inFAMOUS 2 builds upon the excellent foundation established in its predecessor: give the player mass powers of electric destruction, present a standard good-and-evil moral duality, and let them loose in a city to do as they will. It's likely one of the best superhero-sandbox game ever made, and though it has its flaws, the game remains a polished experience from start to finish.
The Pros
- The upgraded abilities of Cole MacGrath give the player an unprecedented feeling of power.
- Great storyline.
- New Marais feels alive and vibrant.
- Morality decisions affect a significant portion of the game.
The Cons
- A lack of variety in enemy types and tactics.
- The game's pacing feels just a touch too slow.
- Outlying areas of the city feel quite dull in comparison the lively heart of town.
inFamous 2 Review:
During certain moments of inFAMOUS 2, in what I can only blame on some kind of self-afflicted pop-culture overload, I desperately and irrationally desired that Thor himself, Norse/Marvel God of Thunder, drop down from the sky to challenge my on-screen persona, Cole MacGrath. This desire sums up rather well how I feel about the anticipated sequel from Sucker Punch Productions: I’m pretty sure I could take a hammer-wielding Viking deity in a fight, if only the designers would throw such a worthy foe my way.
High on Voltage
inFAMOUS 2 builds upon the excellent foundation established in its predecessor: give the player mass powers of electric destruction, present a standard good-and-evil moral duality, and let them loose in a city to do as they will. In the sequel, the player begins with several of the abilities learned from the first go-around in Empire City: static thrusters (a floating mechanic) and electric grinding in particular, which grant the player a more immediate mobility. This decision deemphasizes the relatively competent parkour mechanics, but they’re still there, waiting for Cole to ledge-hop and freerun his way to the rooftops, should he feel so inclined.
In combat, players are given a nearly overwhelming number of offensive capabilities. Abilities are grouped into logical types: projectile, grenade, missile, melee, precision, push, kinetic, ionic, and each of these groups is assigned its own button. As the player progresses through the game, further abilities in these categories are unlocked (through a rather well-executed pseudo-achievement system) and subsequently purchased using experience points. The experience points are a minor gripe of mine, and feel shoehorned into a game that doesn’t need such a out-of-place mechanic; the points are doled out in a very measured fashion, and simply mucking about the city doesn’t give enough of a bonus to bother grinding anything out. Still, the system hardly impedes the player’s progress.
And there are moments, oh, there are moments. As a gigantic behemoth tears down the city streets, I electromagnetically lifted one car, then another, and hurled them into his flank. Nary a scratch. Lesser minions begun to charge down the streets, threatening to overwhelm and divert my attention as officers and civilians die in spectacular fashion. I send a devastating, lightning-infused tornado to clean up the rabble, and then begin peppering the behemoth with the more accurate sticky grenades and precision strikes. I repel several of his projectiles with a kinetic shield, and begin my assault anew.
An impressive setpiece, to be sure. But thanks to the overwhelming power bestowed upon the player, even said behemoth offers very little real threat. Moreover, that battle is reused, in nearly identical circumstances, later in the game. In fact, literally every single enemy, even creatures you would assume are major boss encounters, are rehashed at some later point, which weakens the game as a whole. And, despite the occasional massive beast, 96% of all enemy encounters are with one of three basic enemy types: pushovers, the lot of them. I felt like a God, but one reduced to burning ants with a magnifying glass.
Electric Lights
The game opens in Empire City, but after a brief and humbling encounter with The Beast--essentially a giant lava monster, alluded to heavily in the previous game--Cole flees to Louisiana’s New Marais to augment his abilities. Your primary allies are Dr. Kuo, a defected CIA agent, and your old pal Zeke, a sort of Jack Black/Elvis hybrid. You’ll also encounter the chaotic and fiery Nix, and the traditional southern-baptist-turned-maniacal-villain, Bertrand. Your overarching goal is collect enough energy to power something called the RFI, the only thing capable of downing the Beast.
