Obsidian's espionage-driven Alpha Protocol aims for the sky and misses its target, delivering a half-baked action RPG that doesn't satisfy in a single department.
The Pros
- Decisions affect how the game plays out
- Ambitious espionage plot
- Choice diversity encourages replay
The Cons
- Largely unlikeable lead character
- Gameplay is bland at best, broken and buggy at worst
- Plot dullness outweighs ambitions
If you’re going to crib from another game’s playbook, you could do a lot worse than tapping Mass Effect as an influence. Alpha Protocol, the new action RPG from Obsidian Entertainment, tries valiantly to replicate Bioware’s formula for melding in-depth story-telling and gunplay with a firm role-playing foundation, but thanks to shoddy third-person action and a flimsy spy story, the game winds up shooting itself in the foot.
In Alpha Protocol, You play as secret agent Mike Thorton, a spook who finds himself wrapped up in a global conspiracy after a passenger plane is taken down by a terrorist attack. It’s your job to travel the globe, track down the people who responsible and bring them to justice. How you accomplish your mission is up to you. And, really, that’s pretty much all Alpha Protocol has going for it.
Cloak and Dagger
Like most action-oriented role-playing games, Alpha Protocol lets you chose the way you want to fight. You can chose between a handful of character classes (“tech” is Bond-like, “soldier” is Bauer-like, “stealth” is Bourne-like), then upgrade your skill tree as you level up. New powers, mapped to the shoulder buttons, unlock as you go. During combat, you can squeeze the bumper to gain the benefits of extra armor, increased martial arts damage or awareness of enemy locations. Points can be sunk into proficiencies on different weapons, hand-to-hand combat, stealth and useful spy skills like hacking and lock-picking. The mini-games for opening barred doors, cracking into computers and circumventing security are simplistic, but really ramp up as the game progresses -- if you don't sink at least a handful of skill points into the right categories, some of them feel downright impossible.
All of this customization would be fine if the action were up to par. But the mechanics of shooting from cover, stealth take-downs and close-quarter combat feel uneven and undercooked. Sometimes the Gears of War-style cover system works. Other times Thorton clumsily fumbles into waist-high barriers, taking assault rifle fire in the face while you struggle to make him crouch. Plus, the stealth action -- always a difficult tactic to pull off -- never feels very good. More often than not, guards will round a corner and spot you before you get a chance to put them in a headlock. And the camera and action is far too sluggish and unresponsive to support a proper CQC system.
And because the action feels so unrefined, much of the game feels like a slog -- you’re faced with a ceaseless maze of enemies that must be fought using mechanics you must wrestle against to take them out. Videogame fights should be fun, but there’s little joy to be had in Alpha Protocol.
Choose Your Own Intrigue
To make matters worse, Alpha Protocol’s protagonist is profoundly unlikable. Thorton comes off as a creep. Part of the problem is that during conversations, you’re not really shaping Thorton’s personality in so much as you’re telling people what they want to hear. There’s no sense of character ownership over Thorton’s choices and dialogue that you see in the likes of Commander Shepard. Instead of being some sort of super-agent in the vein of Jack Bauer, Mike Thorton is a social chameleon skilled in morphing into the person people want him to be. And if you chat up enemies and allies the right way, you’ll earn benefits -- your allies will give you perks that give you stat bonuses and enemies who warm to you will become more cooperative. But that’s not the only reason Thorton feels like a weasel. Glib writing and Josh Gilman’s nasal voice acting undermine his secret agent persona and image. This guy is definitely no James Bond.
Still, there’s some satisfaction to be found in playing Secret Agent Man. Befriending (and eventually bedding) female contacts and handlers can be fun, up to a point. The sex scenes in Alpha Protocol make the inter-species couplings in Mass Effect look tasteful and austere. Despite the obvious influences of that blockbuster space opera, this game is a far cry from the spectacularly streamlined melding of action, story-telling and cinematics achieved in Bioware’s sci-fi series. It’s an ambitious effort from a studio capable of knocking the ball out of the park at times -- though a tad rushed, Obsidian’s Star Wars: Knights of the Old Republic II was an excellent game -- making the failures of Alpha Protocol all the more disappointing.
