The Shoot: GDC 2010 PreviewBy Andrew Pfister - Posted Mar 11, 2010
What we saw: There’s a 96% chance that every single one of you reading this preview knows of a place where you live that has had the same arcade cabinet for the past 15 years. And there’s a 100% chance that that arcade cabinet is Midway’s Area 51. So describing the The Shoot demo on display for PlayStation Move at GDC 2010 should be easy: it’s the concept of Area 51, with more of a tongue-in-cheek approach of being behind the scenes on a movie set.
In this demo, I was fighting off robotic…alien…beast things in a metropolitan subway. They appear from all over the place, from every direction off-screen, hiding behind the scenery and popping out...and in true Area 51 style, innocent bystanders pop out of nowhere in a way to trick you into shooting them. Get shot too many times or kill too many idiotic innocents, and the director calls cut on the production, forcing a restart.
The on-rails shooter is enjoying proliferation on the Wii (unfortunately, not-so-much with the profitability), so pointing a controller wand at the screen and shooting it like a gun is a natural fit for Move. Just one small problem: there’s no automatic fire, so about 5 minutes into the scene my trigger finger was beginning to show signs of strain. Yes, there’s an old school pride to manual fire, but an automatic assault rifle upgrade isn’t too much to ask for after a certain point.
It’s hard to say how fully-featured The Shoot is going to be, as many games at Sony’s event tonight were being used to showcase concepts and ideas for Move. But just having more on-rails shooters is a welcome idea.