Despite a few flaws, Dungeon Siege III marks the welcome return of the high fantasy-themed action-RPG. It generally retains the looting-and-leveling addictiveness the genre's known for, while also making the experience accessible to those brought up clutching a gamepad. If you're a fan of cracking open skulls and treasure chests, the Kingdom of Ehb's a great place to visit.
The Pros
- Fast, well-paced combat
- Addictive character progression
- Engaging storytelling
- Richly realized fantasy world
The Cons
- Voice acting is often weak
- Nerfed online co-op
- Uninspired loot
Dungeon Siege 3 Review:
The success of Torchlight on Xbox LIVE Arcade proved that console gamers loved to loot, level, and lay waste to dungeon-dwelling hordes just as much as the mouse-and-keyboard crowd. Still, the dangerously addictive genre continues to take a back seat to titles that‘d rather arm players with bullets than blades. Even the promising hack-and-slasher Hunted: The Demon’s Forge attempted to please this gen’s trigger-happy fans with Gears of War-like gameplay.
Thankfully, with the release of Dungeon Siege III, the bar wenches and blacksmiths are back in business, and the loot’s once again flowing as freely as mead from the village tavern tap. Square Enix’s and Obsidian Entertainment’s reboot of the previously PC-only series isn’t perfect--and its most faithful fans will no doubt find fault with its makeover--but those craving a good dungeon crawl could do a lot worse than getting lost in this fantasy-rich world.
Slaying and Storytelling
The action-RPG genre has generally forgone narrative depth in favor of beheading trolls and upgrading arm gauntlets, so it’s refreshing to see DSIII support its action with a surprisingly engaging story. Obsidian, who’s already proven multiple times over they can weave an absorbing yarn, have utilized storyboard-like cut-scenes, hidden books and scriptures, and chatty NPCs to flesh out its expansive tale.
It’s not about to put George R.R. Martin out of work, and the often undercooked voice work undermines its true potential, but the story still serves as much more than an excuse for players to tame oversized spiders. It also does a decent job of introducing new recruits to the Kingdom of Ehb, while also throwing seasoned fans some Easter eggs and other universe-expanding extras.
Of course, if you wanted to be entertained by storytelling, you’d pick up your Kindle, not a rune-encrusted broadsword; this is an action-RPG after all, so engaging in thumb-blistering combat takes precedent over listening to some white-bearded dude go on about his world-saving ambitions. Luckily, DSIII delivers in this department, yielding nuanced action, complemented by a variety of character-building options and upgrades.
You begin the game by choosing one of four unique characters, all of whom should be familiar to anyone who’s hacked, slashed or spell-casted through creepy crypts or haunted forests before. We went with Katarina--a witch with lips that make Angelina Jolie’s look like deflated pool toys--who has the ability to unleash hot lead and screen-clearing curses in equal measure.
Regardless of whose arsenal you get behind though, you’ll have access to a pair of offensive stances, as well as one defensive position. The former two can be supported by three special attack abilities each, while the latter gets a trio of defensive skills, such as healing spells. The left trigger and bumper switches up stances effortlessly, and the special abilities and basic attacks are mapped to the face buttons. Within minutes of using this intuitive set-up, we were comfortably piling corpses like cordwood.
Behind the rifles and dual-hand cannons of Katarina, we’d switch back and forth between ranged attacks and up-close kills, tossing in the occasional debilitating curse to remind our adversaries they were dealing with one wicked Wiccan. Abilities siphon a focus meter--which builds gradually during combat--so rather than mindlessly pounding potions, you’re tasked with strategically keeping baddies at bay with basic attacks while waiting for your special attack bar to brim.
Level, Loot, Repeat
In addition to gaining new abilities every few levels, you’re also granted points to pimp out proficiencies and talents; the former further enhances abilities, while the latter offers passive perks. Once mastered through repeated use, abilities can also be empowered, allowing your attacks to pack some extra pain in a pinch.
All these traits, and how they’re managed, afford plenty of character-developing depth and combat variation without ever becoming daunting. The system might feel a bit stripped down and streamlined to fans who grew up pointing and clicking through dimly-lit dungeons, but those raised on a gamepad’s limited real estate should appreciate the manageable balance.
On top of grooming your own Ehb-saving badass through these varied skills and disciplines, you’ll, of course, have access to more loot than you can shake a Bastard Sword of Smiting at. From downed enemies and conveniently placed treasure chests, to random pots and other breakables, there’s absolutely no shortage of loot-spewing sources. While Dungeon Siege 3 captures the inherent thrill of bashing a beast’s head in and stealing its stuff, however, not all items freed from the fleshy piñatas are worth a second look. Sure, there’s plenty of items you‘ll be proud to equip, and many of their names are endlessly entertaining--we doubt you’ll find Katarina’s “Stockings of Rage” at the local Victoria’s Secret--but often the goodies are more functional than cool.
