The newest game in the Need For Speed franchise, Need For Speed: Hot Pursuit, puts you in the driver's seat as either the law or those running from it. But, is it any fun? We'll find out in this review.
The Pros
- Perfect blend of Need for Speed and Burnout
- Gorgeous cars and track settings
- Freely jump between cops and racers
- Autolog adds great level of competition to multiplayer
The Cons
- Has a bit of an identity crisis
- AI racers are frustratingly perfect at times
- No free ride cop activities
Need for Speed: Hot Pursuit, the latest iteration in Electronic Arts long-running racing franchise, is about as polished and viscerally satisfying a racing game as you’re likely to find. Criterion Games brings its years of experience working on the over-the-top Burnout series and uses that to craft a unique racing experience that perfectly straddles the line between NFS and Burnout. While this balancing act can be frustrating at times, Hot Pursuit delivers an experience that racing fans won’t want to miss…as long as they’re willing to compromise a bit.
Hot Fuzz
The world of Hot Pursuit is one that will instantly be familiar to old-school Need for Speed fans, in that it’s all about experiencing the blistering fast dynamics of cops and illegal street racers, pure and simple. Both sides feature their own campaign, and you can jump freely between them at will. Even though cops and racers have similar weapons at their disposal (signal jammer vs. road block, turbo vs. helicopter support), and the driving feels basically the same on both sides, as you’ll drive standard and police versions of some of the world’s most elite cars right out of the gate, being able to pick and choose how much or how little of each campaign you want to play keeps the gameplay varied and always in your control.
Adding to the game’s variety is the picturesque and expansive setting of Seacrest County. The picturesque coastal city is a stunning mash up of various California-inspired settings, and as such, lends itself extremely well to lengthy and environmentally diverse drives and chases. Transitioning from snow-swept mountains to lush redwood forests in a single race never ceases to satisfy or amaze, nor do the gorgeous lighting and weather effects that bring the world to vivid life. Best of all, if you don’t feel like sticking to the designated paths of the set events, you can always just freely cruise around the massive game world at your leisure, without having to worry about cops busting you or having to bust lawbreaking speedsters. This is kind of a shame, though, since I would have liked to have been able to “stumble across” races in a more freeform fashion, but I guess that would have required a whole other level of design that Criterion probably didn’t have the time to implement.
I Fought the Law, and the Law Drove Me Off a Cliff
As a cop, you’re main objective is to bring your own brand of vehicular justice to individual racers or groups of racers who think they are above the law. You’ll also be test driving cars beyond your current pay grade or attempting to drive from one point to another to prevent a racer from getting away without taking any damage along the way. These Rapid Response challenges are the weakest of the bunch, and in a way sort of represent the game’s primary overarching problem. But more on that in a second.
On the racer side, you not only have to battle it out with the cops, but with other racers looking to raise their notoriety as well. The race types are your standard fair (time trial, duel, race, etc.), but by far the most intense are those that require you to battle other racers and cops. These races are downright mad as you fight for position at 200 MPH while managing your available weapons to ensure they are used at the proper time and against the proper targets (A spike strip against a cop early on vs. an EMP blast against an AI opponent towards the end of the race?). This balancing act gives the racing an added layer of intensity and ensures that no two races are ever entirely alike.
And everything you do in the game earns you bounty. As you earn more bounty, you unlock more vehicle classes and you upgrade/unlock weapons. You don’t have to win or even place every race to gain points and level up, so even if you lose, you don’t feel it was a total waste of time. Best of all though is that you unlock cars and equipment throughout each level rank, not just when you level up, so you don’t have grind through an entire rank just to unlock one new car or weapon.
Need for Burnout: Hot Takedown
Chasing down fast and furious racers in your supped up, policified Lamborghini, or evading bloodthirsty cops at break-everything speeds, is everything you’d expect/want it to be. The cars feel a bit heavier than they do in Burnout, and while you are capable of dishing out plenty of car-flipping, Burnout-ish devastation, the cars themselves can take a lot more damage than they can in a Burnout game, a fact that you’ll constantly be reminded of each and every time you ram into a scofflaw, expecting to see a spectacular takedown, only to watch as your car bounces off the intended target and careens into a guard rail or oncoming traffic.
