Sony's take on motion-controlled brawling delivers an edgy presentation and satisfying fisticuffs…when they work. Unfortunately, touchy controls keep The Fight: Lights Out from being little more than a lightweight contender.
The Pros
- Fighting feels great...when it works
- Gritty presentation kicks cute boxing games in the groin
- Danny Trejo brings a welcomed B-Movie vibe
The Cons
- Mechanics are unreliable, unintuitive
- The Move isn't always responsive
- Stripped down career mode
The Fight: Lights Out Review:
Those who found the PlayStation Move’s cute and casual launch line-up too Wii-like, will immediately be drawn to The Fight: Lights Out. Sony’s motion-controlled brawler joins the ranks of previous arm-flailing fighters such as Kinect Sport’s and Wii Sport’s boxing, but its bare-knuckle approach is gritty enough make those other games’ cartoony avatars soil their gym shorts.
Unfortunately, The Fight hasn’t put as much care into crafting its gameplay and mechanics as it has into polishing its Fight Club-wannabe presentation, ultimately offering an experience that could have benefited from more training before entering the ring.
Dirty Fighter
Before we get to its bruises though, lets talk about what The Fight gets right. Foregoing the rainbow-colored vibrancy of the competition’s visuals for a mostly black and gray palette, its presentation effectively sells its underground vibe. From back alleys and warehouses, to abandoned buildings and basements, the environments also complement the pulpy presentation. Tough-guy fighters, who nicely display real-time damage during a bout, also come in a variety of black leather-sporting and wife beater-wearing varieties--you definitely won’t catch any of these dudes sipping a gingerbread latte at Starbucks.
Upping its street cred even further, The Fight stars bad-to-the-bone character actor Danny Trejo. The Machete star hams it up well, mostly just showing up during training tutorials to yell at you and look pissed off. His hilariously cheesy performance will no doubt be criticized by anyone who hasn’t enjoyed his similar on-screen personas, but if you know Trejo’s silver screen work, you’ll appreciate his bat-s*%t crazy charm. Watching him snarl at you while wielding the bulbous Move wands is priceless.
Punch Drunk
While The Fight’s B-movie aesthetic is pretty spot-on, its gameplay is, well, spotty. With two Move controllers essentially working as virtual fists, players mimic punches and blocks. There’s also a variety of dirty fighting moves, such as hammer fists and head butts, which require some additional button inputs.
Additionally, the Eye camera tracks head movements, so bobbing and weaving your noggin’ also factors into the fisticuffs. When these mechanics function properly, The Fight feels great; avoiding a rocketing fist to the face, then following it up with a jaw-cracking blow never gets old. Even just evading and exchanging less powerful quick jabs delivers a satisfying in-the-fight feel. Sadly, these rewarding moments are often mixed with frustrating ones that will have you wondering if some phantom fighter has taken control from you--punches won’t land where you’re certain you’ve directed them, blocks won’t properly register, and head maneuvers will put you in the path of a punch instead of out of harm’s way.
Making matters worse is the fact that living room pugilists must keep their feet firmly planted at all times. It’s natural to want to dance like a butterfly when you’re stinging like a bee, so this forced immobility robs the experience of the realism it otherwise strives for. Your fighter can sidestep and move forward, but these integral maneuvers are button-mapped to the Move controllers. This results in a twofold problem: not only do these moves feel inorganic to the fist-flying action, but accidentally doing what feels natural--moving your feet--makes the motion-sensing tech wig out.
When The Fight’s working properly, it admittedly feels pretty damn good to blacken the eyes and rattle the teeth of its roster of alley-dwelling lowlifes. And if you stick with it, learning to account for its errors, you’ll find there’s a long line of creeps waiting to knock your block off.
