Killzone 3's campaign suffers from the odd low point, but the fast pace of its excellent missions, outstanding online multiplayer, and an all-around better feel more than compensate for the missteps. This is a vast improvement over earlier franchise entries, and the superb multiplayer suite will keep us playing until the inevitable sequel.
The Pros
- Improved shooting and overall feel
- PlayStation Move works wonderfully
- Great variety of environments and enemy encounters
The Cons
- Inconsistent campaign quality
- Plot holes aplenty
- No online co-op
- Clumsy reload and melee gestures with Move
Killzone 3 Review:
It may have been a big, dumb action game with big, dumb characters, but you can’t deny, despite its story’s silliness and shortcomings, Killzone 2 had a soul. It began questioning the ethics of invasion and it ended with nuclear devastation. With severe losses on both sides, the ending squashed any sense of hope for the ISA, our ever-noble human heroes. With their escape plans foiled by the evil Helghast’s fleet, the ISA’s forced to retreat to hiding deep within the planet Helghan.
The now-stranded Sergeant Sevchenko is the center of Killzone 3, but the train-wreck aftermath he’s stuck in doesn’t make him melancholy. Sev just wants the war to end, and even as the war spirals further out of control – political unrest leads to a new Helghast plot: invading Earth after peace negotiations – he keeps his chin up. He’s desperate and willing to try anything to stop the Helghast’s feuding military leaders’ genocidal intentions. Killzone 3 benefits most from this recklessness, and suffers only when Sev’s not doing something stupid.
Dead Zone
Picking up from the moment Killzone 2 cut to credits, Killzone 3 sees the ISA unsure how to react to the last game’s events – namely, the unwanted martyrdom of a major military figure, courtesy of Sev’s trigger-happy squad-mate Rico Velasquez. As the Helghast fleet starts scorching the planet from the sky, the ISA’s forced to flee back through the city they’d just finished fighting through.
This introductory hour occupies some too-familiar territory. We’ve traded bullets with the Helghast in the Helghan capital city of Pyrrhus before, although the wake of their self-inflicted nuke blast lends the city a captivating, dilapidated beauty. It’s here where Killzone 3 is at its weakest. The annoying frequency of cinematics brings the slow start to a grinding halt – not that tailing Rico from one stop-and-pop shooting gallery to the next is a tremendously exciting way to kick off a game in the first place.
It takes time for Killzone 3 to find its groove, but it eventually starts presenting cool ways to complete objectives in interesting new settings. Once it breaks free from itself, Killzone 3 transforms from a predictable first-person shooter into a terrific sequel whose quality utterly trounces that of its predecessor.
Pick Up The Pace
It’s only because Guerilla Games goes to such great lengths to keep its campaign varied that the follow-the-leader doldrums (which appear a couple times later on as well) stand out so starkly. Naturally, it’s far more exciting when Sevchenko’s going for broke to, say, infiltrate and destroy a Helghast communications camp, only to have to escape the onslaught of giant robots that catch him once he’s painted himself into a corner.
This particular scene spotlights Killzone 3’s stellar level design. Getting into the base undetected requires crawling around the outer area and silently picking off enemies scattered between buildings. Once busted, we dashed through the center, slipping from one of these structures to the next before flanking enemies in the outskirts’ tall grass.
Killzone paces its action sequences in such a way that there’s always something rad right around the corner. Firefights are much more enjoyable when surrounded by robot suits, vehicle sequences, gigantic rocket launchers and jetpacks. The jetpack – one of Killzone 3’s big bullet points – doesn’t overstay its welcome, either, so it’s awesome to finally find one in the middle of a warzone.
Point, Shoot, Move
The most notable enhancement over Killzone 2 here isn’t the stellar mission pacing, but the feel of Killzone 3 as a whole. The clunky, sluggish movement Sev suffered from last time is gone. He’s limber and athletic, allowing him to slide into cover and leap over barriers, which makes him easier to control. Even better, shooting a Helghast soldier in the melon flat-out kills him – mercifully, there isn’t that irritation that came with having to remove their helmets before a headshot kill.
The PlayStation Move controls benefit most from the tighter, more precise shooting mechanics. This is largely the reason we not only played most of Killzone 3 using motion controls, but why we preferred it to the SixAxis. Killzone 3 responds beautifully to the Move, and the button layout became second-nature almost instantly. Aiming is faster with a flick of the wrist, so it’s easier to squeeze through the (irregular) frustrating areas of the game.
The main issue with Move here is the gestures. Jabbing outward to perform a “Brutal Melee” – cutting throats, stabbing eyes, snapping necks, etc. – doesn’t work as well as intended, and frequently resulted in a quick and disorienting adjustment to our aim. The same goes for twisting the Move controller to reload; it’s almost always easier to reach for the square button to avoid accidentally staring at the sky.
Moving on to Multiplayer...
The on-the-fly objective rotations engineered in Killzone 2 return, throwing new missions into the mix without changing the map or ending the match. This, along with mounted weapons, deployable turrets and flying sentries give the standard game modes – shoot everybody, capture the control points, attack and defend, etc. – the extra oomph they needed to stay away from sterility.
Pouring experience points into specific classes’ unlockable weapons and abilities – reviving wounded allies, disguising as an enemy, and turning invisible are our favorites – is a much cleaner means to progress than Killzone 2’s more confined system. Allocating points where and when you want allows unlocks that are more in tune with players’ personal play style and preferences, and, as always, knowing that sweet new upgrade is just a few hundred XP away is what’ll give Killzone 3 such long legs online.