The game does a fantastic job in its presentation and design to be blend of two distinct racing genres, but I couldn’t help wanting it to be one or the other, especially when it came to bringing down other cars. Spike strips, road blocks, EMP blasts, and helicopter reinforcements help clear up some of this confusion, and they each provide their own unique solution to high-speed problems at hand, but ramming cars into submission is still very much a crucial component in bringing punk racers to justice. So it’s a problem that you’ll either have to just get over, or struggle with for the duration of the game.
This also leads to what seems like an unavoidable problem with all racing games, and that’s the computer AI. While the rubberbanding isn’t as prevalent as in other games, there is a certain degree of forgiveness afforded to computer-controlled cars that is not afforded to you. Ramming into an enemy car will almost assuredly cause you to lose some bit of control, as well it should, however the computer rarely, as long as it’s not a takedown collision, exhibits any signs of being hit. Yet when the computer hits you, not only do they remain in total control, it will take everything in your power to keep your car on the road. Thankfully these frustrations can be alleviated by playing other human players online.
Autolog: Keeping Your Inferiority/Domination Up to Date Since 2010
By far the most substantial new addition to the Need for Speed franchise is the new Autolog feature. Not only does Autolog keep track of all of your campaign accomplishments, but it automatically updates and compares your times with those of your friends. It’s essentially a way for players to compete against each other offline when they aren’t able to go head-to-head in online multiplayer. Autolog will also recommend races based on how you play, and give you the chance to instantly jump into a particular challenge to try and best your pal’s newly posted time.
Autolog also includes some social networking elements as well like a wall for posting personalized messages about your latest racing result. You can also comment on other people’s walls, send them in-game action shots or posed shots of your favorite rides. These features won’t be used by everyone, but they are worked into the game seamlessly enough that if you wanted to, you could without much hassle, which is definitely appreciated.
Tasty Franchise T-Bone
Even though NFS and Burnout fans will have to compromise a little in terms of their expectations and preferences, Need for Speed: Hot Pursuit is easily one of the best racing titles of the year, and should not be missed by either camp. As long as you keep reminding yourself what the game is as opposed to what it seems like it should be, you’ll be fine. There’s also the little matter of it being an absolute blast to play, it looking phenomenal, and Autolog being a fantastic new addition to the NFS series.







Comments
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AlecEggleston
This is the stuff I miss from "Burnout Paradise" A new car unlocked provided you run a solid race and challenge definetly is not lacking especially on the rapid response and preview and time trial shots. You almost have to run the perfect race and at high drift velocities and good nitro timing if you want to get gold in these badboys. But that`s part of the allure and you definetly want to cue confetti when you come in under the time. This is the most fun cop and robber racer Iv`e ever played by far and the off road flurries are a great add on if you want to evade or catch up. And one thing I love that I wish all games would do is one standard diffulty and if you can`t take it, pack your you know what and go home. Thanks Criterion for a difficult but most rewarding blast through the landscape with a decent soundtrack
Da-Irishman
You can't change the transmission to manual. FAIL!!!!
gamerJ246
Nice for adding the EMP blast part.
gamerJ246
Nice for adding the EMP blast part.
hall89stang
Just bought this game yesterday and I gave it to my cousin the same day. It's an ok game and maybe I'm comparing it to Midnight Club LA too much. First of all I don't think you can switch between automatic and standard transmissions, I've been trying since yesterday but can't seem to figure it out. Then theirs the controlls, cars drive very heavy. If you miss a turn and go off road, good luck trying to regain control semi quickly, my car is all over the road unless I slow down to 30-50. It would have been fun to be in free roam and be able to run across a cop, or a race but no such luck. In MNC LA, I'm just driving around the city, run through the beach, cops are called, chase ensuse, I'm on the free way @ 180mph dodgeing in and out of traffic, 4 squad cars are chasing me, I brake hard on the highway, jump into the south bound lane while dodgeing oncomming traffic, take the off ramp, make a hard right, then a hard left, up shift my standard tranny to 4 @ 120mph, take the sewers for 3/4 mile and hide and listen to the police scanner say "Suspect is out of visual range, keep looking." You'd have to play it to know what I'm talking about
Ryant419
really pissed that there's no split screen
Wakener
This is gonna be the first game I put in when my PS3 gets back (YLOD repair). NFS Hot Pursuit 2 for the PS2 is easily the most replayed game in my NFS collection (and I have every one of them since High Stakes), and when I heard that this was going to be a spiritual remake of that, I became more excited about it than any game in the series. Playing the demo only made me more excited.
