Capcom's beasty baiting franchise makes its anticipated Wii debut with Monster Hunter Tri. Addressing several of its predecessors' shortcomings while expanding on the addictive gameplay, Monster Hunter Tri is the definitive version of the series, one that should finally find its largest U.S. audience to date.
The Pros
- Exotic environments
- Epic battles with fantastical creatures
- Deep gear customization options
- Enjoyable (and free) online component
The Cons
- Imprecise motion-sensing controls
- Wii Speak required for effective team play
- Some screen tearing and minor visual hiccups
- Split-screen support limited to an arena mode
For those new to the formerly Sony-centric series, Monster Hunter is an action RPG that takes place in the great outdoors instead of from within the typical dungeon setting. The thrill of hunting enormous dragons and dinosaur-type creatures is the impetus driving the action, so players shouldn't expect quests in the traditional sense; the majority can best be described as "bounties." Instead of progressing through dungeon floors, you instead roam across a series of linked hunting grounds. You'll hunt during the day and at night, through different seasons, and even under water for the first time in a Monster Hunter game.

Camp Deadly
Each expedition begins from a base camp, which is either a fishing village or a desert city, depending on whether you're playing the solo campaign or the online multiplayer one. The camp, as you might expect, is a place to acquire new missions; purchase or upgrade weapons and equipment; store items; rest; save progress; and more. Once you are out in the field, the gameplay focuses on two basics: looking for resources to gather and creatures to shoot, stab, slice, spear, slam, or ensnare. The offline game has you hunting alone or with an optional companion named "Cha-Cha," a tiny, tribal mask-wearing creature that will help attack enemies. Cha-Cha also has the unfortunate tendency to get in the way and distract you, but you can leave him behind if he proves to be a liability instead of an asset.
Collecting resources is an important aspect of the game, since they allow you to craft more powerful weapons, create food for status boosts, augment armor to enhance your character's skills, and so forth. You'll fish, mine, catch bugs, go diving, pick plants, and "carve" the carcasses of your prey to acquire meat and other desirables. You'll even sharpen your blade every so often to maintain its effectiveness, but you never have to worry about your weapon breaking. Despite the sheer variety of items to gather, the collection process is simple, requiring little more than holding a button while near a resource.
New Sights and Tools
Veterans of earlier Monster Hunter games will find that while the core play mechanics have more or less remained the same, everything else has improved. Environments offer more detail, creatures are more animated, and the hunting has now expanded into the briny depths instead of strictly on land, making for a welcome new twist to the gameplay. You now have to monitor your oxygen level, which can be temporarily replenished by swimming toward bubbles, and more skill is involved with trying to hit your prey. Weapon types are the same aside from one key change: the traditional bow has been replaced with an elemental switch-axe, which can morph into a sword or an axe for when you absolutely, positively have to slay every living thing in the area.
Once again a big part of the game's appeal is that each of the seven weapon types has a distinctive feel, requiring technique and user skill to maximize its effectiveness against the assortment of creatures you'll encounter. To fully enjoy the game, however, you'll need the Classic Controller or the new Classic Controller Pro, with the latter available as part of a special bundle with the game. While Monster Hunter Tri supports the motion-sensing controllers, they are not as intuitive or as responsive as they should be, and it's too easy to make gesture-related mistakes. Twin analog sticks are the most natural setup, with the left controlling movement and the right adjusting the camera.

Claws Encounters
The camerawork has always been a sticking point for the handheld versions, as the beasts you are trying to bring down aren't exactly the slow or tentative types, and there's no lock-on feature to keep you focused on a single target. Since your prey will fly, burrow, slash, breathe fire, tail-whip, and/or charge, you have to keep moving and be prepared to strike when the opportunity avails itself. With the camera mapped to the right analog stick, it's a heck of a lot easier to maintain control on the battlefield. And these battles are truly the stars of the show. Unlike the traditional boss fight, where the trick is to identify a repetitive pattern, Monster Hunter Tri's creatures exhibit unpredictable behaviors and use a diverse range of attacks that are sure to quicken the pulse and moisten the brow.