Stricken From The Record
It’s tempting to give Alpha Protocol a caveat-loaded recommendation to hardcore RPG fans for merely missing the mark. But outright glitches, bugs and quirks make that impossible. During one sequence, enemies respawned at the feet of their downed allies, making one of the game’s already annoying action set pieces all the more frustrating. Limp boss battles against dopey, yet bullet-absorbent enemies are far more frustrating than thrilling. The good news is that the game is reasonably short -- the entire plot can be endured over a long weekend. Achievement hunters and other masochists will need to engage the game more than a couple times to explore all the different ways the game’s plot pans out. But given what the game -- in all of its half-baked mechanics -- offers, those people are crazy.
Anemic gameplay and sub-par story and acting aside, there's an underlying problem with Alpha Protocol that's almost impossible to shake. The game's espionage setting isn't quite as fertile as the space opera or sword and sorcery epic. Or, at the very least, Obsidian wasn't able to find anything remotely compelling to hang its game upon. The characters and settings feel so far removed from what’s at stake that there's little reason to get emotionally invested in the proceedings. When Alpha Protocol tries to get serious and forces you to make a massive life-or-death decision, the impact is blunted because you don’t really care about the one-dimensional character whose life hangs in the balance.
Obsidian has the talent. We've seen the studio make great games that merge action and role-playing before. But in this instance their intel was bad and the mission a failure. From a squandered setting to dysfunctional gameplay to numerous bugs, it’s very difficult to recommend Alpha Protocol to nearly anyone beyond the most masochistically hardcore RPG fan. But even to those still considering, I’d lend this piece of advice: Treat Alpha Protocol like a covert government operation. Pretend like it never existed.








Comments
Displaying 1–20 of 77
12342
RPG-fan
I was hoping Adam Sessler would do the video review and not a piece with Blair Herter trying to be a comedian again.
D10078
I've been playing it ALPHA PROTOCOL for awhile now and have not seen any bad glitches or unresponsive AI parameters. Sometimes I go in guns ablaze and they start to flank my position in seconds. Borderlands has texture pop-ins and loads and a few character glitches I've encountered while playing. So, all games do still have errors in the code after being published.
Sighatxplay
Other than the huge bugs (meaning shooting someone and they don't take damage or snipe and 1 head shot don't own up) I thought it at the least deserved a 3... I actually enjoyed playing it.
pat1228
wow i thought this game would at least get a 3/5. I played through it a few times and it was surprisingly fun. Sure there were a few glitches and the the A.I. could've used some work but as a hardcore RPG fan, i was able to play through it and find decent game under its hard exterior. In my opinion this game deserves a 4/5................ but hey, I'm just a regular old gamer.
pat1228
wow i thought this game would at least get a 3/5. I played through it a few times and it was surprisingly fun. Sure there were a few glitches and the the A.I. could've used some work but as a hardcore RPG fan, i was able to play through it and find decent game under its hard exterior. In my opinion this game deserves a 4/5................ but hey, I'm just a regular old gamer.
chris0824
knew it was gonna be bad just looked bad but i still want to rent it for some reason.
In response to the comments about obsidian:
i did enjoy KOTOR 2 more than the first (maybe because i beat it 2 before 1) but i think obsidian is a decent company with a good track record. anyone that makes a good star wars game is a fan of mine
BenLakeC
Wow, Obsidian hasn't done well with it's own projects huh? well if there's hope for New Vegas it's looking at other series intervals they've done, namely KOTOR 2 and NWN2. i liked the first ones more and it's probly cuz BW did them, so hopefully the scale will be roughly even in relation to how well they make it compared to FO3. i kinda thought this one would be a bust anyway all the trailers looked kind of, well bad
tonka535
I am extremelydisappointed that this game fell flat. Had it been done by a better company, It would have been a 4/5. I wish I could rent it still, but all the game rental places in my area are out of business.
Shadowhawk4735
I actually got this game recently and I absolutely hate it. It's not fun, it's not even accurate to true espionage, which if it's not going to be fun, it should at least be that. It's not even a good stealth shooter and your conversation choices are so minimallistically represented as to be more indicative of developer laziness or lack of focus and creativity.
