The world's first dark-horror erotic puzzle relationship game, Catherine's weirdo-story and demanding puzzle elements provide brave gamers with strange delights.
The Pros
- Surreal story delivers drama
- Something totally different
- Intellectually interesting
The Cons
- Controls a bit wonky
- Camera controls wanting
- The difficulty is uneven
Catherine Review:
Sometimes it seems modern gaming is nothing but movie tie-in games, endless sequels and new IP that’s almost exactly like existing IP, so it’s no surprise that more and more gamers have been clamoring for something different from game companies. Well, squeaky-wheels: Here’s your grease. Catherine is like no other game that has ever been released. How’s this for a game description: Catherine is a platform-puzzle relationship, survival-horror game that revolves around the nuances of romantic fidelity and the nature of Sin and Guilt. It’s a little like Qbert. And a little like a David Lynch movie.
Something this original runs the risk of being so different, jarring, quirky and “weird-for-weird’s sake” that it isn’t actually fun. Thankfully, save for some nuts-and-bolts gameplay annoyances, Catherine maintains its strange internal consistency and displays a sensibility that will hold your interest and provide you a gaming experience like nothing you’ve played before.
Waking Life
Like real life, Catherine is divided into two parts: Consciousness and unconsciousness. In waking life, we see the world through cel-shade-style Japanese animation cut-scenes and a semi-interactive bar. Our protagonist, Vincent, is a 32 year-old hipster everyman. He works a normal job, hangs out in a bar with his friends and lives in a ratty apartment. Vincent is ambivalent about the relationship he shares with Katherine, a beautiful, supportive but naggy longtime girlfriend. Katherine wants to take “the next step” and get married to Vincent, but like many young men, he’s not sure he wants to give up his freedom, so he hangs around a bar (the Stray Sheep), plays video games and endlessly dissects his relationship with his long-suffering pals. He also learns of a strange series of deaths, where otherwise healthy young men are dying in their sleep, seemingly for no reason at all. Into this cheery scene steps Catherine, the classic temptress.
After a foggy night of drinking, Vincent wakes up next to Catherine, the prototypical “Other woman.” He doesn’t remember their encounter the next morning, but is wracked with both guilt and a reluctance to break up with the beautiful, sexy blonde.
When Vincent sleeps, the game part of Catherine begins. Vincent’s dreams take place in a hellish nightmarescape where he must spend all evening climbing a gothic tower of stone blocks. It’s clear that falling off the tower in the dream will result in Vincent’s real world demise, and he’s been placed in this situation because of his real-world sins.
Japanese People Can Be Really Weird
Dream-Vincent has ram horns and shares his nightmare with a flock of sheep, well, man-sheep-hybrids to be precise. All of the sheep-men are climbing the tower too, desperate to stay alive through the night and continue upwards. The sheep are clearly dream-versions of people Vincent knows from his real life; each has his own reaction to the terrible, surreal situation he has been placed into, depending on the kind of person he his. I’m using the masculine pronoun here because there are no women in Sheep-World. Women in Catherine, are viewed as either the cause or the solution to men’s problems, as opposed to fellow humans with different shaped bits, who also must ascend the existential tower.
Upon waking, Vincent can’t remember his nocturnal torture and neither can anyone around him, but each night at the Stray Sheep, things get stranger and stranger, with more television news reports about unexplained deaths, and more cryptic conversations with hangers-on and barflies.
Catherine’s dream world gameplay is very, very difficult. You pull blocks on the tower to create pathways upwards, overcoming seemingly impossible spatial-relationship challenges, while the bottom parts of the tower continually fall away, giving you a ticking clock to keep you on-task and always striving upwards.
Each level introduces new block types, from exploding cubes that wreck the blocks around them, to bouncy bricks that let you skip sections of the course. As you go, you’ll learn different climbing techniques-- either through trial-and-error, or through conversations with your fellow sheep-men--and you’ll need all of them. Catherine’s gameplay is difficult in that “Is this impossible, or am I just stupid?” way. Even bumping the difficulty down to “Easy” won’t allow you to just breeze through every level. Catherine’s “Easy” is harder than many games’ most difficult settings. Thankfully, Catherine provides you with a lot of chances, special items that do things like add a free block, and even a button that lets you instantly take back the last move you made.