Hunting Party
Easily the biggest news for longtime fans is Monster Hunter Tri's online play, as previous handheld efforts required a PSP, a PS3, and a little bit of voodoo to connect to others in different places. The Wii version lets you take your saved character into a choice of lobbies, from which you'll group with three fellow hunters without the need to share friend codes, blood types, and zodiac signs beforehand. The online game follows a similar structure to the offline game, albeit with much stronger enemies, a few new creatures to slay, and a slew of new weapons and crafting materials. While the frame rate sometimes takes a hit when there are a lot of enemies onscreen, online play is generally smooth and enjoyable. The only drawback is that the Wii Speak peripheral is a necessity for effective team play, and you'll have to go through the added hassle of registering people in order to hear them. You can attempt to type using a USB or on-screen keyboard, but good luck trying to get your message across in the heat of battle.

A Breed Apart
Monster Hunter Tri's large-scale creatures and exotic environments instill a sense of awe and wonder while you play, which is perhaps the franchise's most alluring trait. The barebones storyline, heavy emphasis on resource gathering, and similarly themed quests may alienate traditional role-playing fans, but its singular focus is precisely what makes this title stand out from others in the genre. The Wii version is easily Capcom's most impressive version to date, and like a slab of fire-roasted wyvern flank, once you sink your teeth in, it's hard to let go.







Comments
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Raiford932011
Absolutely The Best Game Ive Ever Played For The Wii And One Of The Funnest Online Games Ive Played For A While Great Job Capcom
slapstick666
"OH NO NOT ON PS3!!!" "HAXORZ!!! PS3 VERSION NOT OUT?!?!" Give it a rest! Just 'cause it's a Wii game doesn't make it horrible! So it came out on Sony systems before. Big deal! I have played the demo of this, and then played Monster Hunter Dos (2) on PS2, and let me tell ya! This deserves a well played 5 out of 5!!
TMW001
right next to Mario Kart Monster Hunter tri has the most smooth online play for the wii I was amazed on how well everything played through on my online plays.
SalemKnight
Just more proof that the wii can be a good system, if the game publisher stop being so damn lazy and focusing on gimmicky things instead of the actual games and their content.
Fantome
Oh man. I want to get it but if it lags online I'm going to be very disappointed. I hate being unsure of my connection.
DavidRyuu
well just to tell you guys when i read the review on MHT in nintendo power(mad by Future US Now) they said there heard from Capcom about where to put the game and they said quote" the wii has more appeal" "they were going to put it on ps3 but changed there mind!"
now still it might end up on ps3 or 360 just like Slient hill Wii did 4 psp.(did not like that game gave it back)
thats all i have to say
Tri-Enforcer
For those of you complaining about WiiSpeak for voice chat, there is also USB keyboard support, which most people use online with MH3.
The online mode is fluid, I experienced no lag or kick offs thus far. There are no friend codes required and you add whoever you play with onto your friend list if you like their style. The online co-op quests will hook you in for a long time. The offline single player is pretty lengthy as well.
This is not the typical game of this generation that holds your hand, which happens alot in these so called 'hardcore' HD--first person and third person shooters. This is not an easy button masher like GoW III which is not challenging at all and is over in a weekend. That's why it is such a rewarding experience to complete a quest over a tough beast, because you actually used your own skill and wits to beat it and not because of computer assistance (i.e. lock-on) and easy AI. Also, when you're online, you really feel like a team. Every new comer online always text to me how much they enjoyed it and want to go on more quests!
In regards to sales. MH3 was the NUMBER 1 selling game here in the US during the week of it's release. It also has an 85% average rating on metacritic as well and well over 90% amongst users. The online servers are filled with over 10,000 players every night (not bad for a Wii game at all). Doesn't sound like Wii game that bombed.
Poop lord
.....4......Play the game and you'll know what I mean.*Hint*It's a 4 plus 1=[
XplayIsDead
xplay is a joke i doubt they even actually played this game.... it should have been the first deserved 5/5 game of the year.... there is 0 lag online and who the hell uses the lame as wii speak. If you are a true hardcore gamer you have this game.
ZMB.Revenant
I'm hearing a lot of hate regarding this game. Only makes sense to put a little sugar in this teabag session.
I have Monster Hunter 3 (one of the few games I paid money for) and I have to say it's amazing. Being a person who hardly plays anything for more than 2 days, it's a major step for me to enjoy playing this game since its release date.
To the people who complain about controls, I disagree wholeheartedly; the controls work just fine on a wiimote+nunchuck for me, it just takes getting used to (like any new game a person picks up).