The conversation choice doesn't come close to comparing even to Mass Effect or Mass Effect 2. You get the choice of Suave, Professional, Aggressive, Take Action, or a Recruit option (no further indication as to what you might say is given in each option).
As far as the stealth/shooter problems, you can't scavenge ammo off of bodies and you can't close doors. When you try to use a skill called Silent Running to sneak up on an enemy or move from cover to cover behind their backs, they turn and start opening fire, shooting through three-to-four foot square concrete pillars that extend from floor to ceiling, hitting you and eventually killing you despite the fact that you are completely behind extremely solid cover without a line of sight to you.
The basic mini-games are either too easy or too hard (Security Alarms are easy to disable, Hacking seems really hard and is just a game of placing one code-splice over the matching code within a large word-find type of grid. You can't see the code under the piece you're moving, as you do this, and the code underneath is constantly changing). I didn't get any further than the first computer, which is not an optional hack task (you have to complete it to move on).
On the plus side (but only for me), since I have aspirations to be a game designer and an avid interest in espionage history and espionage fiction, this leaves an opportunity for me, still, to implement my own vision of a proper espionage RPG video/computer game, but I was so looking forward to playing one within this time frame, not years down the road.
JackDeenat
I'd very much disagree with the review. Yes, the game's graphics are unpolished, but anyone who values graphics over good control of a story or good gameplay is kind of stupid. Yes, the game has some glitches, but from my experience, none of them are gamebreaking. Most glitches just end up making the game look a bit silly. The cover system is a little clunky, but once again, it isn't game breaking. I think the criticisms in the review have a degree of validity, but aren't as bad as the review makes them out to be.
The choicemaking system in the game is deeper than that of heavy rain, to be honest. For example (only vague and minor spoilers), I had to choose between saving a friend and saving approximately 20 strangers. I chose to save my friend. About 7 hours later in the game, thousands of miles away, I tried to ally with a gang and the leader didn't want to because I saved my friend over the civilians. This type of thing happens all throughout the game.
Another example of the fantastic choicemaking is whenever you find a major bad guy, you have sever options of what to do with him. You can try to befriend them. You can extort them. You can arrest them. Or execute. Now, these four can change a bit depending upon the enemy, but these are the basic ones. Another example of the fun this provides: One of the major enemies was very frustrating to fight. The fight against him was very badly designed, and I was fuming by the time I killed him. When I got the cutscene, I had the choice to speak to him professionally, tauntingly, extort him, or execute him. Now I knew I could probably benefit from one of the first three choices, but I was angry and it felt so great to execute him on the spot. And I was extremely glad to have that opportunity.
Now for the fighting gameplay. I'd argue that the gunplay and fighting takes a back seat in this game to story and choicemaking. It's no more than 50% of what you do in the game, to be honest. I had heard the shooting was a bit borked, so I chose a stealth class. To be honest, I had more fun with the stealth in this game than in Splinter Cell: Conviction. When taking down someone, you can choose to knock them out or kill them, which again, factors into the choicemaking system and how other NPCs react to you. You can also get tranquilizer bullets for your pistol.
So, as I said, I chose to play as a stealth class. Which meant I was spec'd in stealth, martial arts, and pistols. I used the pistol very sparingly in this game. The shooting mechanic for the pistol works great for a stealth game. The longer you line up the shot on an enemy, the more accurate it is. And the more points you put into pistols, the quicker you can do this. This system ends up promoting not going in guns blazing, but perfect timing of your shot so as not to alert anyone. You also get a very fun dead-eye-esque ability for pistols, using which I probably got about half of my pistol kills.
The stealth system in this game is simple, but it works fine. If you run near an enemy, they can hear you and become suspicious, so you crouch while walking most of the time. The stealth in this game differentiates itself from others by adding in many RPG-like abilities. For example, once you get some points into stealth, you gain an ability that automatically makes your invisible for 2 seconds when an enemy looks at you. It has a recharge time of 5 minutes, but it makes it interesting to have a safety net. You also can get an ability to go invisible for an amount of time that increases depending upon the amount of points in it. Again, this makes the stealth more interesting.
