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SpongeBob Squarepants: The Yellow Avenger Cheats - PSP

  • Publisher: THQ
  • Genre:Action
  • Developer: Tantalus
  • Release Date:Mar 7, 2006
  • # of Players:2 players
  • ESRB:E - Everyone (Mild Cartoon Violence)
  • Platforms:
Game Description:When SpongeBob's favorite superhero is kidnapped, he gets a chance to play superhero and save the day! Bikini Bottom is hosting the Super Villain 20 Year Reunion. When Dirty Bubble kidnaps Mermaidman and Barnacleboy to celebrate the occasion, it's SpongeBob to the rescue! He's got Mermaidman's belt and all of its powers. Drench bad guys with a Water Ball, hit 'em with a Raging Whirlwind, summon sea creatures, or power up with super strength and speed. Explore a non-linear SpongeBob world, with multiple possible paths to complete missions. Use the touch screen to control Mermaidman's belt as you battle Dirty Bubble's minions and become the hero of Bikini Bottom.
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SpongeBob Squarepants: The Yellow Avenger Cheats

  • Extra Life

    Give Mr. Krabs all the tips collected from the table at Krusty Krabs.

  • Extra Life

    Give Mr. Krabs all the tips collected from the table at Krusty Krabs.

  • Extra Life

    Go to the Krusty Krab and look under the tables and get all tips and then give them to Mr. Krabs. He will talk to you and then he will give you an extra life.

  • Extra Life

    Go to the Krusty Krab and look under the tables and get all tips and then give them to Mr. Krabs. He will talk to you and then he will give you an extra life.

  • Checkpoints

    When you are dying and don't have any jellies anymore, go to the nearest building and get out of there. When you die, you will start again from there

  • Checkpoints

    When you are dying and don't have any jellies anymore, go to the nearest building and get out of there. When you die, you will start again from there

  • Pass to the Sea Neadle

    When you find the three missing keys of the flying dutchman then you learned the 4th power go to the sea neadle if you have mr.krabs pass to the sea neadle if you dont know where mr.krabs lucky nickle is its actually at near the mascular man go up and then you see the power pad use it get the lucky nickle return it to mr.krabs then he will give...

  • Pass to the Sea Neadle

    When you find the three missing keys of the flying dutchman then you learned the 4th power go to the sea neadle if you have mr.krabs pass to the sea neadle if you dont know where mr.krabs lucky nickle is its actually at near the mascular man go up and then you see the power pad use it get the lucky nickle return it to mr.krabs then he will give...

 

 

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