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Dissidia 012: Duodecim Final Fantasy - PSP

Game Description: The latest in the Dissidia franchise continues to explore the world of Final Fantasy.
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Dissidia Duodecim: Final Fantasy Hands-On Preview
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Article_72245

Dissidia Duodecim: Final Fantasy Hands-On Preview

By John Teti - Posted Sep 22, 2010

Square Enix knows that they make video games and not cologne, right? Someone should tell the guy coming up with the sequel titles. Nobody at the Tokyo Game Show knew what the twee “Duodecim” is supposed to mean. OK, it means “twelve” in Latin, but it’s not clear what relation that has to the second entry in Square Enix’s RPG-fighter hybrid series. Are the developers trying to convince us that the new Dissidia is so new and different that it’s the equivalent of 11 sequels? Probably not, judging by the stay-the-course attitude I saw during a hands-on demo.

The most notable addition that I got to see in the Dissidia Duodecim build at TGS was an optional “RPG Mode” that has players select menu commands to make their characters fight—a contrast to the direct, brawler-style controls of the first game. Dissidia reinvented Final Fantasy combat by taking its control scheme out of the traditional command-based structure; RPG Mode goes part of the way toward putting those controls back in the box.

Think of the new mode as training wheels. Dissidia has a steep learning curve, as it asks players to participate in fast-paced one-on-one combat while also keeping tabs on an interlocking system of HP, Bravery, XP, and other stats. In RPG Mode, the game automatically takes care of moving your character around and executing physical maneuvers, so you can concentrate on strategy. The action does still play out in real-time, though, so RPG Mode doesn’t strip away all the excitement.

This nod to beginners is probably a wise one on Square Enix’s part, but the heart of Dissidia’s fun still lies in its frantic marriage of stat-heavy RPG wonkiness with slick, arena-based fighting. During my demo, Duodecim played much the same as the first game, with one noticeable frill: a tag-team option that allowed you to call in another character for a brief attack.

There are, of course, new characters. Lightning from Final Fantasy XIII and Kain of Final Fantasy IV fame were playable on the TGS floor. And Square Enix strongly hinted in a trailer that Tifa would be joining the Duodecim cast, as well. There will almost surely be more. The game’s incorporation of Lightning is especially clever—the Paradigm Shift system from FF13 has been adapted for the Dissidia world, allowing players to shift the character between roles like Blaster and Healer on the fly.

Otherwise, the demo felt less like Dissidia 12 and more like Dissidia 1.5, but that’s not terrible news. The original game’s battle system was so fresh and unusual that it surely alienated a number of players who weren’t willing to put in the work (and it was work) to learn the thing. It seems that Square Enix’s plan with RPG Mode is to get more of their fans up to speed before developing the formula any further.

 

Comments are Closed

  • Magemus0

    WHERE IS MUH SEYMORE!!!!!!!! jk but i am so happy they put yuna in this one!!!!! a bit sad some are bad guys now :(

    Posted: February 23, 2011 9:31 AM
    Magemus0
  • makowolfe

    wow wow wow. hold on their home brew. i distinctly remember something like RPG mode in the last dissidia. where you used commands, and the ai moved for you. what was it called? oh yeah. COMMAND MODE. so what your trying to say to me is its the same game with some new characters? isn't that what DLC is for? huh? i like dissidia.... but.... i just feel slightly shafted....

    Posted: November 24, 2010 5:45 PM
  • kenkyo

    this is gona be freakin sweet

    Posted: November 21, 2010 6:40 PM
    kenkyo
  • raikouku

    I honestly loved the first game, and im excited that their making another, And as for the total amount their not limiting to it one main protagonist and one main antagonist from it each game this time around.

    Posted: November 18, 2010 1:28 AM
    raikouku
  • Greenlanturn9669

    Freakin Sweet!

    Posted: November 16, 2010 11:04 AM
    Greenlanturn9669
  • Cm20013

    cant wait 2 get this game!

    Posted: October 26, 2010 4:08 PM
    Cm20013
  • Cm20013

    are they really making a dissidia 2?! : )

    Posted: October 26, 2010 4:02 PM
    Cm20013
  • WOR_Makaveli

    Zell! cid hihgwind!!
    vincent! n Wakka! seifer
    ramza! that would bee bad ass.
    delita
    selphie maybe?? just cause its be cool to use ehr weapons

    Posted: October 8, 2010 11:59 AM
    WOR_Makaveli
  • DKDECADE

    I've fallen in love with the francise and even though I played only 4, 7, & 8 I can see a good possible line up, we could see, maybe:
    Fantasy 8:
    Seifer Almasy
    Edea Kramer
    Sorceress Adel
    Laguna Loire

    Fantasy 7:
    Genesis
    Zack
    Refus(maybe not)
    Barret(maybe not)
    Vincent(Be Awsome)
    Kadaj(maybe)

    I will laugh if someone from kingdom Hearts shows up.

    Posted: October 7, 2010 6:07 PM
    DKDECADE
  • DKDECADE

    To this day I'm still playing the first game, and with the hint of new characters in the main stream makes it even more fun.
    When I first bought Dissidia, my first thought was, "please lot me be Genesis", hopefully he as well as Zack will make an appereince in this one.
    I can only think of only a few more characters, but my game play in FF is mainly 3, 7, & 8. Even with these three I can depick an interesting line up.

    Posted: October 6, 2010 5:54 PM
    DKDECADE
  • Sinalve

    I will admit that the first 100 battles were complete luck that got me through each battle, but eventually I did learn what to do and when to do it and it was not very hard at all after that. Also, what's up with them putting in Tifa? I thought only one main protagonist and one main antagonist could be in the line up from each game, so what is Square thinking there?

    Posted: October 2, 2010 9:15 PM
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