Retro-flavored Gravity Crash looks like Asteroids or Robotron, but you'll battle the pull of gravity just as much as space aliens or enemy turrets. It's a game with sleek presentation, but it's rather brutal. Consider yourself warned.
The Pros
- Slick vector graphics
- Lots of content for the price
- Easy to use level creator
The Cons
- Often frustrating
- Old-school shallowness
- Many unimaginative levels
With its vector graphics and dual-analog control, you may expect Gravity Crash to be yet another Geometry Wars clone. It’s not. This retro throwback takes its cues from Thrust and Choplifter more than Asteroids and Robotron.

The Wayback Machine
There has been a definite revival of old school arcade-style games in recent years, many of which have embraced both the quarter-eating challenge and retro visuals of yesteryear. Gravity Crash is the latest in the long line of these throwback games, but fortunately it borrows from different classic arcade games than most of its peers.
As a small spacecraft, your goal in Gravity Crash is to navigate maps in search of objectives to either collect or destroy. There are gems to pick up, crew members to rescue and enemy buildings to destroy. Along your way through these maps, you’ll encounter resistance in the form of ships, aliens and turrets, but as the name suggests, your real opponent in this game is gravity itself.
It’s Not The Fall, It’s The Landing
Each level takes place around a different planet, and the pull of gravity constantly tugs your ship downwards towards rocky death. Battling gravity is simple in theory – you just need to fire your thrusters in the direction you’re falling to counteract it. However, it quickly becomes clear that this is where the bulk of Gravity Crash’s challenge lies: scrape so much as a pixel against anything and you explode. With rocky, mazelike levels, hostile enemies, environmental hazards, collectibles to watch out for and fuel usage to manage, it’s harder than it sounds. Crash three times and it’s game over. You can continue, but your level score will be wiped. Your ship is equipped with shields that can be triggered manually or automatically, although each method has a tradeoff – choose manual, and they deplete and refill over time. Choose automatic and they’ll deploy on their own, but you’ll need to find crystals in the stage to refill them. Another type of crystal is required to keep your fuel levels up, so you’re always hunting for something just to stay in one piece.
Gravity Crash’s steep difficulty would be less aggravating if the levels were more interesting. However, gameplay doesn’t change much across the lengthy campaign. Most stages are back-tracking scavenger hunts that send you looking for objectives through vector-drawn areas that all look the same. Aside from a handful of fun boss fights, most levels just feel like more of the same. There are some clever ideas at play in some worlds (destroying power plants lowers force fields, triggering lava floods to destroy enemy bases), but they’re too few and far between to make the campaign truly addictive. Fortunately, Gravity Crash ships with a great level creator that allows players to use every concept that the Just Add Water team developed and share their created stages online. I have no doubt that gamers will come up with some truly fresh levels for this game.

Pro-Retro or Anti-Retro?
In the end, the amount of enjoyment you get out of Gravity Crash is going to be directly tied to how much you like old school gaming. If you enjoy a good challenge, you’ll probably dig Gravity Crash’s exacting, repetitious gameplay. There are two control schemes to choose from and multiple gameplay options, including campaign and Planet mode (which lets you replay unlocked levels to master them). There’s the aforementioned level creator and even multiplayer. But every mode still relies on that same classic arcade simplicity, so if you prefer the depth of more modern games, this one isn’t likely to speak much to you.





Comments
Displaying 1–8 of 8
XsolasX
this game SUCKS BALLS!!!!
GenSmit
When talking about getting PixelJunk Shooter or Gravity Crash the choice is obvious: PixelJunk Shooter. I've played Gravity Crash and it just gets old. The game ruins itself for me to a point in fact that it makes me not even want to venture into the player created levels.
This is a fun game but it just loses itself somewhere in a way that many other games don't, and I think the problem here is the level editor. When the developers made the campaign levels they were forced to make them in a way that all the people playing them could create them so they couldn't have certain extra creative aspects that might've given this game an edge. This is actually also the part of PixelJunk Shooter I like because the levels they have make you want to be able to make your own but if they made a creation tool for their game it would have limited the creativity to the game and hurt the quality.
One more thing that hurts GC is it's complexity. When you enter a level there are ten different things to collect and these are not including the main objective which itself isn't at all clear and doesn't even seem that important to the level. All these extra objectives clutter the game and make things unclear where in really all PixelJunk games the objectives are simple easy to understand and blend seamlessly with the game play.
So overall I'm not recommending you get this game at all.
Phanto5692
God this makes me feel old.
dkinuyasha
I actually have both Pixel Junk Shooter, and Gravity Crash and love them both. They seem similar but are really nothing alike other than you're a ship. They don't even use similar control schemes.
It's really a shame on the timing. A lot of people are probably going to dismiss this game as either a Pixel Junk Shooter ripoff or because they only want one or the other and will get Pixel Junk Shooter over this because Pixel Junk has built itself a nice brand name. I'm a Pixel Junk fanboy (even got runner up in the Shooter naming contest =D ) but I still highly recommend Gravity Crash as well. I'm excited to play around with the level editor when I get a little bit of time to do so (too many games >.< ) and to see what other people are cooking up with it.
I would have also liked remote play (which Pixel Junk Shooter has =D ) but I think I read somewhere they are going to make a PSP port similar to what gams like Super Stardust HD and Pixel Junk Monsters have done.
bbonds756
Horrible timing, Pixel Junk Shooter kicks this games butt.
cartman97
Gravity is the #1 cause of death
GenSmit
This is what happens when they try to make a PixelJunk rip-off before the game they're ripping off even comes out.
HausOfGaGA
i no its not anything like it but all i can think about this game is how its like pixel junk shooter.
Displaying 1–8 of 8
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