Munchables - Wii

  • Publisher: Namco
  • Genre:Action, Adventure
  • Developer:
  • Release Date:May 23, 2009
  • # of Players:1 player
  • ESRB:E - Everyone (Comic Mischief,Mild Cartoon Violence)
  • Platforms:
Game Description:The Munchables are hungry. They eat a lot, and they eat everything in sight. When Don Onion and his space pirates show up and start causing problems, the planet turns to the Munchables to help. They have to eat to grow big - big enough to beat Don Onion and his eight bosses. To beat them all, they're going to have to be really...really...BIG! Help the Munchables eat everything in their way, like vegetables, fruits, and even chocolates. You'll get bigger and bigger with each bite, but so will your enemies. The gameplay is crazy - once you start eating, you'll never want to stop. Do you have the stomach to save the planet?
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First Look: 'The Munchables' -- 'Katamari Damacy' Meets 'Pac-Man'?

First Look: 'The Munchables' -- 'Katamari Damacy' Meets 'Pac-Man'?

By Patrick Klepek - Posted Apr 29, 2009

First Look: 'The Munchables' -- 'Katamari Damacy' Meets 'Pac-Man'?

The Munchables is not a delicious spin-off of the everyday lunch snack (and personal favorite) lunchables, but rather Namco Bandai's new Wii action game that cleverly combines elements of two of its own franchises -- Katamari Damacy and Pac-Man -- into something that feels new, refreshing and perfect for Wii gamers.

First, the Pac-Man link. Players assume control of what's best described as a Saturday morning cartoon "extreme" version of our yellow dot-munching hero. Okay, that sounds horrible. Luckily, The Munchables' uninspired look isn't the reason to be paying attention -- what you do with this character, however, is.

Almost everything around you is edible. Snapping up items in the environment will reward you with medals, but chowing down on enemies is the real focus in The Munchables. That's where Katamari Damacy comes in.

Enemies are assigned different "levels" both literally and visually. An enemy's individual level is displayed above them and, as you might expect, bigger enemies are higher level. Enemies the same level as you or less can be easily eaten, but if they're higher, it's more complicated. Tapping B on theWiimote allows you to charge forward and bust up enemies into smaller, digestible pieces.

First Look: 'The Munchables' -- 'Katamari Damacy' Meets 'Pac-Man'?

This mechanic plays into the larger boss battles, too, of which there are eight -- one for each of the themed worlds. The world I saw centered on dessert and asked me to take down a giant chocolate bar, piece-by-piece. The gigantic tower of chocolaty sweetness would toss gobs of himself at me, forcing me to knock them back. Hit him enough and he breaks up, letting me consume bits of him. That's kind of disgusting, but hey, when it's done in a cute art style, you can get away with anything! You even tally what you've collected during a level by bending over and…releasing.

Publishers are becoming increasingly cognizant of the fact that shorter, focused games with tight hooks work well on Wii. THQ's Deadly Creatures and de Blob and Sega's MadWorld, some of the best third-party Wii games in the last year, have executed on this with notable successes. I hope The Munchables can join them.

Munchables Boss Gameplay




Munchables Modes Gameplay



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