That said, this isn’t a major gripe, as most likely won’t care what their blade looks like when it’s buried deep in the belly of some otherworldly baddie. And speaking of introducing enemies’ insides to your sharp steel, DSIII pits players against a nice variety of human thugs as well as the expected creatures of the winged, horned, clawed, and fanged variety. There’s swarms of nasties just begging to meet the business end of your blade, and meetings with low-level threats, sub-bosses, and level-capping big bads are paced nicely throughout the campaign.
Better Off Alone
Visually, the game impresses with richly realized outdoor environments and atmospheric interiors; from flickering flames to bubbling brooks, this fantasy world’s drenched in mood setting details. Lighting, shadowing, particle, and physics effects also seem to be firing on all cylinders, especially during more intense combat encounters. You can take all this eye-candy in with an A.I.-controlled teammate or recruit buddies to join your fight.
Two players are supported locally, and up to four online, but playing with friends or strangers isn’t exactly encouraged. In an unusual move on Obsidian’s part, players can’t use their own characters--or keep collected experience or loot for their home-grown hero--in another host’s game. Those who’ve participated in someone else’s adventure, however, will find all their goodies waiting for them if they decide to rejoin the quest at a later date.
While this odd omission will no doubt rob the game of some of its replay value, the solo campaign’s 15 or so hours should be enough to satisfy those who’ve been sharpening their battle axes in anticipation of a quality dungeon crawl. Additionally, each of the four characters can shape the critical path to some extent, resulting in a unique ending for each; so, at least a second play-through is easily justified for the bravest of beast-slayers.
DSIII doesn’t revolutionize the genre, nor does it pose a threat to the upcoming Diablo III. However, its lightning-quick combat, addictive character progression, and fleshed-out story make it more than a welcome entry, especially in a generation that’s seen us scavenging more ammo clips than loot.







Comments
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supervalkyrie
Wow It is impossible to please some people.
I had a lot of fun with this game. The graphics are nice. The sound is good the music is good. The controls are intuitive. The replay value is high- there is four characters to complete the game with each with different ways to level them up, different story line choices to make and co-op to play through with friends or strangers over the internet. The game pace is fast. You level up quickly (A huge plus for me). And there is a variety of equipment builds depending on how you play your character. And now there is an expansion due out the October.
I would hate to be a game developer trying to make a game for you spoiled brats. Go back and play the original Gauntlet then tell me how crappy of a game Dungeon Siege 3 is. 5/5 for me.
asherdelampyr
I picked this up as a fun way to spend quality time with my wife, I went in expecting Baldur's Gate style gameplay, and that is what I received... Sure there are a few places that they could have improved, but overall we are both having fun playing together, and I will def be starting a solo campaign once we have both seen the ending :)
orangenod
It's a Bad-good game for me. Played the previous DS games and it doesn't feel like it. I played this on PC with PS3 Controller which the game is supposed to be played, (it will suck with Keyboard/Mouse) if i have to rate this i will give it a 5.5/10
jhr
Wow this game got a higher score than Dragon Age 2, there is something wrong here.
Jachal
I've been playing it on the Xbox 360 and this game is more bad than it is good. To be honest the only thing that kept bringing me back was the loot. Also, The ability to buy and sell, after playing Hunted: The Demon's Forge, which was a relief to me. Otherwise the game itself. You lose interest in the story which makes decision making pointless and gives it little to no replay value, The level ups are interesting in the beginning then just get annoying as you progress, The battle system is repetitive which is expected, and the camera angles were more challenging than the game itself. Hurry up Skyrim.
aceman67
I played about an hour of it and it didn't have the same feel as the previous 2. It didn't suck me in, I didn't care for the characters. Part of the charm of the first two was that you could create your own character, which this game lacked.
Don't waste your money.
elite_hoster
I get the impression that all (g4 tv representitive reviewers) play rpg's regardless of the obsurd value. if you quoted what was worse
1 duke nukem forever
2 dragon siege 3
the clear joke would be both crappy games. but from value it would be duke nukem.
While neither of these games are favorable they both share the same disease. they were both made with out clear intentions on what the old school fans wanted.
By giving this game a 4/5 is questioning your next review a joke. how can we all stand here listening to this game receiving a good merit, yes we all know the games g4 reviews get are free, doesn't give you the right to make other buy a game simply because you rated it a 4/5. we need better reviewer clearly this person knows nothing..
elite_hoster
I get the impression that all (g4 tv representitive reviewers) play rpg's regardless of the obsurd value. if you quoted what was worse
1 duke nukem forever
2 dragon siege 3
the clear joke would be both crappy games. but from value it would be duke nukem.
While neither of these games are favorable they both share the same disease. they were both made with out clear intentions on what the old school fans wanted.
By giving this game a 4/5 is questioning your next review a joke. how can we all stand here listening to this game receiving a good merit, yes we all know the games g4 reviews get are free, doesn't give you the right to make other buy a game simply because you rated it a 4/5. we need better reviewer clearly this person knows nothing..
elite_hoster
I get the impression that all (g4 tv representitive reviewers) play rpg's regardless of the obsurd value. if you quoted what was worse
1 duke nukem forever
2 dragon siege 3
the clear joke would be both crappy games. but from value it would be duke nukem.