Well if you've read all of this, thanks. If you're still not interested, I can accept that. I still highly recommend giving this game at least a rent. I don't normally give games a second playthrough, but I can see myself playing though this at least 3 or 4 times. But don't just pass this game off casually because of the bad reviews. They're severely over-exaggerating the problems and ignoring the many redeeming factors.
The_prince_of_canada
I figured this would be bad game, in the commercial i could see that while he was shooting, his arm was all crooked looking, and the graphics looked very uninspired, plus alot of the time when they have some cheesy sounding generic rock song in the commercial, its obvious the'yre trying to create somthing that just isnt there
RPG-fan
Played it even after reading all the negative reviews and I liked it. There's some flaws, mainly the controls of the hacking mini games for the PC, but the flaws are not enough to put me off the game.
gmelvr00
I personally enjoyed the game, but the fact that it looked like a well done ps2 game in the cut scenes took me out of it. I wish that Obsidian would have taken more time to develop the graphics and produced a better story so that this could have been a much better game.
assassin323
Kotor II was a great game, arguably better than the first, which is surprising because Lucasarts made them develop the game in 1 year which forced them to cut a lot of stuff and let no time for polishing.
Beast1510
Why is it, when I really hope a game is good, I get a bullet in the head?! I thought, Hey, maybe i'll like it...I really wanted this game to be good, its great. But those slapdash clockwatchers at Obsidian, had to shove this premature baby out of the over before maturity hit. The camera fights you as bad as the enemies, and the worst part is that Everyone knows how to block...BUT YOU! A Dynamite premise, but it's a defective, three eyed, One Hoofed Annoyance. Better to take it out back, and turn your head, and tell it about rabbits...
Demowolf
Ok, no offense but i've agreed pretty much with the reviews games I like have been getting from X-Play, but this time, it's harsh. Seriously, the silent take downs are not hard to pull off. For those folks who don't have patience in being stealthy, meaning staying crocuhed most fo the game and walking around like the huntch back, yeah this game is gonna suck for you. This is a tactical/Stealth based rp, meaning your gonna be dealing with really tough and annoying situations if your not prepared for it. It's a spy game, not Gears of War shoot em up and no where like Mass Effect. So to even try to bring up Mass Effect in a review for this game is impossible. I admit this is different and requires patience and yes thinking folks. I've died several times because I did not allocate my points correctly and did not bring the right weapon into the level. Also your gadgets help a lot too. If your going to be in a sneak in and get out type mission, you bring gadgets that are meant to knock out your foes and make entry easy. You don't go bringing in bombs. If your going into a raid, then you bring the loud noisy gadgets. i don't know what the problem is with the shooting scheme, it's been working fine for me without any problems. Maybe the guy reviewing this just gave this game to much credit form the get go and had high high hopes. Honestly, I'd say get the game if you want to play a game that actually makes you think about your actions over all and requires real skill to play. Those fo you who just are the guns blazing type, your gonna find this game to be truly a let down and more often then not probably get into some really sticky situations. So where X-Play gives this a 2 out of 5, I say poo on them and give it a 4 out of 5 for originality in making a spy game, making the player actually think and not making a game totally based upon the actual fighting but more on the tactics you pull to get through a mission. Yet again, I think thats why this game got a low rating and such a low atraction from folks, it's making you think and use your head. So get over it and try out the game. Another thing, seriously, try renting the game first before buying it, if you like it then buy it.
StealthClone
Damn.. was hoping for more from this game.. I was really hoping it would eat up some time between more well known title releases.
ASS-ASS-IN
And I had so mutch hope for this game. Looks like it got delayed for nothing. Let's see what Gameinformer says.
G4HERP
Its such a shame that this game appears doomed. The hype was huge, what a letdown. Well, it goes to show you that Obsidian will never be anything like Bioware. :-(
lord_vaalic
I can understand a game not coming out good, but bugs and glitches are inexusable. I will NOT be buying this game, you just saved me $60
Displaying 1–20 of 77
12342
Add a Comment