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Super Mario FX - SNES

Super Mario FX
Game Description:This Mario project was originally going to be Nintendo's follow-up to Super Mario World and Yoshi's Island: Super Mario World 2, and was being designed utilizing the power of the Super-FX chip to bring gamers in Mario's worlds of adventure in a whole new way with three-dimensional graphics. Unfortunately, the project was a production nightmare in the pioneering days of 3D videogame design and was underpowered with just the SNES and Super-FX chip powering it -- Shigeru Miyamoto and his team spent five years toiling on Mario FX, but it never met satisfaction and never worked as effortlessly and engagingly as a Mario game should. The project was cancelled, and work instead turned to the new Ultra 64 (and Nintendo 64) gaming console, where Mario finally found firm footing in 3D realms with Super Mario 64.
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