If you look at the basic mechanics, Mortal Kombat for PlayStation Vita is very similar to Mortal Kombat on the consoles. You have the same full roster of fighters, including the previous DLC characters Freddy Kruger, Rain, Kenshi, and Scarlet already in the game, as well as all the game modes from Mortal Kombat. However, the small differences in Mortal Kombat Vita make the gameplay feel unique and new.
The most obvious difference is the touch controls. You can easily activate your X-Ray attack by simply pressing on the meter's 'X' icon on the screen. In addition, you can also activate your fatalities by swiping the correct movements on the touch-screen. You don't have to use the touch screen to activate your X-Ray or fatalities; you can simply use the buttons to perform those actions.
The big thing about Mortal Kombat are the fatalities, and it's always satisfying to perform a deadly finishing move on your opponent. Sadly, we didn't see any new fatalities in the build we played. Although, the Mortal Kombat Vita reps on hand told us the game will have some secrets for the fans to discover. Could it possibly be 'Friendship' finishing moves?
If you have played versus mode of Mortal Kombat, then you pretty much know what to expect on the Vita version. You can either play single or tag team versus mode. At the event, we could only play using the ad-hoc connection which worked fine and had little to no lag.
There is also a brand new Challenge Tower mode in Mortal Kombat Vita that introduces new and fun challenges to players. One challenge was called, 'Mining For Gold,' where your objective is to tap on falling coins using the touch screen while avoiding bombs.
Another challenge called 'Vertigo’ has the world randomly tilt or flip upside down while fighting your opponent. The only way to fix the world is to move your Vita either side to side or up and down.
Lastly, there was Test Your Balance, where you need to tilt your Vita to keep your character from falling into a pit of death. Just like on the console version, we were very entertained playing these challenges especially with the unique Vita spin on them.
From what we saw, Mortal Kombat for Vita is far from a port. At its core, it's very similar, but when playing the new modes and using the vita features it feels like a new game. We can't wait to get our hands on the final version when the game ships this April to really see if this is a must have for your Vita game library.