You people complaining about how customizing is what makes a NFS game and not a Burnout clone need to take a look at this game's title: HOT PURSUIT. It's a title the franchise has used twice before--BEFORE CUSTOMIZATION EVEN WAS AN ISSUE. This is changing the mechanics BACK to what they were before Underground. And if you'll remember what EA said a few years back, they want to do a three year cycle on the kinds of gameplay they feature. One year a complex storyline and movies with customization, one year a strict track racer, and one year something else entirely. If you look at the games that have been coming out from Most Wanted on, you see that's pretty much what has been happening--and next year ought to be the storyline-based game's turn (MW: Story/customization; Carbon: Team-based racing; ProStreet: track; Undercover: Story; Shift: track; HP: Classic NFS arcade-style; 2011: Story?).
UNEMPLOYEDxxxxJEDI
I'm glad there going back to the old school of arcade racing. Last year Need for Speed Shift was a good title, but it's not a true Need for Speed. The last great Need for Speed game was Most wanted, and I hoping Hot Pursuit follows the same style of racing goodness.
Takingpower
this isn't NEED FOR SPEED any more it a crapy version BURNOUT. WTF i wanted the story, i wanted the customization thats NFS. NFS doesn't have big crash like Burnout does. they should have NEVER changed the format they had back in Underground 2 that was the best one so far
gravy666
#corrections
It's "suped up", not "supped up". It's hard to dinner up a car.
Chris13579
Game looks like a gem and looks fun. Free ride is great to look at stuff, which is very nice to have with beautiful scenery and not get chased by cops
every minute. Playing cop looks like Road Rage from Burnout. Hopefully playing racer is the same with crashes. Nothing is wrong with the old NFS games. Some of those had great drift events and I like the storyline. Now they can get back to Burnout
Normandy_SR3
There is free roam GT mentioned on their review
CamperHunter1
A solid review for a new Hot Pursuit game? Sold.
suryu
omg no xplay review i wonder what they actually be doing on the show less reviews more cameos
Cesar2639
I am so getting this game! I have been waiting for a game like this for my 360. Racing other players online is still the same, but against human controlled cops is what I really wanted in a racing game for a long time!! I cant wait to get this game!
SteveDaniels
The question of balance NFS and Burnout is such an obvious question and you've been the only review to address that. Knowing where it lies between the two has become THE deciding factor in whether or not to rekindle past Hot Pursuit 2 memories Thank you, this review helped a lot
Spybreak
"You don t have to win or even place every race to gain points and level up, so even if you lose, you don t feel it was a total waste of time."
That was one of my main concerns because the previous NFS titles basically said nope 2nd place isn't good enough. It was annoying and I'm glad they did away with it. You can't win every race and with Undercover is my main gripe with too good AI that you just can't beat on some races.
crazyfooinc
Cannot wait for NFS Hot Pursuit, I am finally excited for a Need For Speed game again, and it's going to be incredible. The demo was engaging and fun, and everything was overall well-polished and designed greatly. The only complaint I have is the lack of splitscreen, but other than that, I'm joining the Boys in Blue on November 16th! :-D. (The last NFS game I truly enjoyed was Hot Pursuit 2)
StarWars_Enigma
So there is no free roam mode? Just cruise around a city until a race happens then you take it out, there is none of that? Thats a bummer, can you free roam as a racer, at least?
bmore52
I was really excited when I heard they were bringing NFS back to cop chases, but as i find out more about the game Idk. Yes its great that you can play as a cop, yes its great that I can deploy spike strips and shoot emps, but what about all the car customizations that made NFS carbon and most wanted great. I think creative has brought too much of their burnout crash theme into a franchise that is really about racing, customization and realistic cop chases. Idk we will see.
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