UFC Undisputed is back for another round, this time with an expanded roster, new animations, and finally, the ability to roll southpaw. Can 2010's entry improve on the foundation UFC Undisputed 2009 built, or should MMA fans tap out on Dana White's sweaty baby?
The Pros
- Heavily detailed fighters and authentic presentation
- Gruesomely evolving injuries
- Combat is better streamlined and deeper
The Cons
- Steep learning curve if you're more gamer than UFC junkie
- Despite bigger career mode, there's still room to improve
- Online Fight Camp makes an anemic debut
The virtual UFC has come a long way since 2002's UFC: Throwdown. The video game adaptation got a promising reboot with last year's surprise hit UFC Undisputed 2009. The follow-up, UFC Undisputed 2010, makes some improvements and throws in some new features such as combat tweaks, online “clan support,” and a bigger career mode (I’d be remiss to ignore an unlockable Shaquille O'Neal as well), but it repeats some of its predecessor’s sins and carries some real caveats for anyone other than the die-hard MMA fan. Your mileage will vary based on your love for the sport.
Karate Chops and Grapplesauce
Its core fighting mechanics are solid, but Undisputed 2010 misses the big picture by trading playability for realism instead of aiming for a better compromise between both. MMA is a deep, complicated sport, and it's important to represent it as such. But the barrier of entry is set a bit too high, and players who don't follow the sport religiously are going to find themselves left behind, even though the clinch and ground systems have been partially combined. Despite a long and droll tutorial, the game won't teach you what a single leg clinch cage is, so visually recognizing the positions as well as making the connection to what move you need to make to get out of them is a complete mystery to the average gamer. An optional pop-up tutorial would be far more ideal, notifying you what position you're in and how to work it to your advantage.
But for those who have put in time with last year’s virtual UFC and follow the sport religiously, you'll be pleasantly surprised by a few realistic and strategic improvements Yuke's has made. New to Undisputed 2010 is the ability to use the cage strategically by pinning your opponent against the wall to limit his movement and railing on him while he squirms. Instead of just blocking strikes, you're now also able to use your upper body to sway away from them and uniquely counterattack. Though the game isn't totally free of canned reactions, Undisputed 2010 boasts a much smoother flow.
The developers have done an amazing job of breathing life into the fighters. So much detail has gone into each individual combatant, from leg hair coarseness to a perfect recreation of the scar heavyweight Antonio Rogerio Nogueira received after being run over by a truck. Mercilessly wail on a struggling opponent's glass jaw and your pecs will glisten with the spilled blood of your enemy. There's real satisfaction to landing body kick after body kick and watching a blue and purple splotch spreading across a rival's torso. Reading injuries like this as weak points, then delivering blows to the affected area as your challenger visibly grimaces and doubles over, lends a primal motivation to your game.
Undisputed 2010's audio chips in on the satisfaction front as well. Not every hit lands with a beefy thud, but when you deliver a knockout spinning backhand, the game knows to put some real “umph” on it. Though the play-by-play can get repetitive, the audio commentators are on and energetic --even relating the fight to your performance in previous bouts. Joe "Fear Factor" Rogan clearly loves this game and his passion comes through in spades, even when conducting a one-sided virtual interview.
The Twelve-Year Itch
Career Mode is back with a few additions, including the interviews with Rogan. Between scheduled fights, you'll need to train by monitoring general stats like strength and speed, as well as sparring to boost individual skills like your standing strike offense. With only a few weeks between each bout, playing the numbers game and balancing fatigue with rest is essential to strategically maintain composure and become a better fighter. After a while, you'll fall into a pattern, and the time you put in at the gym becomes a bit like going through the motions.
Instead of seven years, your fighter's career will now last a dozen. To accommodate the extended length, you are now able to move into different weight classes once you've dominated your starting category. This is especially welcome after bout after bout of defending your belt against the same fighters. Instead of being forced to stick with two techniques (i.e., boxing and wrestling), you can invite trainers from other camps to teach you moves from other disciplines -- including brand-new techniques like Sambo and Karate. What you want to learn, and when you want to learn it, is up to you.