While Killzone 3 improves on its predecessor in every necessary way, both online and off, its half-hearted attempt at co-op is incredibly disappointing. The game rocks, and it’s naturally more enjoyable with a friend, but lack of an online cooperative campaign really hurts. It stings worse because the local co-op is so poorly done – the split screens are too small to see much, even on a 52” television, and the black bars eliminating what must be a third of the screen absolutely kill it. Why bother?
In The Zone
Provided you’re not a stickler for narrative continuity, everything about Killzone 3’s presentation rocks. If an abrupt and unexplained change in story direction is likely to strike a nerve, no amount of stylish cinematics and memorable scenes will take your mind off some of the game’s glaring plot holes. Seriously, two main characters receive horrible knife wounds that go completely unaddressed after the fact – nobody thought to acknowledge this?
Oddities like this don’t take anything away from Killzone 3 as a whole. Killzone 2 tested the waters of what the console was technically capable of. It planted the seed for what the franchise aspired to be, and it paved the way for Killzone 3 to become one of the PlayStation 3’s most valuable exclusives.









Comments
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snakeeater344
killzone 3 is the best muliplayer is ok add me on ps3 ( necromorph101)
may_berry
exo suit!
may_berry
mmmmm exo!
dizpenzerdown24
I personally don't have that big of a problem giving this game a 4/5 as a killzone fan(aside from a few nitpicky aspects of the review) but what i have a problem with is the fact that they reviewed the game way too early, they posted the review on i think feb 2nd which is when the beta came out, something told me they just were looking for some way to start a flame war,
BR4CR
Clumsy reload? I loved the reload and hope more games adopt this simple 'twist' on a gaming necessity.
hoof_hearted4
despite the score in reference to KZ2s score, i felt this game was an improvement over KZ2. i still have yet to even beat KZ2, but from the demo of KZ3, i already liked KZ3 better.
good review
xisleet
this game is so awsome... i love kill zone ;]
gardner901
g4tv is as bad as fox. I know your ratings have been plummeting. When are youll going off air and internet only, Its in your future.
iPunisher7
Im a big fan of Killzone 2, and know that I played Killzone 3 I prefer BlackOps. I used to defend KZ2 from people saying that they copy Call of Duty, but know with KZ3 I wont be able to defend it. I think they decided to go more like a BlackOps game style. I don't like it... :( big disappointment. I play KZ2 over KZ3 and BlackOps.
estaples
Lol, games like MvC3 and Black Ops do nothing new or impressive to their predecessors and get a 5/5, but a innovative game that has no real flaws like KZ3 gets a 4/5. I just can't take this site seriously anymore. I care less about the good games getting low scores and more about the mediocre games getting all the praise. Do the reviews at G4 just hate to experience something new in their old age?
Kaino10
4 out of 5 seems a bit high. It seemed like the developers were trying too hard to incorporate the MOVE in the game. Turret sequences are fun, but not when they're every other level. A big dissapointment in my eyes.
babjabbers
I hope other buyers find this useful. I am really pleased with this game. It really is a 4 out of 5. It is so close to being a perfect game to the point of a let down. I've never seen such an awesome game be so hindered by such a terrible, terrible story. I didn't think it would be that bad. This story is worse than any COD game. However, playing the levels is so much more fun. It borders on greatness and then you are smacked by a cut scene of suck that completely takes you out of the game. This game had so much potential. The art direction is amazing and the combat is satisfying beyond any other shooter I've played. But why no cover system in the already super fun multiplayer? I just hope that Guerilla hires some story telling muscle for the next installment as well as some awesome cinematographers for the cutscenes. I can't stress enough how much the cutscenes tarnish this game. Guerrilla, I really like it and I really want to love it, but I can't. I don't regret buying it at all; I just wish I was there, standing over your shoulder to show you the potential this game had in the first place. But if this was a perfect game, I don't think I would be looking so forward to the next installment. I am hopeful they can fix it this next time. And 1,000 props to making a hardcore game for those silly motion controls. I can see how the control can actually add to the experience which is something my brain could not fathom before this game.
lataurean
Not a bad score I've seen worse, I don't tend to really get into FPS genre but I will say this as a gamer (& I'm just using this as an example.) I know what like and what I don't like I'll never understand why some people would be willing to let a couple reviews decide for whether or not they should play a game based off some else opinion, unless you just want to what they think but it should be a deciding factor. Me personally I always rent games before I buy even if they're the real good ones, I've never purchased a game on day 1 or as soon as it comes out. you never gonna know whether you like it unless you actually play it.
llerrud
I am enjoying this game and 4 or 5 out of 5 is rather arbitrary when it comes down to it. Perhaps if the scale we out of 10 this would have been a 9, who cares buy the game and enjoy it...
Illuminate88
I just finished the campaign and there were no recognizable plot holes. The story progresses nicely and rather seamlessly and I'll be honest I got rather attached to Sev from just playing Killzone 3 as I haven't played any of the other Killzones.
GuapoMan
Ok you guys need to stop compaining so what they gave it a 4 out of 5 whup te doo. I mean come on thats their opnion all that matters is if you like the game and play it. YOur opinion is yours and theirs is theirs. Also stop bringing up black ops and halo reach come on guys. I mean they dont decide whether you play it you do
jakeoven
i want this freaking game now
kentla57
For the life of me maybe I am just too old for this stuff, but the move lost me. went all over the screen. Very disappointed. Graphics of the game looked great. I really thought the move would be much better than it is.
Tellos
I love the game and 4/5 is not a bad score and I think i see the things that knock it down slightly but the fact is this games been getting better ever sicne killzone 1 which I own and still love. So letsj ust be glad it's another solid game added to the franchise.
cracker1138
COME ON!!!! This game was supposed to be the pinnacle of fps what happend??? I just beat it and am disapointed. I havent been that disapointed in a game since halflife 2 epiosde 2..... but that was cause it ended.
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