The Fight: Lights Out - PS3

Game Description: Control your fighter with the PlayStation Move and punch your opponent out.
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The Fight: Lights Out GDC Preview

The Fight: Lights Out GDC Preview

By Patrick Klepek - Posted Mar 11, 2010

Motion Fighter

What We Know: We know very little. The world's introduction to The Fight: Lights Out came only hours ago at the Sony GDC press conference, so the preview below and these screenshots represent all the world's knowledge of the game.

What we saw: Sony is not shying away from pushing the concept of having two PlayStation Move controllers in a player's hands at once and The Fight: Lights Out was at Sony's media briefing today to help prove what's possible with two controllers simultaneously.

The Fight: Lights Out underscored was already impressive about the MotionPlus attached to Wii Sports Resort, in having the full range of your own movement reflected on screen. To be fair, the game's making your movements look a hell of a lot cooler than how you'll look to people watching you play a game like The Fight: Lights Out, but in the moment, you can't help but feel cool. That's especially true when you have someone in a headlock and you're fist pumping (hmm, do I smell a Jersey Shore game?) an endless stream of punches into your enemy's bloodied face.

Motion Fighters

The additional physicality may come at a price, however. Is swinging your arms at the TV going to fun or practical for a several-hour session? It's one thing to have the controller sitting on your lap (ala SOCOM 4), it's quite another to be asked to stand up and hurl your body around. The atmosphere at the GDC event may reflect how Sony actually expects The Fight: Lights Out to play out, however, with groups of people passing the controllers around, minds abuzz with alcohol. Under that mindset, you might not mind so much that your arms have begun to tire.

Even though the Sony producers at the event were confident The Fight: Lights Out would ship alongside the PlayStation Move in the fall, they were also clear the game is early in development. The version being shown here at GDC was pegged at roughly 20% complete, suggesting only a basic framework (it felt like a proof-of-concept) had been implemented and the rest of the time would be spent building an actual game around the fighting component.

Motion Fighters

As a proof-of-concept, I'm on board with The Fight: Lights Out. It was one of the best demonstrations of what Sony's Move controller is capable of that doesn't just replicate what the Wii does but in HD. I'm looking forward to checking out a more complete version of the game once E3 hits.

Comments are Closed

  • warzone_fight_club

    Looking for a fight club for The fight:Lights out?


    http://www.wix.com/warzone_f ight_club/madness-is-coming

    Posted: July 15, 2010 2:27 PM
  • beastabubbles

    Well, you obviously did your homework lol. It doesn't matter what technology they used, a copy is a copy. They are pretending to be the first to make something that "puts you in the game" which is untrue, that was originally Sony's claim. A camera that puts you in the game is a camera that puts you in the game, no matter how you say it, no matter what you name it, it's the same. I'm sure that Project Natal will be great for a certain group of people and that it will surpass the eye toy, but that's not to say it isn't a copy. Yes, Playstation is using technology BASED off of the Wii's. But, in my opinion, it seems to respond quite a bit better than the Wii remote. You can sit on your couch and play any wii game you want to because you barely flick the controller and it does something on-screen. In the demonstration of the Move controller, it responded almost perfectly due to the use of a controller, and a camera. I'm sure they'll all be great, but they're all copies, just updated; with add-ons and better technology with some nice graphics thrown in. Like you said, it doesn't matter if it's a copy, that doesn't affect it's performance (just like your name lol)

    Posted: March 18, 2010 2:26 PM
  • greendogg55

    This is so much better then the wii who ever bought a wii wasted their money, they should have waited...

    Posted: March 12, 2010 5:40 AM
  • that1guy37

    For all the people that are complaining about This ripping off That, WHO CARES!!! This is the nature of a rapidly growing industry. Good ideas feed off of good ideas until the perfect product is crafted and becomes the new standard. You can't expect these people to reinvent the wheel every time they want to put out something new. Stop whining about what you don't understand. Plz

    Posted: March 12, 2010 1:52 AM
  • power-o-pwn

    natal just looks like a rip off the eye toy but this just looks like like a rip off of the wii the controller(s) look extremely alike only with better control but that's what the motion plus is for... of course I can see the difference with the wii's crappy ghraphics and all but seriously.

    Posted: March 11, 2010 8:55 PM
  • Lyr1c

    Okay guys, first and foremost, you all should know...Move has been in development for at least 5 yrs making it foolish to call it a Wii rip-off....
    http://www.youtube.com/watch ?v=JbSzmRt7HhQ

    it was originally for the PS2 eyetoy, thank God they waited

    Posted: March 11, 2010 5:51 PM
  • beastabubbles

    Okay people, stop complaining about Sony ripping the Wii off. Project Natal is just an updated version of the eye toy, Microsoft is ripping Sony's technology off and Sony is pretty much doing the same to the Wii. The only difference is that Microsoft isn't being accused of ripping anyone off. All Project Natal is, is an updated version of the playstation eye (or eye toy). They updated it to where it would work with their menus, biiiiiig change. If you think playing games with the Wii looks a little stupid, imagine swinging your arms around in midair towards the screen. To me, it sounds like a 5yr. old throwing a temper tantrum at a game. I realize Sony is ripping off Nintendo's technology, but I still can't wait for it to come out. Motion Fighter looks freaking awesome and so do most of the other games, I just hope Sony pulls through and allows it to be a hardcore thing too. I don't see how Natal could be hardcore, or even softcore (yeah, I just used softcore as a game reference...DOA....). I wish them both good luck though, I'm sure they'll both be great, it's just an opinion.

    Posted: March 11, 2010 3:47 PM
  • 6R39

    I already knew this was gonna be better than natal. i just don't see how you would make a motion controlled game without some kind of peripheral. And this is coming from a 360 owner.

    Posted: March 11, 2010 2:25 PM
  • Luck702

    lmao. when they showed the secondary move controller, it just hit me how much of a rip off this is of the wii. also, the comment that one of the guys said at the confrence saying how incredibly fast and easy it was to incorporate move into games made me laugh. they prolly stole the wii tech. at least natal is a little different, and not directly ripping off the wii.

    Posted: March 11, 2010 2:23 PM
  • AngrySeniors

    this and the natal are gonna completely phase the wii out

    Posted: March 11, 2010 1:28 PM
  • ODST chief

    this could actuly give natal a run for its money

    Posted: March 11, 2010 1:17 PM
  • cmdluke

    right on! I can't wait to check out the Sony Move at E3 this year.

    Posted: March 11, 2010 10:28 AM