While neither of these games are favorable they both share the same disease. they were both made with out clear intentions on what the old school fans wanted.
By giving this game a 4/5 is questioning your next review a joke. how can we all stand here listening to this game receiving a good merit, yes we all know the games g4 reviews get are free, doesn't give you the right to make other buy a game simply because you rated it a 4/5. we need better reviewer clearly this person knows nothing..
4Aces
Wow, this should be re-reviewed.
The linearity, ridiculously short length of the game (average is 14 hours completing everything), the unsatisfying graphics, the lack of character customization, the crappy co-op, and the non-existent replay value make this closer to a 2 than a 4. I got this game based on the G4 score, and returned it with a full day left on the rental. I had seen it all.
To agree with others above, DS3 actually makes DA2 look good (which it is not - IMO). I would give DS3 a 2.5 / 5 at best (and DA2 gets a 3.5 / 5 on my scale).
Suggesting that this waste of money is a good filler until Skyrim assumes that you do not have something like DAO which has 60+ hours of actual re-playability (and production values).
2ply
Found Untold Legends: Dark Kingdom today :D and I recommend it over this.
It's surprizing how similar it's gameplay is to DS3's actually, a bit better even.
The RPG elements are much better too, you actually get to add stat points and such as you level up, and it's local co-op is identical to the solo game, in fact it's pure drop in/drop out with their own character.
The only thing that kind of sucks is there only being 3 characters to choose from (but you can atleast change their color scheme and level them up very differently), that and it's online servers not running anymore.
It's a much better couch co-op game imho.
blueboykc
the co-op camera is crap..the co-op design all together is crap..they totally ruined the multiplayer experience on this this game..that being said the single player is decent..
dnvrbrnc97
4 out of 5 ?!?!?!? wtf, I give it a one (based on the demo) for today's games to be so linear for a full priced (non-arcade) game is unforegiveable.
The graphics seem to be dated (not up to today's standards, good for a couple of years ago. I like Hack & Slash, Loot Grapping, etc but still give a somewhat compelling story and characters that I can really make feel like my own (not some force fed Character). Torchlight (XBOX Live Arcade) is far better and cheaper than DSIII.
I was really looking forward to this game, and had hopes that it would be a fun RPG to hold me over until SKYRIM (Release 11/11/11). So much for that, I could understand some giving it a 2, and maybe even a far reaching 3...but a 4; X-Play let me down on this rating, good thing a tried the demo b4 buying.
Ryupyroa
Kind of a bummer that a game so heavily based on Co-op gets it all wrong. Still a buy though, looks fun nonetheless.
2ply
Also if anyone else is just looking for a console co-op RPG to play with someone offline, I went searching and came up with a few cheap options (for PS3 anyways).
Lord of the Rings: Conquest
Untold Legends: Dark Kingdom
Marvel Ultimate Alliance 1&2
I had only been able to track down LOTR:Conquest at my local ebgames/gamestop, and all I can say is not to bother with that one lol.
It is pure hack'n'slash with no RPG elements. You can only switch from a mage/warrior/archer/rogue basically on the fly and occasionally get to pick someone from the story, but get to make no alteration or character progression with any of them.
2ply
I had been really looking forward to this game since DA2 turned out to not be what I had been wanting, so I thought for sure DSIII would be my goto RPG for the last part of this year.
But then I got my hands on the demo.. which is actually quite long.
I had gone in not expecting too much, and the main reason for wanting it was for a couch co-op RPG, after all there really hasn't been many since Dark Alliance on PS2, but even then I still could not see the value in it.
Played through it with both available characters, and everything was far too linear. Loot drops, enemies, all the same, even the story played out the exact same way, with the same dialog choices even when using one of the different characters, word for word identical.
Character customization was probably the worst of it all though, it was virtually non-existant, you'd basically have to choose to not taking 1 or 2 abilities and that is it.
With everything in tow, replayibility seemed to be non-factor as well.
All in all it had not been what i've been looking for, pretty close to the disapointment I felt earlier this year with DA2.
JarmenKell700
Good. I was hoping this was going to do decently well in the ratings. Its been a while since those days of Gauntlet on the N64... sitting on a couch with your friends, playing on one screen, hacking and slashing your way into the wee hours of the morning.
Hydrafiend
I agree with the review. I am playing on PC with a gamepad and its a fun little RPG but does not revolutionize the genre or anything. Its fun going around with the different classes and speccing them out differently and stuff. I am shocked, though, at how they did the coop component, what were they thinking? How come the fact that coop was this nerfed did not show up in any of the previews of this game-maybe noone in the gaming press thought they could screw up this badly lol?
Golgo26
i've played this game on the Xbox 360 and combat wasn't fast paced.it was sluggish,controls were clunky and the story is extremely generic.another epic fail by obsidian.publishers need to stop hiring those idiots.
RPG-fan
I'm surprised the PC version is being lumped into this review instead of being separate like the Brink PC review because using the keyboard and mouse on this game is that bad. But I shouldn't be as I should know by now that on this site, one review represents for all platforms, even with the differences between the platforms, though most time they are not even mentioned in reviews.
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