Get ready to combine RPG with hardcore action in Crisis Core: Final Fantasy VII for the PSP. X-Play has the review!
The Pros
- Good-looking graphics
- Top-notch FMV cutscenes
The Cons
- Frequently mindless combat
- Inexplicably random DMW system
- Dialogue is often goth-poetry bad
Crisis Core as a project is probably more than four years old now. It was announced – though we didn’t see much more than a logo then – all the way back in 2004, before the PSP hit shelves anywhere in the world.
Playing the finished product, one wonders what took the time. The FMV cut scenes, of course, are up to Final Fantasy’s typically high standard. Square Visual Works obviously put plenty of man-hours into their end of things. The script, on the other hand, seems like it was cranked out in a caffeine-assisted day-and-a-half or so.
The rest of the game, well…it’s somewhere in between. The graphics are gorgeous, that’s for sure, and there are flashes of compelling design. Unless you’re of the school that reveres Final Fantasy VII as a sacred text and views this follow-up as a sort of latter-day revelation, you can probably give it a miss.
Press The “Win” Button
Crisis Core is a cross between a traditional prequel and what comic-book nerds call a “retcon.” Short for “retroactive continuity,” it means giving new meaning to an existing story. Our hero is Zack Fair, a minor character from FFVII – the SOLDIER operative whose identity became part of Cloud Strife’s mixed-up memory.
Zack’s adventure takes the form of a 3D action-RPG. Imagine a less colorful, less spastic version of Kingdom Hearts and you’ll have a good idea of how it plays – you move and fight in real-time and use spells and items on the fly with a handy menu built into the GUI.
The combat system does an awful lot without being asked. Zack automatically locks onto a target, and he’ll automatically move in range if he’s too far away to hit it. It’s easy to clear many regular encounters by tap-tap-tapping the “attack” button with one thumb. No other effort required. There’s a balance to be struck between keeping a fast pace and making sure the player still feels a little challenge. Crisis Core leans too far in that first direction. When you can mop up several encounters in a row without even looking at the screen, you have to wonder whether you’re getting your money’s worth.
Oh Lucky Man
Boss battles occasionally demand a little effort. On average, they’re still pretty easy, though – sitting back and launching long-range spells often works just fine. You’ll regularly get some help from the Digital Mind Wave as well.
The DMW is…weird. It looks like a slot machine – three reels with character portraits on them constantly spinning away. When they match up right, something good happens. “Something good” might be free healing and magic points, some experience points, a special attack, or all of the above rolled into one. What makes it weird is this -- the player has practically no control over the DMW. It’s barely possible to influence the results with a few rare items, but otherwise it does its thing at random. It’s almost embarrassing to steamroll a boss battle for no other reason than a run of good luck.
Long, Strange Trip
Though it’s never very challenging, the quest is timed right for an action game – 12 to 15 hours, give or take -- and fanatical RPG completist types should enjoy all the extra content. Besides the usual bonus puzzles and optional side-quests (the Nibelheim area has lots of those), there’s a separate Mission mode with literally hundreds of short, simple tasks to clear. None of those are especially deep, but they’re good for beefing up your character, and some of them have interesting rewards at the end.
As for the challenges that make up the central quest, they’re mostly standard fare with a couple of unforgivable lapses into cliché. One area has a find-the-valve-handle fetch-quest, which should give you an idea of the level of invention on display. Another has one of those awkward obligatory stealth sections that every action game seems to have these days.
The dungeons aren’t actively aggravating until the last one, though. Crisis Core’s endgame is a tedious exercise in item collection, as you peer around the corners of a drab, dark cavern trying to find seven chests hidden in out-of-the-way places. It’s as much fun as a trip to the dentist, and it kills any momentum the story had going into its climax.
Don’t Be Another Sequel
How much momentum did the story have before that? Well, that’s another problem. At its best, the English script in Crisis Core is alright. Every so often, Square Enix’s editors work a minor miracle adapting to the awkwardly-timed Japanese lip movements and body language. At their worst, though, and their worst is more common than their best, the characters talk like a cross between mental patients and teenage poets. Genesis, the nominal villain of the piece, has some speeches so purple it’s a wonder his voice actor got them on tape without cracking up.
The dialogue frequently doesn’t make sense, then, and the plot often makes even less. Some characters (Zack’s mentor Angeal is the prime offender) rarely explain their motivations in detail, which makes you wonder whether they really have any at all. Why do they do what they do? Just because it’s time for them to do it? It’s also worth noting that the cut scenes cannot be skipped, which is painful if you get lazy and lose a boss battle – you’ll have to watch the run-up all over again.
Once again, if you just want a game that pushes your nostalgia buttons, Crisis Core will do that. Sephiroth is pretty, Aerith is cute and spunky, and some familiar locations look great in realtime 3D. For the fangirls, the homoerotic overtones are inescapable. For the guys, Tifa’s wearing a naughty-cowgirl outfit that belongs on the stage at the Crazy Horse Too.
If you want something more though, there’s not much else worth seeing here.
Review by: D.F. Smith






Comments
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taze201
X-Play....you let me down. This is actually one of the best (besides Dissidia or Birth by Sleep or Peace Walker from the MGS series) PSP games out there. Honestly guys, you let me down :( but I still watch your show don't worry :D
XxKayxX
Why Xplay Whyyyyyyyy???? TT^TT
Lool but awwww I <3'd this game like sooooooo much!!