It’s a bit over-the-top, but it works, in no small part due to the fine voice acting from the cast. Dr. Kuo in particular (voiced by Dawn Olivieri) is a standout performance. The morality system is given a hefty bit of weight as well: besides altering your available abilities, your moral decisions will affect available missions, change alliances within the narrative, and offer two vastly different endings. The duality between Nix and Kuo, each pushing the player in a different moral direction, is particularly well done.
The city of New Marais is vivid and bright, even if its denizens feel a bit daft with regards to artificial intelligence. The city is large enough to feel expansive, but limited enough to allow the player to become mostly familiar with their surroundings as time progresses. Later in the game, two previously closed off areas open up to expand the city even further, but these regions are simply far too dull to sustain any kind of extended interest in the surroundings. The main thoroughfares are where the city’s charm lies.
Circuitous Structure
The game’s structure is standard but effective: the open world gives waypoints and markers denoting the next objective, which usually consists of tracking down and taking out some number of enemies. The game occasionally shows flairs of creativity in mission design, but in general, combat is the bread-and-butter. These are broken up by one of two types of cutscenes: in-engine, with motion capture tech, or the stylistic comic-book-esque presentations from the original. Both work equally well. While the mission variety and pacing do tend to drag, especially toward the end, the narrative’s conclusion is certainly a compelling enough reason to move forward.
There’s plenty to do outside of the game’s primary missions: over sixty optional missions allow you to regain control over sections of the city, expelling any sort of violent encounter in the area. Hundreds of blast shards hidden around the city offer an increased electrical capacity, “Dead Drops” offer an expanded view of the game’s narrative, and Sucker Punch has thrown in a new wrinkle in the form of UGC, or User Generated Content. Players can construct, albeit with relatively rudimentary tools, custom missions and share them with the world. These require a bit of technical ability, and I’ve yet to see one really blow me away, but it adds a nice additional touch in a world already loaded with nice touches. Even discounting additional content and playing the alternate morality, there’s easily fifteen hours of content.
inFAMOUS 2 is a game that easily improves on its forebear. It’s likely one of the best superhero-sandbox game ever made, and though it has its flaws, the game remains a polished experience from start to finish; “I’m too absurdly powerful” is one criticism that the development team will just have to live with. A graphical powerhouse with gameplay to match, Sucker Punch Productions delivers a fantastic addition to any Playstation 3 owner’s library.









Comments
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Alien_Number_Six
Since when should being too powerful a problem. I have tried to play many Superman games that made Superman a under powered weakling. Cole is a Superhero and so far in inFAMOUS his powers are as super as they are suppose to be.
liltrixta
not as good as the first one and the game is way shorter
mrmcwtf
Is anyone else feel cheated by the story? Moya? Sasha? Alden? Whatever happened to them? And to make thing worse, given the ending, Sucker Punch is free to ignore all three! While I truly enjoyed the gameplay, sadly, I think a 4/5 is ever slightly too generous.
THEeveryLASTinitial
All right kiddies. Let me explain something about sequels in videogmes. Infamous 1 was a type of game that had its flaws, but had even more pros than cons. Those good points in that game was a fresh concept (not new, but still fresh) So that was enough to make the score a 5/5. With Infamous 2, sure those same points are probably still present, but as a sequel you always need more. You need to improve on past mistakes while introducing new things that wont negatively impact the game. The good things about the game won't count as much anymore, unless new. If a game fails only a slight bit at doing any of that in its sequel, that would be a good reason to lower the score. So despite Infamous 2 being "the exact same thing as Infamous 1, but with improvements" the only thing you can judge are those improvements and not the game that is already here.
DeadpoolLadyGaga
Heey infamous keeps crashing! I literally just bought it and blam it crashes after a good 15 mins. All my other games work just this game is pulling a fast one on me. Any suggestions?
burnsy342
Disappointed with this game. I too would give it a 4/5 but not for the same reasons as G4. Firstly, I just couldn't attach myself emotionally to the characters from either Infamous 1 or 2, and I found the story to be poor, if better than the first one.
