Visceral Studios Lead Designer Wright Bagwell, previews the Electronic Arts on-rails shooting prequel Dead Space Extraction for the Nintendo Wii.
Examine all the details which make up this prequel to 2008's third-person action adventure including the move to make the game an on-rails shooter.
Personally, an on-rails lightgun shooter focusing on dismemberment... sign me up, please. I had a great time with House of the Dead: OVERKILL.
Dead Space Extraction Designer Interview