Contra is back with this sequel to the Genesis classic, Contra: Hard Corps. Arc Systems, makers of Guilty Gear XX, gets down and dirty retro with this insanely hard ode to old school shooters. A fantastic presentation and plenty of nostalgic touches mixes with crazy action to create a game that teeters on greatness, but is hampered by a few too many frustrations.
The Pros
- Gorgeous 2D graphics
- Classic Contra guns and gameplay
- Diverse, large levels
- Progressive character building in Rising mode
The Cons
- Too damn hard
- Frustrating lack of restart points
- Archaic button layout makes the game harder than it should be
Retro revamps are nothing new lately, especially on Xbox Live, but fans of old-school, side-scrolling shooters should be especially keen on checking out Konami’s Hard Corps: Uprising. A Contra game in all but actual name, this sequel to the Sega Genesis Contra: Hard Corps is a frustrating mix of joy and pain. The flaws of the game will likely doom it to the realm of hard-core gamers only, but even despite the problems, it’s an impressive revamp of a classic.
Take Me Back. . .Way Back
After watching a stirringly nostalgic, musical, and badass anime opening, players step into the combat boots of Colonel Bahamut (from the original Genesis game) or Krystal, a young anime blond with a big gun. As you progress, three more characters can be unlocked as well. The premise is the same as it’s always been -- mow down the hordes of bad guys across a 2D scrolling landscape of destruction. Jump, shoot, avoid attacks, catch power-ups...it’s pure, classic coin-op action.
It’s this dogged insistence on keeping the game so true to its classic roots that is the biggest problem with Hard Corps. Arc System developed the game, so fans of the company’s brilliant fighters, Guilty Gear and BlazBlue, will instantly recognize the visual style of the game. Indeed, this is a thoroughly gorgeous game with a wonderfully distinctive look. The enemy forces tend to look like crazy clowns, and the crisp hi-res 2D character and landscape art just scream with wild color and attention to detail.
The audio, with its hard rock soundtrack and over-the-top sound effects, is sure to please fans of the genre as well. So, the basic foundation of Hard Corps is definitely exceptional. The game itself is divided between a straight-up arcade mode, and the Rising mode. In the latter, your character builds up experience and abilities the more you play. Starting out with minimal health and lives, you can use accumulated points to purchase new abilities, more health and lives, and other life-extending necessities.
Rise Up
The Rising mode is definitely the way to play the game, as it adds a great sense of progression and, once you’ve built your fighter up enough, makes the game at least somewhat more manageable. Even with an amped up character, however, Hard Corps is still insanely hard. Contra games have always had a high level of difficulty, but Arc Systems seems to have gone out of their way to make Uprising an affair in frustration.
A big part of the reason for the difficulty is the insistence on using the same old control scheme as the original game. Jumping while shooting backwards—a common occurrence—is irksome, and the game uses the shoulder buttons for shooting locks and strafing. It’s far from a convenient system and could have been easily fixed by making the game a dual-stick shooter.
To make matters worse, the eight levels are impressively long, but so stingy about restart points that you’ll frequently have to cover the same ground over and over. Given that levels are filled with hard-to-avoid hazards and several sub-bosses, not being able to restart where you left off becomes a matter of extreme aggravation. While some gamers will dig the challenge level, most gamers will simply give up before beating even the first level.
Adding another player either locally or online helps immensely with the shooting portions of the game, but the platformer sections (especially later in the game) get a lot more tricky with a second player since the timing becomes even more exacting. Still, Hard Corps is definitely meant for co-op play.
Do You Like Pain?
There’s a lot to love in Hard Corps: Uprising. The presentation is fantastic, and Arc System’s unique and impressive sense of style shines through everywhere in the game. Unfortunately, the archaic controls and the scarcity of restart points make the game far more difficult than it needs to be. For fans of the Contra series, this might not be a big deal, and the rewards for sticking with the action pay off with an otherwise intense and inspired trip down memory lane.










Comments
Displaying 1–13 of 13
Edgeware
come on hardness, lack of restart points cons? did the guy ever play contra? IT'S SUPPOSED TO BE HARD! I loved this game to death.
one thing that should've been a plus is Daisuke's Ishiwatari's amazing OST. That in itself was a good enough reason for me to get this.
jr240483
It's looks similar to the 2nd zone of the enders game which is interesting.
Also HELLO?? TOO HARD A CON?? This is from the contra series. Their games are always freaking difficult. It's been like that from the beginning , so I'm not susprised at all. Though i beat hard corps for the Genesis , it was still insainely hard, but Shattered Solider for the PS2 took that to a whole new level.
MJimiD
Sounds to me like some people are a little too comfy with dual sticking. I mean, christ, it's a 2D game, not 3D. How much 'convenience' can you need or want?
losoall
I don't get why they are criticizing it for the button layout when you can change just about everything? Difficulty shouldn't be much of an issue either in my opinion, the only thing i would say that is bad (that i agree with) would be the restart points. Everything else is great!
|Roman|
I seriously don't think there is anything wrong with the gameplay if it is just like contra. Difficulty is something that contra was known for, so why should it be a problem here? The only thing I will agree on is the controls because I know that the controls could be easier that is if the developers took their time to make the controls feel more fluid in the players hands.
CoIoneI Klink
Are those animated scenes clips from an Anime?? (apologies if this sounds like a dumb question) Cause if it is, I wants!
HereticBD
Too hard? I can agree that only a handful of folks could handle Arcade Mode. It's brutal. However Rising Mode is the best thing to happen to a game of this kind. The first level is a breeze, once you've played it a couple of times, and it's completely addicting to go back to precious levels and get more CP points, to level up your character.
Didn't you guys give Ikaruga something like 5/5? Yet this game is too difficult to enjoy? I call shenanigans!
se7ensyn
Regardless of the review I want this game bad. I haven't played a game like it in years and I can't wait to go get it. One question can I use the konami code up, up, down, down, left, right, left, right, B, A
AngelsandDemons
@2ply Everybody beat Contra with the Konami code...
AngelsandDemons
Ballz to the wall maaaannn...Ballz to the wall....the demo made me trash my controller...those restart points are ridiculous...gonna need a 5th of gin if you're playing this one.
2ply
Too hard and frusterating lack of restart points, are cons? Did this reviewer ever play contra back in the day? lol, it wouldn't be the same without those things.
Seriously I don't get who G4 is reviewing games for.. especially in games like this one, you guys might want to keep the fans it's being made for in mind, and start seeing the other everyday joe's as a second thought instead.
Wandrecanada
Got it, played it and loved it. This is most assuredly a HARD game and it's not something anyone who isn't familiar with Contra's crazy difficulty should touch. I enjoyed the challenge of going back and doing it again with learned precision. If you enjoy games like Lost Planet 2. Bayonetta or Castlevania HD you'll enjoy this.
Be prepared to play the same areas over again more than once. It's designed that way and from what I can tell it's how the Asian crowds like their games. Short bursts of gameplay you can repeat until you master it. When you're finished you will feel like a grade S badass.
sy_cred
Its Hard Corps its supposed to be hard! Ah just kidding well it is supposed to be like contra so I guess the hardness is to be expected but at least the life system helps some. The game does look nice though.
Displaying 1–13 of 13
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