Castlevania Judgment Review

By Dana Vinson - Posted Nov 21, 2008

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Castlevania is back for the Wii with Castlevania Judgment. Will the myth of the series be continued or is this the end of the line? Find out in this X-Play review!

The Pros
  • Good versions of classic Castlevania music
  • Official confirmation that Trevor Belmont married Sypha Belnades after Castlevania III
The Cons
  • Brainless combat with unbalanced characters
  • Unresponsive and awkward controls, overlong hyper attack sequences
  • Tedious "do it twice" story mode, well-intentioned but empty Castle mode

By my count, Castlevania Judgment marks the fifth attempt at a 3D Castlevania game. While it’s not the first one to turn out badly, and in fact could easily be argued to simply be continuing the streak, it is the first to fail on such a grand and spectacular scale.

Castlevania Judgment is a 3D fighting game for the Wii. A lot of fans raised a quizzical eyebrow at the announcement of the game, but a Castlevania fighting game is not inherently a bad idea. The large and colorful cast of characters that populates the series along with the wide range of fan favorites makes it a pretty cool proposition. It’s the execution of Castlevania Judgment that sinks it like a stone, not the underlying concept.

The patchwork story concerns a mysterious clock-obsessed guy named Aeon who greets a parade of Castlevania characters as they enter a time rift. This is a handy excuse to bring fourteen characters that lived centuries apart from one another together. Along the way they all find reasons to beat the crap out the other thirteen. The only true positive element of the story is that it finally makes official the long-held fan belief that Trevor Belmont eventually married Sypha Belnades after the events of Castlevania III: Dracula’s Curse.

All Dolled Up In Straps

Castlevania Judgment ReviewThe character designs were done by Takeshi Obata of Death Note fame, and are by turns ugly and silly. Almost none of the characters are recognizable as themselves, and apparently everyone in the series has suddenly taken up S&M fetish fashion. Dracula is more or less unchanged, but characters like Grant Danasty and Eric Lecarde look absolutely nothing like any previous depiction of them in a Castlevania game. Even Shanoa, heroine of the newly released Order of Ecclesia, doesn’t look like her DS counterpart at all. Fans of leather and buckles will be in heaven, but fans of the series may not like what has been done to their favorites.

The game’s insulting simplistic controls are identical no matter which character you’re using. Everyone has a basic combo done by wagging the Wii remote, everyone has a special move done by holding the B-button and moving the remote, everyone has an unblockable high-risk attack performed by waving the remote while holding the block button. Most of the characters moves even have similar effects or ranges based on the control input, so there’s shockingly little variety between them.

In fact, characters with unorthodox moves have noticeable advantages. Cornell, the werewolf from Castlevania: Legacy of Darkness, and Grant have agile, deceptive moves that are a huge contrast from the predictable attacks of the rest of the cast. Cornell in particular is so hard to counter that it’s hard to consider him balanced. Maria’s huge magic attacks do exceptional damage, and a simple special move cancel can rack up an 11-hit combo that annihilates about 1/3 of an opponent’s life bar. Conversely, supreme badass Dracula is almost defenseless against air attacks, and can easily be brought down by spamming aerial combos.

It all feels like a fighting game designed by someone who never played a regular fighting game and got in half a dozen rounds of Power Stone on the Dreamcast. There’s no depth or texture to the gameplay, despite the items and power-ups that litter the flat and uninteresting stages. Really all you need to do is block until your opponent finishes his or her attack, then counter with the basic normal move combo with a special attack tacked onto the end. If you really want to end it quick, simply use a hyper attack, a super-powerful cinematic move that cannot be skipped and can make Final Fantasy VII’s summon attacks feel brief in comparison.

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Thirteenth Verse, Same As The First

Castlevania Judgment ReviewA wide variety of modes gives you your choice of ways to experience the awful gameplay. Story mode is self-explanatory, but offers a strange and irritating twist. As you complete the story with each of 13 progressively unlocked characters, you get no endings for them. Instead, Aeon will insert their “Soul Key” into his timepiece and comment on how many more you need. Once you’ve finished Story mode with everyone, Aeon will tell you that you can now play through with everyone again to fight the true final boss and get a generic text ending for each character. I’m not sure if the designers were playing too much Ghouls N Ghosts when they came up with this idea or what, but it’s an awful waste of the player’s time and a cheap method to extend supposed play value.

Standard Arcade, Versus, Survival, and Online modes are also available, much the same as any console fighter. The online suffers from the same lag that makes all online fighting games play unlike their offline selves, although it’s hardly possible to call it worse in this case. Castle mode sends a character of your choice through a series of missions much like Soulcalibur’s Edge Master mode of old. It’s a nice idea, but it’s just a string of arbitrary fights with often frustrating conditions transposed onto them, such as 20% attack bonuses or regenerating health or, a personal favorite, making you unable to block or dodge.

Music Is The Doctor

Castle mode does lead to one of the few bright spots in the game by unlocking various accessories you can put on the characters. Sticking a frilly pirate hat and bat wings on Alucard won’t make the game more fun to play, but it might at least make you feel like you’re humiliating the perpetrators of this farce, which is something. Also of note is the music, which is a collection of many of the best Castlevania music tracks from throughout the series history. The soundtrack is the only thing in Castlevania Judgment that does proper homage to the series.

It’s becoming increasingly confusing and frustrating to watch Konami make everything but a traditional Castlevania game for consoles. The series has been stuck on mediocre 3D outings so long it’s beginning to feel like watching a fly repeatedly bang its head against the kitchen window pane while refusing to fly out of the open window right next to it. In this case, the open window is a high-def 2D Castlevania game, preferably covering the long-awaited Battle of 1999.

Article Written By: Matt Keil