This Is A Very Difficult Video Game
Just traversing a “normal” level is hard enough, but then there are the boss levels. Each of Catherine’s eight dream sequences culminates in a boss battle, where Vincent is pursued upward by a grotesque creature that mirrors and represents a dilemma Vincent faces in his real life. Example: A pregnancy scare from Katherine during the day results in a nightmare baby with chainsaws pursuing Vincent up his tower, yelling “Daaadddddy!” Dalliances with Catherine result in a horrible Ass Creature from Hell trying to rip Vincent off his tower.
For the most part, the sweat-inducing pace and difficult puzzles are very fun, but the gameplay is not without its flaws. The controls can be a bit tricky, with the “rewind” button a necessary feature for errant button-presses and moves. Catherine’s camera causes the occasional issue as well. There are parts of the tower you can climb to, but can’t easily see, even if you take the time to swing the camera around. This wouldn’t be too huge of a problem if you had as much time as you needed to complete each puzzle, but when there’s a gigantic ass creature with a tongue between its legs right behind you, ready to do something unspeakable if it catches up, it can be a pretty big problem.
The difficulty curve is a bit off as well. Things don’t really progress evenly in terms of complexity. Some of the puzzles in the beginning of the game are frustratingly, throw-your-controller hard, where some later sections are a breeze.
Catherine also features a number of morality tests that appear in both the real and dream world. These ultimately determine which ending you’ll get in the game. When Vincent is presented with different situations, his reactions in conversation indicate where he stands on morality meter. Each dream sequence contains a “confessional” in which Vincent’s responses to questions like, “Is it easier to lie to someone or be lied to?” is compared against everyone else who has played Catherine’s answer.
I tried to answer all questions honestly, and I found that the questions were interesting and subtle enough to keep my meter right in the center. In other words, these aren’t typical, black-and-white, “Should you pet the puppy or smash its head?” video game questions.
The Wages Of Sin Are Video Game Fun
Overall, Catherine is an intriguing game. Story-wise, it deals with issues that rarely appear as the main driving force behind video games, and the idea of taking existential questions that plague all of us (Should I get married? Should I settle down?) and expressing them as punishing, deadly logic and reflex puzzles comments on the human condition in a way that no other art form can. It’s fitting that the game is punishingly difficult – so is Life, buddy.
Catherine also runs up against the common problem in “interactive fictions.” In order for the story to progress, the player must make certain decisions. Even if you think Vincent would be better off dumping Katherine altogether, or getting married, Catherine keeps you in the place of a cheater, whether you like it or not. Ultimately, neither you, the player, nor Vincent, the character, has chosen to sleep with Catherine, and this lessens the story’s impact.
Catherine’s treatment of serious “adult” themes is adolescent at times, and the real life sequences tend toward melodrama and the kind of weirdo relationships that only seem to exist in Japanese comic books and cartoons. Many of the problems between Katherine and Vincent could be solved with a little honesty… but then, an honest, healthy relationship between the characters would probably result in a trip to Macy’s to pick out china patterns instead of angst-ridden existential nightmares where giant deformed babies swing chainsaws at your face.









Comments
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Glory_Avalon6
I just beat the game on Very Easy Mode. I have a feeling I'd be total pansy with anything else
RobotReese
I just love all the risks this game like Catherine takes...hope to see more games attempt this
Death_Wombat
The one problem I had with this game was the controls from behind the blocks. It was confusing at first until I realized hitting left if Vincent's left, same for right. And in the game it explained if you hold down on the directional button he will continue moving in one direction until you stop (Like he will go from moving to the left of the screen from behind the blocks to moving towards the right of the screen when he switches to the front) .Knowing that made things a lot easier
Aside from that, this game has probably one of the best stories I have ever experienced in a video game (which is the only reason why I play games anymore, unless it's a fighter/racer). So if you are looking for a good story check this game out, and also check out 999 for the DS for a another great story.
HazelSeren3
Truthfully I don't like the game at all. My husband bought it and we were expecting so much more. There's little interaction with the game, the questions are random and hypocritical such as "Do you consider yourself to be a pervert?" of course I put Yes because we're all perverts and I'm going by honesty. And that's bad?