Secondly, They may have upgraded combat mechanics and added new material like UGC, but after the first few hours I got bored, while it took the whole of the first game and half a replay of that game to get bored of it.
You want to buy Infamous 2? Go ahead. I'm by no means saying it's a bad game. It's just ridiculous that people here are saying it should be 5/5 when it's no better than many other 4/5 games that G4 have reviewed.
Donklin
Umm the first Infamous was a 5...this game is more fun than the first one and improves it in every way, so it gets a 4...what?
RickAstin
I wonder if we'll end up getting all those powers we've seen others in the gameworld use.... Kessler's speed warp or whatever for example....or updating our shield to the point that we're sitting in the middle of a giant energy monster......some basic mind control....that kind of stuff...
KingCrono97
WOW suckerpunch really hit the point of the game industry. Beautiful storyline and everything.InFamous 2 is a work of art.
gtamaster503
gtamaster503's comment is abusive and has been removed.
Bladeliger1
CRAZY
gtamaster503
The equivalent of saying the sequel to a game is better than the original but giving it a lower score is liking going to a new restaurant, saying the food is great, but you like the older restaurant better. IT DOESN'T MAKE ANY SENSE. Oh and don't reply with comments on the literal meaning of a good restaurant. For argument's sake were talking quality of food. Not atmosphere, service, etc.
All_Business
Did anyone notice that in the first video there was a different person with powers. Last time I checked, cole was baldish. If it was cole, he must have dark hair and a black tee as an alternate costume.
BONERJAM
All the reviews I've read for this game seem to have a similar score or feeling that the game is good but other things have been wildly different. I've now read 4 reveiws with 2 praising the enemy variation and 2 claiming the enemy variation to be very poor and the same goes with mission structure. They all seem to agree that the pacing is a little of and that the level creator are great. I just find it odd that some things have been reveiwed/seen so differently. Oh well, I loved the original and plan on picking this up tomorrow regardless of the reviews, especially since I'll be getting $20+ off the price tag..
helenamarz
pre-ordered my Hero edition and so excited now to pick it up tues!! This looks awesome!
Nagrom102
I always look at it this way with X-Play's reviews (as many have mentioned before me I'm sure)...4 and 5 is a BUY, 3 is a rent or buy if you're interested, otherwise pass. Never was a fan of the 5 point scale (but I guess I would be a fan so long as every other review site used the same 5 point scale). It only bugs me since every site has a different scale, therefore, each has a different meaning to their rating system. Whatever. There's no way in hell inFAMOUS 2 would get a 3 out of 5 so this I expected (or a 5). Can't wait to get my hands on it!
CamWoad
"Outlying areas of the city feel quite dull in comparison the lively heart of town."
Umm, isnt that just stating the obvious? In what example is the outlying areas of the city MORE lively than the heart of the town? Stupid "con"
Preyer
well some think it still deserved a 5/5 even though the listed Cons but, if you read all of it he also mentions repetitive boss battles and basically a lack of challenge you couple that with the cons listed and it sounds like a 4/5 . this isn't my opinion I'm just pointing it out.
chucky2003
People should stop complaining about this review,its a good one,i've already finished the game on the good side and even though i love the first game,its one on may favorite,Infamous2 it doesn't make me want to play it again like the first did,what i like about the first game was the story, was darker and the way the city was pushed even further that mood,i find the story in Infamous 2 weaker,its saved only by the drop pods that you find ,and getting more info on what happened in Empire City and some small connection with what is going on in New Marais,and about the city ,the review is right,the first part of the map is really great,it really make you explore it,its colorful and full of life,then when you open the second part and the third everything becomes dull and boring,you don't even have the mood to explore it,mostly because they are empty and you can't do many things there,but the second part of the map is the worse decision they made for this game
In the end the game is good,great gameplay,great graphics and effects,great voice acting,Zeke is awesome here,i like what they did with this character and actually i cared more about what Zeke was doing then my character,
Aephor
"Outlying areas of the city feel quite dull in comparison the lively heart of town."
Welcome to real life.
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