The career mode is strictly bare bones stuff, basically parading you through a series of increasingly difficult bouts. But winning matches does yield experience points and money, which can be spent on physical attributes and personal items, respectively. The latter is purely cosmetic, maybe allowing your fighter to buy a shirt to wear under his sleeveless vest, and the RPG-light stat-building stuff seems to effect performance only moderately. While upping stamina, strength and speed, might feed your just-one-more-level addiction, it ultimately feels like a meaningless mechanic. Stamina, rage and health gauges work just as expected, however, and inject some strategy into the fist-to-face action
Shouda' Been A Condender
Armchair ass-kickers can also take The Fight online, participating in ranked an unranked matches. The option to whip your buddies’ butts and see how you stack up against around-the-world brawlers is a nice--generally lag-free—addition. Duking it out with live opponents also feels noticeably different from trading blows with AI opponents. Regardless of whose face you're attempting to grind into hamburger, you’ll also find The Fight gives you one hell of a workout--dedicated exercise games won’t make your muscles this sore.
Ironically enough, The Fight’s full of hits and misses. The edgy presentation and no-holds-barred attitude is a welcome change from the happy-fun-time fighting motion-gaming as thus far delivered. Coupled with mean street tactics, this approach works well, temporarily turning your den into a fight club. Unfortunately, the immersion-breaking unreliability of the mechanics, unnatural moves, and stripped down campaign makes The Fight a bit of a lightweight.







Comments
Displaying 1–20 of 20
ghettoe
When I saw this review I hadn't played the game. Now that I finally managed to get another move controller, (Boy was it hard getting one) I absolutely cannot agree with this review. I would have ignored the game if I went with this review but seeing the customer reviews on amazon, I decided to buy it. I do admit the game play takes a while to get used to. In real life it feels like I'm punching the crap out of the air yet my character looks rather sloppy. Fortunately, I have somewhat of an interest in boxing and real boxing is not flashy punches and crazy knock outs. So I found the game to be rather realistic on that part. It really did a number on my arms as I punched the air as hard as I could. Which leads me to warn people. Arms will begin to ache the next morning. You have been warned! I am not going to rebutt this review with a lengthy one. I will state that sissy punches are just not going to knock anyone out. In fact, I was tired and re doing the tutorial and did a sissy punch and my trainer (Danny Trejo?) was quick to rdicule that punch! Overall, the game is fun!
ghettoe
When I saw this review I hadn't played the game. Now that I finally managed to get another move controller, (Boy was it hard getting one) I absolutely cannot agree with this review. I would have ignored the game if I went with this review but seeing the customer reviews on amazon, I decided to buy it. I do admit the game play takes a while to get used to. In real life it feels like I'm punching the crap out of the air yet my character looks rather sloppy. Fortunately, I have somewhat of an interest in boxing and real boxing is not flashy punches and crazy knock outs. So I found the game to be rather realistic on that part. It really did a number on my arms as I punched the air as hard as I could. Which leads me to warn people. Arms will begin to ache the next morning. You have been warned! I am not going to rebutt this review with a lengthy one. I will state that sissy punches are just not going to knock anyone out. In fact, I was tired and re doing the tutorial and did a sissy punch and my trainer (Danny Trejo?) was quick to rdicule that punch! Overall, the game is fun!
VORNSTAR7
why does g4 hate on ps3
HELLFIRE11
Is the game fun....yea. Is the Game perfect....no. A 2 just doesnt seem right.
Thornton212
Sorry but Xplay has really dropped the ball with the move. I've really enjoyed my move since I got it and The Fight is the best move game so far. Should have gotten 4 out of 5. The controls work great and it's the first real 1 to 1 fighting game. The controls work great for me, minor problems with it occasionally but that's why I'd give it a 4 out of 5.
myMaddness
It's the poor enginering to the mechanics of the game they don't like. And I'm starting to wander why sony got into motion gaming if they are just putting half hearted attempts ,like this game, out.
Blue_Vortex
PS3 fanboys give it a rest the metacritic score for this game is a 48, I'm pretty sure it's safe to say that other reviewers have similar feelings to this game. If it's any consolation Fighters Uncaged has a 31 on metacritic. So you know what that means, reviewers don't care for any of the motion control fighting games, and lets be serious these are games that were rushed into the market with little time for polish or for actual thought to go into it.