Some lady will email you several times between each fight, asking you to predict the outcomes of other fights or show her how many menial combat tasks you can perform in a given amount of time. Ignoring her becomes routine soon enough. After an important match, Joe Rogan will interview your fighter, giving you the opportunity to gain fans and credibility, or affect your relationship with other fighters. The option to disrespect the other fighter is a great idea. Unfortunately, the insults aren't very insulting at all, perhaps owing to cultural differences between American athletics and the Japanese developers at Yuke's. Rather than something akin to "I slightly dislike the cut of your jib," THQ needs to replace the disrespectful responses with taunts like "You are weak and I will murder your family as they sleep" and "Dustin Hazelett has mice in his beard." Whether you respect or disrespect an opponent has an effect on your relationship with that fighter, which relegates an element with a lot of potential to a mere statistic with seemingly no effect on the game. Past the stat-crunching and diversity, there’s a real drought of drama to the proceedings.
Ground and Pound
Other modes are more forgettable. To name a few, Event Mode allows for a single, multiplayer, or fully simmed event featuring several match-ups of your choice. Title Mode fits between the commitment of Career Mode and a one-off Exhibition match. You'll rise up a ladder of fighters, arcade-style, until you claim the belt. You can then defend it in Title Defense Mode. These two modes have what THQ refers to as a "paper doll" display, which shows where and how much you and your opponent were hit after each fight. I found this to be a useful strategy mirror, but eventually these modes run together and become just one more way of organizing the same fights.
Online play gets the added benefit of Online Fight Camps this go-around. Somewhat like a guild or clan, Fight Camps let players link up and track stats as an online team. You'll hit trophy-like milestones together (make the top ten overall fight camp ranking, etc.) and meet up to train and spar with each other. The Team Captain has the ability to promote and demote fighters within the camp, which affects whether or not recruits factor into the camp's ratings and which members can train other fighters. Beyond setting up a daily camp message and creating a banner, there isn't much to do in the way of customizing or immersing yourself in the camp experience. . I'd like to see Yuke's take this mode to the next level in the future: it's a great idea that would benefit from a deeper execution.
UFC Undisputed 2010 is the only game out there now, and it's not a bad one by any stretch. There’s new depth to the proceedings, such as the ability to use the cage as part of your strategy, and a pumped-up career mode. The realism and attention to detail in the fighters is also top-notch. If you’re a fan of MMA, there’s a lot more for you to find and enjoy here. If you’re a dabbler who’s mildly interested in the sport, you’ll be a little more detached from the proceedings and UFC Undisputed 2010’s issues will become even more readily apparent quite quickly. If you’re not well-versed in the sport, the learning curve is still steep, and while the career mode is improved and Online Fight Camps are off to a promising start, both aren’t as beefy as the other sections of the game. Yuke's would be well-suited to pump up those deficiencies soon, since they won’t be the only MMA game in town come UFC Undisputed 2011.













Comments
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122
ScottyMadlove
If you are good at video games..buy this game. If you suck at video games and prefer the simplicity of games like God of War etc. Buy the EA MMA game.
This game is superior to the EA game in every way except 1. The EA game has a brilliant career mode and allows far more customization for your CAF. I hope THQ will one up them for Undisputed 2011.
A lot of you are complaining that subs are too hard in this game....it's true.....but...it's more realistic. Try subs after the computer player is rocked and your success rate will go up.
Or play the EA MMA game where a 3 year old can hit a successful sub with ease in the 1st 10 seconds.
ScottyMadlove
If you are good at video games..buy this game. If you suck at video games and prefer the simplicity of games like God of War etc. Buy the EA MMA game.
This game is superior to the EA game in every way except 1. The EA game has a brilliant career mode and allows far more customization for your CAF. I hope THQ will one up them for Undisputed 2011.
A lot of you are complaining that subs are too hard in this game....it's true.....but...it's more realistic. Try subs after the computer player is rocked and your success rate will go up.
Or play the EA MMA game where a 3 year old can hit a successful sub with ease in the 1st 10 seconds.
Rosaboy94
The game is fine when it's on its feet but once the ground game starts it sucks. Submissions are a pain literally, I don't want to have to ice my hand from twirling my stick, just to see the computer rip out of my hold
dedon07
Here we go again another good game getting a mediocre review from G4. It's like if a game is to hard for them they give it a decent score. Get some real gamers in there to review the video games not ones that don't know how to actually play video games. Omg this is to hard I quit just give it a 3 out of 5 I can't learn the controls and moves so give it a 3. Seriously come on G4 it's getting ridiculous
ScottyMadlove
Sorry to spam this but this site wont let me post a comment I just spent a good amount of time on. It says I'm using profanity...but I didn't?
