Dead Rising: Chop Til You Drop - Wii

Dead Rising: Chop Til You Drop
  • Publisher: Capcom
  • Genre:Action
  • Developer: Capcom
  • Release Date:Feb 24, 2009
  • # of Players:1 player
  • ESRB:M - Mature (Blood and Gore, Intense Violence, Language)
  • Platforms:
Game Description:Dead Rising: Chop Till You Drop delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival. The game follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping center and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight. It's a brutal fight, but with no end in sight to this zombie onslaught, Frank bides his time by messing around with a variety of comedic costumes and making use of improvised and sometimes highly ineffective weapons such as a toy sword or a football.
G4TV Rating
2 / 5
  • Avg User Rating
    (5 Ratings)
    2.8 / 5
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Hands-On 'Dead Rising: Chop Till You Drop'

Hands-On 'Dead Rising: Chop Till You Drop'

By Stephen Johnson - Posted Oct 06, 2008

The Wii version of Capcom's Dead Rising, (subtitled Chop Til You Drop) starts out with a unique problem: It's a port of a game that strained the Xbox 360's capacities, so it's hard to imagine how an exact copy could possibly work on the Wii. The 360 Dead Rising was like an epic zombie flick (Think Dawn of the Dead), where the Wii's technical limitations may make Chop Til You Drop more like a low-budget, indie zombie flick (Think Dead Alive.) Like any self-respecting low-budget flick, Chop Til You Drop makes up for its constraints with some ingenuity and twists on the original formula. Whether it will pan out when the game is released later this year remains to be seen.

First off: The number of zombies. Massive zombie mobs was the point of the original game, with hundreds of shambling ghouls onscreen at any given time. As you'd probably expect, there are less of them in the Wii version of the game. I counted between 10-15 undeads onscreen in the level open for play. It's not enough to give you that "OMG! They're everywhere!" feeling, but still enough to be interesting. Capcom reportedly plans to squeeze more in, though, by the time this comes out.

Players of the first game will recognize the setting of the demo level right away. It's the main area of the mall from the 360 version. The graphics are impressive for a Wii game, but not as spiffy as the 360 version. Again, pretty much as you'd expect. Parts of the mall are closed off to the player, which isn't necessarily a bad thing. A tighter arena makes it seem like there are more undead around anyway.

To add to the game's variety, Capcom has thrown in some new enemies. We saw zombie poodles (they leap at you and are much more aggressive than "regular" zombies), zombie parrots (They fly around and dive-bomb ya) and a zombie mall security guard, complete with crackling tasers. Hey, don't tase me, zomb!

The mode we played was a timed level where the object is to slay as many zombies as possible in 2 minutes. We picked up a bench, waggled the Wii-mote and smashed some brain eaters. There are less objects with which to smash monsters, giving the game a sparse feeling. As is the case in many ports, the use of the wiimote seems like an afterthought. It's possible to attack by waggling your Wii around, but we quickly changed to the "A" button--it's just easier.

After a call from the detestable Otis (yes, the most annoying dialer ever is back) we were transported to  a boss battle against Adam the evil clown. Adam was hanging out on the mall's roof, but other than a change in scenery, he played pretty much like the first game: Dual toy chainsaws, blowgun, balloons, dodges and all. We were pretty handily dispatched by the clown, but it remains an incredibly awesome enemy to fight. When the game is released, there will be a rematch.

We'll have to wait to see how the game will play out as a finished product, but taken on its own terms, Chop Til You Drop seems like a fun little game--it only suffers in comparison to the 360 version.

Check it out for yourself in the trailer below.

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