XwingVmanX
I don't have the game, but the review must be really off for everyone to be disagreeing with it. I mean usually if it is as bad as the review implies there is at least 1 or 2 people who will agree.
BooyaGadget
I own this game. It does not suck. But it ain't for everyone.
I'm ready again for a few more hours gameplay, after recovering from my first session.
If you want to see a gameplay video with Me playing in video overlay:
http://www.youtube.com/watch ?v=oCyNO20m6uE
This game is unique, and it's fun. But if you don't want to throw punches in your living room simply don't grab it. I do agree with this review, one thing I really do not like is being forced to keep my feet planted. That is a whammy. If I was in a real street fight, I guarantee I would get knocked out if I wasn't able to use my entire body to fight. Anyhoo, check out that video I give my feedback if you want another perspective and are considering the game.
Booya Cuz
JustTheBeginning
Why do you guys not review Kinect's fighter game? Its got an abysmal metacritic score.
tdogg06051991
Oh and the online is quite the wait fest. i had to wait around 5 minutes just for a match, thats crap. But when you do get to play it is very fun. No mention on the time to get in a match either.
Spidey47
Hmmm. Well I was excited for this game, then I saw the bad reviews, but now I've seen actual consumer reviews and they seem to like it. I may just get this game after all.
Linsanity017
I think this is way better than any other boxing game
nhhs18
I have no idea why I'm commenting. I only own controllers with joysticks and an XBOX.
tdogg06051991
Also I am expecting a video review and possibly a talk about. This is literally the most underrated game of the year. http://www.metacritic.com/game /playstation-3/the-fight-light s-out This is proof. I want to watch the reviewer play this game and ONLY at that point can I deem this review plausible. You never mentioned anything about the poor head tracking or 3D. When you said this I got angry
"punches won t land where you re certain you ve directed them, blocks won t properly register, and head maneuvers will put you in the path of a punch instead of out of harm s way."
Punches do land where you throw them every time, just ask the developer its built on 1:1 physics.
Blocking does register but you have to raise your hands above your head.
And yes head maneuvers "can" put you in harms way but you can use it to counter punches. Also punching can put you in harms way.
Becoming a better boxer is a goal of this game if you only played this to make a review you won't like it. It just makes me angry because I don't agree with your review although it is yours but I have the game to and you have to use real boxing concepts. Playing Fight Night Round 4 and living it are completely different. If you thought about buying this game buy it, I have it and it is well worth my time and effort. If you look at the user scores are a much more accurate representation. Wii and Kinect Boxing are bad representations of what boxing should be and this is the most accurate one so far so support it.
Matt nothing against you, you might be a wonderful reviewer and I did like how you wrote this and hope to see you write more but in my opinion this review is wrong.
Stu_Art
This game is WAY to good for a 2 ... i might have excepted a 3 with X Play's standing but a 2 ... no. this game is without a doubt a 3 or 4 out of 5. Id say its cons are the stamina meter and the fact that your body hurts after playing it, which is kind of a good thing.
suryu
shhhhh g4 is being paid by microsoft this year so they will hate on everything move related remember when they all first came out they acted like project natal was lame and move was gud flip the script so quick huh
ProudFilipino
If your controls arent responding well then its probably because you didn't calibrate it right. I love the game! IMO its a great workout. My arms, biceps and shoulder blades havent been in this much pain from a workout in a long time lol Honestly for a game like this a career mode shouldnt really matter. As long as you get to beat up some guys then the player should be happy :p I think the game should atleast get a 3/5. Anyone else agree?
tdogg06051991
I read the review and I really don't see where you said this game was all that bad. Yea the controls are very touchy but the game is fun right? Isn't that what should effect the score. I have had no trouble staying undefeated even with touchy controls. Of course I mean offline but I think at least a 3/5 would suffice. But then again that my opinion.
hailme786
Can we just pretend motion controls for the PS3 or the 360 never existed.....
Displaying 1–20 of 20
Add a Comment