Dead Space Extraction - Wii

Game Description:Fight your way through an epic battle for survival in the prequel to 2008’s critically acclaimed Dead Space™. The all-new Dead Space Extraction places you dead in the middle of the initial Necromorph invasion that threatens humanity. Find out how the terror began in this all-new action horror experience built especially for the Wii™. Dead Space Extraction™ tells the untold story of the Aegis VII Colony through a handful of survivors battling to reach the orbiting USG Ishimura amidst a horrific infection. As their allies mysteriously fall victim to dementia, it becomes clear that protecting a young girl granting them a bizarre immunity may be their only hope for survival. In every shadow, behind every corner, terror hides—so you can’t. Fight the alien scourge alone or with a friend to blast apart oncoming Necromorphs, solve mind-bending puzzles, and defy all odds to reach safety. Feel the terror like never before in the most cinematic horror experience on the Wii™. The end will be set in motion in Fall 2009.
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Dead Space Extraction Comic-Con 2009 Archive

Dead Space Extraction Comic-Con 2009 Archive

By - Posted Jul 27, 2009
[5:51] Patrick Klepek: "Hey guys! In about ten minutes, EA will be starting their Dead Space Extraction panel. I'm sitting comfortably (sort of) against the wall."
[5:52] Patrick Klepek: "Lost Planet 2 producer Jun Takeuchi JUST finished taking pictures with fans. No plushy for me. :("
[5:53] Patrick Klepek: "Nate: I played a little bit of Extraction earlier today. It's perfect for the Wii. The weapons in Dead Space work fantastic for a light gun game."
[5:55] Patrick Klepek: "Guys from the Dead Space team are wearing some pretty damn cool Dead Space shirts. While setting up, one of the guys' laptops made some terrifying noises."
[5:58] Patrick Klepek: "I now have a Dead Space comic book and iPhone case thing.  "
[6:00] Patrick Klepek: "The Dead Space guys are apparently refusing to move forward without name tags?"
[6:00] Patrick Klepek: "The room is about half full. It was packed for Lost Planet 2. One doesn't have to wonder how different the room would be if this was for Dead Space 2."
[6:03] Patrick Klepek: "The panel is starting!"
[6:04] Patrick Klepek: "The team thinks of Dead Space as something more like Psycho or The Shining, not Friday the 13th or House of 1000 Corpses. "Horror is mental.""
[6:05] Patrick Klepek: "Dead Space is both horror and sci-fi. The team believes the series is more like Alien, not Star Wars."
[6:05] Patrick Klepek: "The team is laughing as failed attempts to turn down the lights occur."
[6:05] Patrick Klepek: "Aaaand there go the lights."
[6:06] Patrick Klepek: "Dead Space Extraction will take players into areas of the game that were teased but not shown."
[6:07] Patrick Klepek: "They're moving onto how they attempted to tell a story in Dead Space. The difficulty in doing horror in media."
[6:07] Patrick Klepek: "The team encountered a problem with telling a story because people don't finish a game in one sitting."
[6:08] Patrick Klepek: "E3 trailer rolling. You'd think more video game companies would understand the appeal of Comic Con is being able to see things they can't already view on the web. Ah well."
[6:08] Patrick Klepek: "This E3 trailer, like most others, is available on G4tv.com."
[6:09] Patrick Klepek: "$100 says the first fan question at the end is about Dead Space 2."
[6:11] Patrick Klepek: "The team is moving onto discussing the story of Dead Space Extraction, which is actually set before the events of Dead Space on 360/PS3/PC."
[6:11] Patrick Klepek: "Dead Space team pulls from the Shakespeare formula -- setup, confrontation, resolution, which is executed through an event catalyst, turning point, climax and finale. Obviously, they won't be talking about the final two today."
[6:12] Patrick Klepek: "Dead Space Extraction pulls from Dead Space, the "Downfall" animated feature and the six-series comic."
[6:14] Patrick Klepek: "Sometimes even the team would forget details about the story, so they would sometimes go back and alter the game's story to make sure it lined up."
[6:15] Patrick Klepek: "EA should get Dante to fight the main character from Dead Space in cosplay. Synergies."
[6:16] Patrick Klepek: "Dead Space Extraction is coming out September 29. This is the end of the "power point" part. Hurrah."
