Cole McGrath is back and this time he's up against blood-sucking freaks in this stand-alone adventure in New Marais.
The Pros
- Vampire powers are cool
- Plenty to explore
- Decent story
- Stand alone game
The Cons
- Combat is still weak
- Morality system totally gone
inFamous 2: Festival of Blood Review:
Cole McGrath is back in Festival of Blood, an odd horror-themed aside to inFamous 2. A stand-alone add-on to the series, this downloadable Sony exclusive doesn’t require players to own either of the previous games in the series. Fans of both inFamous and blood-sucking fiends of the night will find plenty to enjoy in this trip back to the New Orleans-inspired New Marais, although Cole’s night of terror is spent on a much smaller map than before.
I Vant to Suck Your Blood!
The story opens on Pyre Night—New Marais’ Halloween-styled Mardi Gras—when Cole inadvertently raises a cruel vampire named Bloody Mary from her grave. As a reward, Mary bites Coles, thus turning him into a creature of the night. To make matters worse, Cole has just eight hours to end Mary’s reign of terror before she controls him completely. To help turn the tide of blood, Cole has his ever-faithful wingman Zeke to provide guidance.
Indeed, the story is essentially told by Zeke’s, as an attempt to hit on a bar hottie. So, anyone who thinks the idea of supernatural vampires in inFamous’ otherwise straight-up super-hero mythos is absurd can just write the whole thing off. That said, vampires transition pretty smoothly to the overall structure of the series’ gameplay.
Instead of roving criminal or terrorist gangs, there are roving bands of vampires looking for victims. Most are just pointy-eared pests packing crossbows, but soon submachine gun-wielding acrobatic vampire babes start popping up as well. There are also larger bat creatures, and all the vamps have limited teleportation abilities to make things more interesting (or annoying).
Fly the Unfriendly Skies
Cole can now turn into a cloud of bats and fly around. It’s incredibly fun, but drains his blood gauge quickly. The gauge can be recharged in the obvious manner—New Marais is ripe with tasty treats roaming the streets—or by finding vials of blood hidden throughout the city. The vials are one of Festival of Blood’s collectables as well, and discovering enough of them increases his blood gauge.

For gamers who liked picking sides, however, Festival of Blood has one glaring oversight—the morality system is completely absent. Civilians can either be ignored or picked off with abandon, but there are no consequences either way. In fact, not murdering the hapless party goers just makes the game more difficult, since Cole will always be struggling to refill his blood gauge some other way.
Cole also can’t save any vampire victims either. Any time he walks into a fight against a group of vamps, civilians are just casualties waiting to be drained or brutalized. The only choices Cole has when near a civilian is to bite or stake them—staking comes into play for vampires masquerading as humans (another one of the game’s secrets to collect).

Combative Issues
Combat is still problematic given Cole’s tendency to grab any part of the landscape he comes across. Since the vampires move quickly and in relatively large groups, infamous 2’s rather unrefined combat feels even more faulty here. Targeting is difficult, and quickly maneuvering out of harm’s way or to the next opponent cleanly is a constant issue.
That’s not to say that beating down vamps isn’t fun. While Festival of Blood could really use more custom stake finishing moves, it’s still entertaining to watch Cole unleash a mix of supernatural and electrical powers on the walking dead.
Exploration is a key facet of the game play. Cole now has vampire vision that lets him see strange markings on the wall that frequently lead to special messages from Bloody Mary. This vision mode also lets Cole see non-humans in crowds and find other collectibles. The main story line won’t take long to complete—maybe two or three hours at most—but getting the most out of the game by thoroughly exploring for secrets will definitely give players their money’s worth.

Celebrate the Festival
While Festival of Blood doesn’t feel entirely cohesive to the overall inFamous world, it’s an entertaining return to New Marais. For those who haven’t tried the series yet, this is a low-priced way to dive in, and for fans, it’s an easy recommendation.









Comments
Displaying 1–14 of 14
cwbys21
Beat this last night, so much fun. I didnt have near the trouble of Cole attaching himself to the environment as the reviewer did, it was barely an issue at all and nothing compared to Infamous 1.
Fantome
Oh, Zeke, you so craaazeh! =P
naughtydoggus
Bought it. Played it. Loved it. That flying swarm of bat technique was so much fun. I was always jealous of Kuo and Nix's flight ablilities in InFamous 2, and now I know what it's like myself.
KairosTheGreat
this looks like a way to cash in on the vampire twilight craze going on....... i mean everyone knows Cole Mcgrath can mop a vampire
SonyNmbrOneGuy
Another con would be the total loss of your inFamous 2 powers. I guess it makes sense to not be to beastly but man do I miss some of them. I suppose they had to make this a standalone for that reason alone.
There's also Move support, but G4 has written off Move, so of course they left that part out.
It works pretty well but there is a bit of a learning curve. You'll basically have to re-teach yourself how to play inFamous. When you're done with you're lesson, you'll feel like a BANMF (bad** nerdy mofo) with the power of lightning in your hand. It's just too bad they didn't use motion for the melee. Melee isn't great to begin with so it wouldn't hurt to experiment with motion for melee.
Festival of Blood with Move support is awesome. With Cole being so similar to Jedis, you have to wonder why Lucas Arts hasn't jumped on real motion controls yet...
nighthawk282
I don't ... Vampires? I feel like with some developers, this would just be a way to cash in on an inexplicable pop culture craze. But I have more respect for Sucker Punch than that, so maybe I'll give it a whirl.
rifleshoot
i personally thought that the combat in this game was very well defined. it was amazing to teleport right behind someone and obliterate them with the stake. that said, the game really was short...
abloobudoo009
I'm not even an Infamous owner. i don't even own a PS3. But I have played the game and was curious about this review. A con is the morality system? Last I checked you're a vampire. You know, those monsters that go around and suck all the blood out of people? There's nothing to justify that. Weak con choice in my opinion.
calebdrowell
you forgot to mention it's only 10$.
zhchpp
http://ygn.me/z2
eaglefan129
Just sayin.. How can you have a morality system when cole is a Vampire? (I know how the story goes not going to spoil anything)
Bloodthr0e
Honestly, who cares about morality systems anymore? They were a neat novelty when they were introduced last gen, but in time people realized how pointless they were, because everyone just picks the option that gets them the most light side points so they can get the better light side spells, and vice versa with the dark side when trying to get the dark side spells. You're not actually exercising choice. You pick one side at the beginning of the game and are stuck with it. Besides, it looks like this side-game is going for darkness only. Since it's a side-game, that's fine by me.
yodadamanadamwan
I stopped reading when I saw infamous referenced as "unrefined combat." I hope you're not paying this guy G4...
yodadamanadamwan
I stopped reading when I saw "unrefined combat" linked to infamous. I dearly hope you're not paying this guy G4...
Displaying 1–14 of 14
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