Another issue I hate about the game is the controls and the camera. The controls aren't stable at all. Sometimes I must kill myself in order to continue the game because the character, Vincent, doesn't seem to get the command of going left or right when he's behind blocks or on ledges. Another issue I have is that the camera's zoom out very far to where I can't see any dangerous Blocks. When battling the Ass Monster, the camera zooms all the way out in order to view the hearts and potential inflatuation. This disappointed me because I couldn't see the bad or good blocks, my eye sight is already bad and we don't usually have the television stuck in our faces. This game MAKES you get up right and personal with the television. Not worth it.
I enjoy watching the anime part of the game and agree, that if this was an Anime, I would definitely watch it. But as far as p[laying the game, the story is all that really matters. I was hoping there'd be more action besides.....blocks....Anyway,
Good Review!
maikerukazuki
i love this game
SpoonMan2012
I'm still not done playing. At the last section of the game but at this point it's proven itself to be a great new an innovative IP. perhaps not inovative but its good because it stands out pretty well among other games in a generation where can only choose from sequels and games that copy other games.
jfrost
jfrost's comment is abusive and has been removed.
jfrost
jfrost's comment is abusive and has been removed.
TheWarhamster
What a fantastic review Mr. Johnson. I agree completely
kaiyugi
WOW! This the strangest game that I have seen.
Fullmetal_Alchemist1
Finally a game that I can allow my fiance to play and not feel the slightest bit bad about it when he picks up on my slight inferred cost to his infidelity, simply for the fact that my actual name is Cathrine and he could pick up on the implications. yeah me. It is going to be so mega-ultra-super cool!!
sampsell243
Yeah, I played the demo for this game and it was really fun to me. Then again I'm one of those people they don't play shooters. So a game that was the polar opposite of s shooter would grab my attention I guess. But I really want to play through the full game especially after hearing that they add things to the puzzles and not just make it taller or something that I expect from the Industry these days. Catherine seems like a game a true gamer would enjoy playing.
toadstoolssecretluvchild
I saw no probs with the camera as it's pretty much straightforward. You go up. That is all : /
I think my fav level thus far has been 7-5. It wasn't so much hard as it was just fun to maneuver around and the blacked out lights were awesome ^^
I wouldn't say it's hard as much as it's just trying to make you think above and beyond the typical "go that way and shoot" approach that have been forced upon us lately with shooters :P
I do wish that there was more option to take in the game. Maybe if you had different puzzles and actual conflict in the stages where you were the one who would force other sheep off landings therefore killing there chances of success in the real world. More conflict of the mind type stuff.
Damn this game was fun.
Also the music disc was okay, but I had to find a online download for the actual soundtrack : p
chocosquirrel
This game is getting high scores for it's unique quality, difficulty and aesthetic appeal. Most reviewers are looking past the glaring problem with the final chapter of the story and how it goes completely off the rails and changes the entire motivation of the game. The game also drags on for about 6 levels too many.
Also it's funny how people will poop all over MGS games for thier long cut scenes when you can litterally go 30 minutes in catherine without touching your controler.
Ironically this game is a lot like a pretty girl. She's pleasant to look at so you look past the fact that she talks to much and doesnt make sense half the time.
portalpwner
why couldn't x-play review this? was it too sexy for tv?
VermillionGFX
Awesome. I can't wait to pick this game up now.
Ryzuki
I was starting to wonder when G4 was gonna post a review for this.
Can't wait to play this game.
ah-none-uh-muhs
I love team persona!!! it makes normal day life seem pretty badass... and fyi you should talk to all the sheep they tell some useful, entertaining, and/or sick stuff...i love this one sheep in night two,2nd landing... he's a riot....
ah-none-uh-muhs
I love team persona!!! it makes normal day life seem pretty badass... and fyi you should talk to all the sheep they tell some useful, entertaining, and/or sick stuff...i love this one sheep in night two,2nd landing... he's a riot....
NortheastMonk
Awesome twist from the Persona team. No wonder the Japanese version had a patch to fix the difficulty mode.
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