I was very excited about this game coming out. You have to pay to play online so I figured I'd get the hang of the game in CAREER mode before shelling out even more cash. But Unfortunately it suffers from a great deal of peripheral problems which seems to be the trend in THQ games. While this game is FAR from perfect it's a big step in the right direction.
Your CAF is much more customizable. But you must go through an incredibly gruelingly unbalanced career mode. A new system of stat decay is annoying and causes the "Thinking player" to not use up his/her skill points, instead saving them for the last week of your career so you can have any hope of the fighter you want or the infamous "Super CAF" if you got the skills. Not being able to raise any stats past 70(should you choose to save your points) leaves you open to some pretty cheap submissions as well as lackadaisical grappling.
Speaking of Grappling...THQ has left you with a quite a double edged sword this time around. The grappleing is SOOOO unbalanced. It is FAR too easy to get submitted and FAR too difficult to complete one(experienced dificulty and above). I'm a great "Shiner" so believe me when tell you this thing is off balance. However THQ is aware of this problem and has patched it creating an entirely new set of problems.
It appears that players competing online with their Super CAFs was deemed "unfair". Having only played Career mode I would testify that creating a SCAF in itself is quite a feat of both skillful gaming and patients. Anyhow, THQ sent a patch that made it impossible to create a SCAF (No 2 skills can be 100) and fixed the unbalanced submission mechanic. However THIS NEW PATCH HAS KILLED ANY JOY TO BE FOUND IN CAREER MODE for too many reasons to discuss in this already too lengthy comment.
The Solution: Three choices
A: Play online, pay the money, do career mode once but probably end up just using a non CAF for your online play. But enjoy all styles of MMA.
B:(what I've done) Don't patch or remove patch and enjoy a Ground n pounder or striker without any hope of creating a realistic submission fighter (on experienced lvl and above). You can also create a new CAF That has top stats once you've completed Career mode once. So you don't have to do a new career for each new fighter. A nice feature which was also removed in the patch.
C: (What I would do) Wait to see how the EA sports MMa game is. I hate to go against the wishes Dana White but I am beginning to distrust THQ in design, vision and even their business practices. Most certainly in their execution. With downloadable CAFs(like fight night) you could have the whole ufc roster on EAs MMA game in an hour. Probably for free too. I'm not saying the EA game will be better. I'm just saying It might be worth waiting for or just resigning yourself to owning 2 MMA games.
"Why cant you....?" a question you will say aloud many times while playing this game. Not so much in the fighting..but in the training or wanting to put a camp or sponsor logo on your "customized banner". I find myself saying it a lot in career mode.
The catastrophic menu design of UFC 2009 has been fixed but was replaced by some heafty load times (PS3).
But still, for all my complaining...THIS IS THE BEST MMA GAME THAT HAS BEEN MADE TO DATE. A solid 3/5. If you like to play online- THQ seems hellbent on accommodating the online player. So this would be a great game for you. Just be aware that they are more than willing to destroy the other modes of play in order to do so.
As a Fanboy, I know Dana White is super angry at EA (for good reason). I just hope he won't keep Future UFC games pigeonholed by THQ.
ScottyMadlove
Sorry to spam this but this site wont let me post a comment I just spent a good amount of time on. It says I'm using profanity...but I didn't?
Your CAF is much more customizable. But you must go through an incredibly gruelingly unbalanced career mode. A new system of stat decay is annoying and causes the "Thinking player" to not use up his/her skill points, instead saving them for the last week of your career so you can have any hope of the fighter you want or the infamous "Super CAF" if you got the skills. Not being able to raise any stats past 70(should you choose to save your points) leaves you open to some pretty cheap submissions as well as lackadaisical grappling.
Speaking of Grappling...THQ has left you with a quite a double edged sword this time around. The grappleing is SOOOO unbalanced. It is FAR too easy to get submitted and FAR too difficult to complete one(experienced dificulty and above). I'm a great "Shiner" so believe me when tell you this thing is off balance. However THQ is aware of this problem and has patched it creating an entirely new set of problems.
It appears that players competing online with their Super CAFs was deemed "unfair". Having only played Career mode I would testify that creating a SCAF in itself is quite a feat of both skillful gaming and patients. Anyhow, THQ sent a patch that made it impossible to create a SCAF (No 2 skills can be 100) and fixed the unbalanced submission mechanic. However THIS NEW PATCH HAS KILLED ANY JOY TO BE FOUND IN CAREER MODE for too many reasons to discuss in this already too lengthy comment.