I really did love the additional backstory, they have done SO much to the Final Fantasy VII series, I absolutely LOVE it!! :))) <3 <3 <3
But I'm not mad at xplay for the bad review lol it's totes fine with me :)
Animeloverx175
Personally, this game was actually pretty good. The cut scenes were breathtaking and the voice acting was top-notch. The entire story was also extremely well written and played out. The problem really was the fighting though. Playing on the normal or easy mode was just, well, too easy. You really could get through with button-mashing pretty much all the minor fights. The bosses, however, were much harder. Even on the normal mode. They often had extremely hard attack powers the would automatically kill you in one or two hits if you didn't heal yourself right away or equip a handy Phoenix Down. Another problem was that you couldn't skip the cut scenes. You could only skip the breathtakingly stunning cut scenes, not the in-game ones, and frankly it got VERY annoying once you've died once or twice because you have to sit there and watch them all over again.
The DMW is actually very welcomed in this game. It almost always helps you in some shape or form and IT'S SUPPOSED TO NOT BE CONTROLLED. Near the end you can gain some items that will allow you to influence the DMW, but the whole point of it is to be random. It levels up by you progressing through the story and meeting the different characters and monsters. I also highly recommend completing as many missions as possible. They can be a pain in the butt because there's so many of them and some get quite difficult while some are very easy, but they always give you helpful items and level you up so you are stronger to face those boss battles.
The dialog was very nice. The characters rarely sounded bad and they often had quite witty remarks. Some characters, however, were pretty bad. Their dialog was cheesy and boring and held no interest. I mean, i liked listening to Genesis talk, but when all he ever does is quote Loveless, it gets kinda boring. The game gave plenty of reasons for why Sephiroth turns evil, and playing the game uncovers the reasons why Genesis goes bad too. The only ones they didn't give reason enough were Director Lazard and Angeal.
The plot make complete and total sense, but it does help a lot if you have played either the original Final Fantasy VII, Final Fantasy VII: Dirge of Cerberus, or seen Final Fantasy VII: Advent Children (Complete). Once you get to the final battle with Genesis, the game gets very fast paced and is over before you even notice. The ending was heartbreaking, though also a little cheesy after Cloud walks away.
Overall, this game was quite enjoyable. You get plenty of fan service with your favorite characters but it also ties in everything with an interesting plot and and amazing cut scenes with bold characters. Yes, the combat could have been better and have less button smashing, but that's what the harder levels are for. If your looking for an easy game on the normal mode, you got one. This game at least deserves a 3 out of 5, even though I would give it a 5. I completely enjoyed this game and I can't wait to play it again on a harder mode.
Cm20013
i beetid the game 1nce and zack dies at the end.
anschluss
Thank you, X-Play, for seeing beyond the veil and looking at this game for what it truly is: pure bullcrap. The only thing I don't agree with is the last part. Even for nostalgia junkies, this game should be avoided as the worst PSP game EVER.
At first, I thought it was decent with the first boss against the Behemoth, but I realized after that fight that I could really just mash the attack button, heal whenever I'm near death, and go back to the attack button. In fact, in the fight with Angeal all I did was shove Zack in his ass and mash 'X'. Besides, whenever I'm in trouble that random slot thing gives me a bonus or something anyway so no problem really. It IS like Kingdom Hearts, but even KH wasn't this shallow! That, and KH1 was a GOOD game.
The only part I really enjoyed was the recreation of Sephiroth's death by Cloud's hands, and even that wasn't all that great. The fight with Sephiroth was really disappointing, and Goddamnit, I wish fans would come to their senses and know that not all games made by Square is made of freaking gold!
I DO wish X-Play would re-review this. And give it a zero next time.
ty123abc
This game is actually very good and the boss battles aren't that easy Especially the one im stuck on wich is Angeal, He has an attack that just takes all my life when its full
tygor_tora
In all honesty, as an observant person who has played and enjoyed this game, I have to wonder whether or not the reviewer(s) actually did.
I won't say Crisis Core was the most fun or best-written game I've ever played - let's face it, originals are almost always better - but to say that it's only worth playing if one is a "nostalgia junkie" is going a bit too far. Admittedly, the opening comment about video games from Japan had already annoyed me. Personal experience shows that Japan-based companies are always dependable for good, entertaining "story games". Aside from that, what had me questioning the intelligence of this review was concerning what was said about the cutscenes. The reviewer(s) seemed to be under the impression that the player can't skip them, correct? But if they had simply pressed START during one, the pause screen would have come up with "X skip" printed right in the middle of it. Again, this begs the question, did they actually play the game? Or did they just watch cutscenes and videos of combat?
Jendehiil
Mindless combat? Winning several battles without looking at the screen? You obviously didn't play the most difficult mode the first time around. I didn't play the easy mode, so I have no opinion on it, but honestly, if the story weren't so GOOD, I probably would have put it down because it was so HARD. Even the battles at the beginning were extremely difficult, because it was meant to be played through the first time on the easy mode so that you have the chance to get all of the good equipment before going through the hard mode.
And I thought they did an extremely good job with the translation, with witty remarks, great character development, and a portrayal of the confusion that existed in Zack's mind as a result of the crazy things that were happening around him.
This was one of the best games I've played.
Matt_619
The game was re-reviewed they gave it a 6 out of five
LeeWongDuckDong
Honestly, Final Fantasy Crisis Core was the best game i've played, i was pissed at the end, because it was so good i didnt want it to end. The Story line was good, the game play was interesting with the Meteria Fusion ability and the missions left the game open to so many more things. Honestly, i think X Play should Re-Review this game.
Displaying 1–10 of 10
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