007 Legends Review

By Alex Rubens - Posted Nov 05, 2012

007 Legends attempts to capture all the classic moments from the last 50 years of Bond. Instead, it does so in the most boring and broken way possible, accounting for one of the worst Bond games to date.

The Pros
  • They chose the right moments from Bond history to put into 007 Legends.
  • Vehicle sequences are fun, as were Moonraker's space sequences.
The Cons
  • Dozens of glitches and bugs
  • A large number of objects are just textures and aren't actual objects.
  • Combat sequences are boring and predictable
  • There are no real objectives.

007 Legends Review:

007 Legends is Activision’s take on the Bond series for the 50th Anniversary, recreating some of the most iconic moments in Bond history from Die Another Day, Goldfinger, License to Kill, Moonraker, and On Her Majesty’s Secret Service. Unfortunately, it struggles to translate these moments into anything somewhat memorable, instead feeling like a collection of sequences chosen at random. To be clear, 007 Legends is a bad game.

While its core may be rotten, there’s some good left in 007 Legends. It looks surprisingly good at some spots, especially in the Die Another Day, early Goldfinger, and Moonraker sequences. This doesn’t hold true when you get close to any objects though, as it doesn’t take long to realize that much of the environment is just painted textures slapped on larger objects in the environment. It was most noticeable when walking up to a door, as the handle was just a part of the texture.

 

 

The level breakdown is the same throughout each film and doesn’t really vary much within those levels. This is extremely bad considering how repetitive the game is to begin with. It doesn’t stray from the typical first-person shooter tropes that plague the genre, but rather, it seems to embrace them.

The gameplay mechanics feel nothing short of cheesy and standard, with snap targeting, vaulting cover, and endless amounts of enemies around every corner. That’s not an exaggeration either. If you sit back in an area of the level and pick off enemies as they come close to you, the game will spawn more, right in front of your eyes.

It doesn’t help that the enemy AI is one of the worst in recent memory. Groups of enemies will sit right in front of you repeatedly running into cover and not firing at you until you’ve fixed their glitch by running around behind them. When enemy AI is this bad, it stands out immediately and removes players from the experience. At this point in game development, there’s no justification for that.

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The bugs don’t stop there though, as I encountered dozens of bugs and glitches throughout my playthrough the ranged from minor to severe. On the small end, there was enemies skating across the ground, instead of walking, but on the larger end I encountered disappearing allies that we vital to the story mission. Their gun still floated, as it was being carried and fired, but the character model was nowhere to be found.

Sounds were often missing too, with the most common occurrence being firing sounds from your weapon. With most of the automatic weapons, the first shot would make a noise, but any of the other shots fired in that same pull wouldn’t. This didn’t impact the overall sound design that much though, as there really isn’t one. As you navigate through the same corridors you’ve been through a half dozen times, there’s nothing but silence until you see an enemy, fire and the shot rings out, the dies back down to silence. There just isn’t any mood to the action, with the exception of the occasional chime of Bond’s famous theme.

Perhaps the biggest misstep of all was the poor, shoddy game design that plagued the combat throughout. It’s essentially a series of long, repetitive corridors filled with enemies that through themselves at you, asking to be killed. There’s no challenge whatsoever to the action, you can easily stand right in front of ten enemies and work your way through them all, taking fire the entire time, yet you’ll end up perfectly fine.

Even in navigating the ultra-bland environments, you won’t encounter anything that will surprise you. They are all extremely linear and feel as if Bond is following the villain's maze rather than sneaking through a top secret lair. Worst of all, the stealth mechanics are horrendous and often lead to deaths with no idea how you were spotted.

007 Legends

Each of the levels are extremely similar too, with a definitive path that’s easy to see coming from a mile away. In nearly every instance, Bond infiltrates a facility, meets up with a contact of some kind (always a woman), they sneak into someone’s office, get caught at some point, there’s a firefight, Bond takes on one of the series’ iconic villains in a hand-to-hand fight, and then everything blows up with them escaping just in time. This may be more of a gripe with the story that they were given, but this doesn’t translate well to games.

The fist fight sequences between Bond and the series’ villains take place one or two times a level, and yet, despite them being against different enemies, they all felt the exact same. They are completely scripted, with you only interaction being the flick of the stick in the right direction that it being shown on screen. For something that is supposed to be an epic, climatic moment, it sure fell short on every account.

007 Legends

With the upcoming release of Skyfall, there’s bound to be some DLC for 007 Legends. For some crazy reason, Activision decided to make this the end of the game...and not release it until Skyfall is out in theaters. That means that, at this point in time, 007 Legends does not have an ending. It just isn’t there, in its place is a “Come back in November!” prompt. That is unacceptable. If the Skyfall content is so important, the game should have been released alongside the film, not a month prior. This punishes the customers that picked up the game in the first month at full price, that’s one way to lose sales on the next title.

007 Legends is a great idea, recapping the last 50 years of Bond into one cohesive game. Only, this isn’t how it turned out. Instead, we’re stuck with a half-baked, incomplete, predictable, buggy, broken mess of a game that punished players for purchasing it. It pulls together to be one of the most improperly executed titles in recent memory. There’s no getting around the fact, 007 Legends is a bad game.