To the people who complain about the fights... it's a strategy game. Yes, you mash the button to string combos (though any REAL hunter knows there's much more to it), but it's not a button-mashing game. You have to know when to fight and when to flee. If you wail on the boss, hoping for it to die, two things will happen: ONE, your weapon gets dull. TWO, you get massacred.
It will happen in that order, unless you SERIOUSLY suck @ strategy games.
A bit off topic, but to the ignoramus who said the Wii costs too much in comparison to a PS3, you KNOW you're wrong. Anyone with the sense and know-how (i.e. the ability to read and understand) should have their Wii hacked out, and their external hard drive plugged in. That's the only payment it takes, and that's not even much. I'd go into price comparison, but anyone who can read should be able to do the basic math between "dollars" and "free."
Back on topic... I agree with Darlux; the game is DEFINITELY higher than a 4. I'd give it a 4.5, only because rating games includes a tradition of never giving out the top score... so... There. Maximum possible score without being reasonable.
damann45
wow...i am pleased to see this game having a good rating. I am leaning towards bittersweet for the PSP titles just for the horrid camera angles during gameplay. But the feeling of slaying a giant dragon a hundred times larger just makes someone forget those technical flaws. This monster hunter game for the Wii is just what Nintendo really needed. Great visuals, intuitive gameplay, and a fairly large fanbase (myself included hehe) will finally give the Wii a boost after a pro-longed sales drought. that's my take at least.
VeggieWokker
Great, another positive review :). It's very hard to put down the controller. Few people seem to actually use the Wii speak, they don't like the sound quality.
TheAlienPredator
This game is fun. I don't mind that it's on the Wii because it still works. I could use the classic pro bought with the bundle but I haven't. I like the Wiimote and nunchuck. :) It's so much fun and has become second nature as well. I don't have a problem with it as long as I actually flick or swing the mote or chuck. So I don't think that the only way to enjoy the game is to get the classic or classic pro. : P
videogameman44
if i had a wii i might try this game it sounds fun but i instead thought the ps3 had better games and you dont have to buy a whole bunch of stuff to play certain games im sure the wii is fun but on some games if you dont have the wii board you cant play that game or if you really want to have fun on this game you have to have voice chat so i just bought a ps3 a couple days ago but if you didnt have certain restrictricons to play certain games i might have gotten a wii but i hope this game does well
the wii dosent have enough good games
Darlux
I got to say...I'm new to the Monster Hunter franchise but so far I LOVE it! Yes, controlling the camera can be challenging to control at first, but I don't really see it as a con...it just forces you to be more careful and adds to your gaming strategy. As for the Wii Speak, it would have been nice not to spend the extra $20 on it... but really, any serious online gamer (whether on xbox live, ps3, WoW, etc..) knows that everything is soo much easier if you can talk instead of having to type right in the middle of the battle :) ... in my opinion, the only real con I saw was the feeling I that was just suddenly thrown into the game without really having learned all the mechanics yet...but like I said, this is the first Monster Hunter I play so that might have had a lot to do with it.
...4?....Umm... I'm feeling more of a 4.5ish... but this review really does a great job on highlighting the great things about this game so yea..
bigmonstefan
I think the key pro to this title is ENJOYABLE ONLINE COMPONENT. Hell just got a few degrees cooler.
HazelrahFiver
Before I type anything negative, I want to say that I only tried the demo, and I only had the wii-mote.
That out of the way...
Sorry but, the game felt like a very, very watered down version of Demon's Souls. That should be a compliment of sorts, but the combat was boring, slow and simple. I felt like I only had two attacks, and after five minutes of fighting I do not want to do it again. I was looking forward to this game (and I will try the demo one more time when I pick up a classic controller pro), but I am surprised at just how disappointing it was.
Flight_Eagle
Love this game. And i actually find the Wiimote + Nunchuck control to be better when handling melee weapons. More types of attacking. At least in that sense. But i actually found myself being a Gunner, alot of the time. I still have a LOT to learn though. I was discouraged after actually fighting my first Rathian and Gulb... Glub... that lure fish, thing. We only had 2 people though, so maybe that hurt us...
But yeah, first MH for me, ever. Always looked at the series with interest and i'm glad i got the game.
zenmastersamuraimonk
this game is kinda hard and the animation for drinking potions take along time but i dont consider that a downside but instead it adds strategy and i love this game thank you capcom for your excellent efforts on wii.
chris0824
well i dusted off the wii for red steel 2 and bored of all 360 games so might as well dust off the wii again for this
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