/5 for me :P
kakashi senpai
I love x-play but i think the game is one reason i buy a wii is a great game.
mfrapp20
You know, I may be the only one that will defend this game. You cannot say it sucks because of one persons opinion. (G4) If you like Final Fantasy and the Crystal Chronicles series, you will probably like this game, but before you say it sucks, at least rent it.
RockieOllie
I can usually tell from the game play how a game looks and picking up and throwing objects/creatures doesn't sound so compelling
Hyuugaman
Final Fantasy is overrated.
camero
and this one seems like a game great 4 the wii........ the one of the best actually and im excited 4 this wii game i dont know about u guys but i am !!!
camero
hey i might not be a final fantasy fan like u people [geeks] but i just love playing 4 the fun of it i dont comment the game 4 its flaws like u people just play it and see if u like :p duhhhhhhhhhhhhhhhhhhhh!!!!!!
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