The Solution: Three choices
A: Play online, pay the money, do career mode once but probably end up just using a non CAF for your online play. But enjoy all styles of MMA.
B:(what I've done) Don't patch or remove patch and enjoy a Ground n pounder or striker without any hope of creating a realistic submission fighter (on experienced lvl and above). You can also create a new CAF That has top stats once you've completed Career mode once. So you don't have to do a new career for each new fighter. A nice feature which was also removed in the patch.
C: (What I would do) Wait to see how the EA sports MMa game is. I hate to go against the wishes Dana White but I am beginning to distrust THQ in design, vision and even their business practices. Most certainly in their execution. With downloadable CAFs(like fight night) you could have the whole ufc roster on EAs MMA game in an hour. Probably for free too. I'm not saying the EA game will be better. I'm just saying It might be worth waiting for or just resigning yourself to owning 2 MMA games.
"Why cant you....?" a question you will say aloud many times while playing this game. Not so much in the fighting..but in the training or wanting to put a camp or sponsor logo on your "customized banner". I find myself saying it a lot in career mode.
The catastrophic menu design of UFC 2009 has been fixed but was replaced by some heafty load times (PS3).
But still, for all my complaining...THIS IS THE BEST MMA GAME THAT HAS BEEN MADE TO DATE. A solid 3/5. If you like to play online- THQ seems hellbent on accommodating the online player. So this would be a great game for you. Just be aware that they are more than willing to destroy the other modes of play in order to do so.
As a Fanboy, I know Dana White is super angry at EA (for good reason). I just hope he won't keep Future UFC games pigeonholed by THQ.
The_prince_of_canada
4/5 i say. Its MUCH improved since 09. it still has problems, and it's hard to stay inspired through the career mode cuz you start off soo pitifully weak its depressing. Also, why do all the fighters overalls only get as high as 80? i mean, wt*?
Savagehumanreborn
"I love UFC, because I can't get enough of oiled up musclemen rolling around, punching each other in the gut."
With MMA breaking into the mainstream over the past years, and becoming as popular as it is, I can't believe I still hear comments as stupid and ignorant as that. I'm a huge fan of G4 but c'mon guys, you're killin' me with statements like that.
simxlr
Maibe this game is not perfect. But comon guys. This is the best game of mix-martial-arts. You have gif cr for that. And i love this game like. Becuse i'm fan of mma, ufc, k1 and other mix-martila0-arts. And also its fun to make moves wich i do traiing
gta/red
where are the video reviews???
mls201991
undisputed 2009 was better the controls were already difficult to understand in the first undisputed and they just got even more difficult in 2010.
kwheeler
ufc sucks
StealthClone
It's pretty fun, but the learning curve is steep. I'd agree with a 3/5. The best part would be fighting your friends but it's so unapproachable that it can't be a party game with your friends.
All sport games are better if you really know what your doing and can be really tactical to a master, but they are all easy to pick up in play with friends as a first time play, this game isn't.
Mazariegos1
again! i was hoping for an improvement
CojakSilverBack
I still will not by this game or any other THQ game. As long as THQ continues with the online 1 time use code for this game I will not support them. Removing Game functionality just to get a buck is a complete insult to the person who bough the game especially if it was purchased from a store like Gamestop who buys or sells and trades in video games.
Zos
Fight Night Round 4 is better.
ProudFilipino
my bad ppl I ment to type Undisputed 2009 not 2008
videogameman44
i like the idea of the game the first one was good and all but i couldnt reverse submissions or do submissions to save my life and the onlne pissed me off all people did was go for ground game and try to sumbit people i wont buy this game but the sport rules
ABXPuPpeT
they gotta stop making this crap, along with madden, nba live, wwe, fight night, fifa, just all sports related games its stupid, boring and a waste of money cause a new one comes out every year, its like paying taxes
Halapino9000
This game deserves the 3/5, there's not much improvement from the 1st and the lack of depth in the tutorial still bugs me. I played the first one, I'm a fan of the sport, but after a while I was disappointed in the game. I'm gonna wait till this becomes a Greatest Hits or see how EA MMA fares compared to this. I'd rather see THQ and Yukes spend more time on this instead of pumping out yearly iterations of chocolate covered crap. Cause once you get past the chocolate, you realize you're...just...eating...crap.
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