[6:17] Patrick Klepek: "The team has an internal timeline to make sure Extraction wasn't contradicting what happened elsewhere. No peeks at the secrets."
[6:17] Patrick Klepek: "Differences between writing for a game and a comic. The interaction is a big hurdle, but it's "kind of like writing a serial comic." Each level is like a chapter in a book."
[6:18] Patrick Klepek: "Someone is taking pictures of the panel with their DSi. High-Res FTW."
[6:19] Patrick Klepek: "They just made a crack at games with long cut-scenes with rambling dialogue. Not Metal Gear fans?"
[6:22] Patrick Klepek: "The team are waxing nostalgic about the "twinkle twinkle little star" for Dead Space. Love that trailer."
[6:22] Patrick Klepek: "A nod to Event Horizon. Still need to see the Blu-ray version."
[6:24] Patrick Klepek: "These guys are doing a fantastic job of mumbling."
[6:25] Patrick Klepek: "Discussing the differences of working on a game with a fixed camera; Dead Space Extraction is a light-gun shooter. It's a guided experience."
[6:27] Patrick Klepek: "The team worked hard to create theatrical lighting and teases to funnel people's attention in certain directions, in order to avoid situations where the player was bummed they couldn't head in another area."
[6:28] Patrick Klepek: "The set design for Extraction is different because they always know where the player is looking. They could never know that in the original Dead Space."
[6:29] Patrick Klepek: "The most enthusiastic guy at the Lost Planet 2 panel is giving up. Two more people left. Oops, two MORE people!"
[6:29] Patrick Klepek: "If a panel is boring, people usually wait for one person to leave before others feel comfortable getting up. It's kind of awkward."
[6:29] Patrick Klepek: "Aaaaand there goes another one."
[6:32] Patrick Klepek: "Discussing the effect mystery has on the player. Throwing in environmental clues that have no real answer but give the player the opportunity to draw their own conclusions."
[6:33] Patrick Klepek: "Dead Space included fire extinguishers from our era because they wanted players to immediately pick up what it was, rather than come up with something futuristic for the sake of something futuristic."
[6:33] Patrick Klepek: "If you have elements of normalcy and reality, it makes it easier for the player to take the crazier bits more seriously."
[6:34] Patrick Klepek: "Questions!  "
[6:36] Patrick Klepek: "Did Issac go nuts at the end? It may or may not get answered "soon.""
[6:36] Patrick Klepek: "Dead Space sequel? "Nothing's announced yet. We don't have any plans that we can discuss.""
[6:37] Patrick Klepek: "A question about more downloadable content / trophies / achievements for the game. Nothing is in development right now, according to them."
[6:38] Patrick Klepek: "Planning another animated feature?"
[6:39] Patrick Klepek: "Nothing announced right now but the said it's possible if Extraction is successful."
[6:42] Patrick Klepek: "Will Issac have more story in Extraction?"
[6:42] Patrick Klepek: ""Kind of.""
[6:42] Patrick Klepek: "Dead Space fans will get more details about Issac's actions and what happened in the first Dead Space."
[6:43] Patrick Klepek: "Was Dead Space Extraction always first person? Yep."
[6:43] Patrick Klepek: ""it was always going to be a first-person, guided experience." They wanted to make something original for the Wii and play to the console's strengths."
[6:46] Patrick Klepek: "Lots of prizes being given out."
[6:46] Patrick Klepek: "Special Edition comic books. The actual comic will go on sale in September."
[6:47] Patrick Klepek: "GameStop pre-order will allow you to unlock four of the challenge modes."
[6:47] Patrick Klepek: "No plan for a collector's edition."
[6:47] Patrick Klepek: "And yes, there are new weapons in Extraction. Three new ones."
[6:49] Patrick Klepek: "A kid just started grilling the development staff about there being no weapons on the ship in the original game. Dev staff: it's a civilian staff."
[6:49] Patrick Klepek: "Kid does not look satisfied at all."
[6:50] Patrick Klepek: "The inspiration behind Dead Space's weapons were power tools because they look scary as hell. Power tools telegraph what they're able to do as a tool."
[6:50] Patrick Klepek: "Is this Wii only?"
[6:50] Patrick Klepek: "Right now it's exclusively to the Nintendo Wii, but that's an "interesting question.""
[6:55] Patrick Klepek: "What about an iPhone version?"
[6:55] Patrick Klepek: "The team just nodded. Hmm!" 

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