inFamous 2 - PS3

Game Description: Electrified protagonist Cole McGrath returns in Sucker Punch's follow-up to its critically acclaimed third-person action title.
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inFamous 2: A Tour of New Marais

inFamous 2: A Tour of New Marais

By Matt Cabral - Posted Oct 21, 2010


Sucker Punch’s sequel to super-charged, open-world actioner, inFamous, has received more buzz for making over the mug of its electricity-chucking star than it has for its inventive gameplay and inspired presentation. Thankfully, with pretty-boy Cole 2.0 booted in favor of the hero fans first learned to barbecue baddies with, we can finally concentrate on what inFamous 2 is all about--harnessing enough electricity to blow Disneyland‘s fuse box.

From E3 and PAX, to GamesCom and New York Comic Con, we’ve already had plenty of opportunities to fry foes and surf power lines in the sequel’s fresh New Orleans-like setting of New Marais. If you’ve been following the game, you’re well aware of some of the new tricks Cole’s packing in that messenger bag of his; electricity-laced tornadoes, a melee prod crackling with blue lightening, and new parkour moves that make is old abilities look like grade school gymnastics, have already been revealed. If you need to get up to speed, spy our previous coverage, because today we’re talking about some spanking new goodies Sony recently showed off at a private NYC press event.

Our strictly hands-off demo began in the tentatively titled “slums” of New Marais, a strikingly different setting from the previously shown swamps and urban areas of the coastal southern city. As its name suggests, the area represents a rundown rural section of town, where the less fortunate make their homes. Mom-and-pop businesses, houses and other structures are much smaller than those seen in other parts of the city, and the streets are littered with broken down vehicles, discarded objects, and other debris just begging to be disrupted by Cole’s high-voltage handy-work. If we were free to explore a bit, we’re betting we even would have found a few tire-less cars propped up on cinder blocks. Drenched in details, like tattered t-shirts and ripped blue jeans hanging from between-building clotheslines, New Marais’ struggling neighborhood is brimming with authentic flavor.

While you probably wouldn’t visit this area on a family vacation, it is the perfect place to unleash Cole’s unique brand of city-leveling destruction. In letting the leash off a few ionic vortexes--those screen-swallowing electric tornadoes--he quickly turns this slummy section into a jaw-to-the-floor showcase for inFamous 2’s PS3-pushing particle and physics effects; cars are tossed like tin cans, facades are ripped clean from buildings, rattling fire escapes threaten to break free, and civilians scatter like cockroaches in a just-lit room. To quote one of our favorite lines from Die Hard, it looked like the entire block could have used a paint job and a sh*t load of screen doors when Cole was finished with it.
Just as we were thinking we wouldn’t want to explore this impoverished part of town after sunset, that’s exactly what we did, as our demo skipped ahead to the local graveyard at dusk. Fashioned after one of New Orleans’ above-ground cemeteries, this area affectively chills the spine with Gothic architecture, mazes of tombs and crypts, and distraught mourners praying over the final resting places of they’re loved ones. In addition to being damn creepy, New Marais’ hotel for the dead presents some inventive gameplay opportunities. Its various corpse-holding structures give way to walled pathways and other claustrophobic confines we’re unaccustomed to seeing in the series’ open-world framework.
This set-up forces more strategic offensive and defensive measures, as up-close combat takes center stage. Electric grenades, for example, can be bounced and ricocheted off walls, often clearing unseen threats before they can round corners. But the closed-in nature  also makes splash damage a real threat; tossing explosive bursts of electricity into open streets can be done without consequence, but you’ll want to rein in that willy-nilly attitude the first time a wave of shocking blue light blows up in your face. The smarter tactic is to use Cole’s cattle prod-like amp to clear the graveyard of all manner of mutated freaks and trigger-happy humans; not only is this a safer use of Cole’s abilities, it’s visually satisfying to watch Cole bat bad guys all over the cemetery grounds, pin-balling them off crumbling concrete structures, tossing them over walls, and pinning them to tombstones before finishing them off in style.
Based on our brief time in the streets and cemetery of New Marais’ least popular neighborhood, it’s obvious inFamous 2 is focused on expanding its environments far beyond the original’s Empire City. But Sucker Punch’s fresh approach isn’t merely cosmetic; sure, each new area is easy on the eyes, but they’re also tailored to specific play styles. Whether free-running atop graveyard tombs, tearing porches from houses, or turning enemies into crispy racks of ribs, we look forward to unleashing Cole among the architecture, history, and culture of this sequel’s refreshing New Orleans-styled setting.


Comments are Closed

  • thedarkknight775

    Wow, that looks amazing. I really liked the first game, the only gripe I had with the first were the tedious side missions, hopefully the second won't have as many and if they do...let's hope they're much more varied, I hated looking for those damned security cameras!

    Posted: November 17, 2010 3:54 AM

    I think this games going to be quite "shocking"... sorry couldn't help it

    Posted: November 14, 2010 5:56 PM
  • LaowPing

    i prefer the new cole skin. the old looked boring. and love the New Orleans inspired city. n.o. is my hometown

    Posted: October 29, 2010 6:38 PM

    you spelled lightning wrong in the second paragraph, you spelled it "lightening" which means the descent of the uterus into the pelvic cavity, occurring toward the end of pregnancy, changing the contour of the abdomen and facilitating breathing by lessening pressure under the diaphragm.

    Posted: October 24, 2010 10:40 AM
  • leon11739

    i don't like the city it's in

    Posted: October 24, 2010 2:02 AM
  • ZoyosJD

    release date says: oct. 1 2011; happy bithday to me next year.

    Posted: October 22, 2010 10:48 AM
  • Thugzorz

    Well there's your release date. Maybe being vague was a better idea!

    Posted: October 22, 2010 10:29 AM
  • StarWars_Enigma

    I want a release date! 2011 is too vague for me lol

    Posted: October 21, 2010 6:39 PM
  • hoof_hearted4

    cant wait! hope they give out dlc for this one to keep it going! :)

    Posted: October 21, 2010 3:07 PM