Crysis 2 is a veritable wake up call to all those FPS developers and consumers who have gotten too comfortable with hallway-shaped shooters. It's not a game changer by any means, but it does show that the genre as a whole has the latitude to aspire to higher standards.
The Pros
- Robust single player mode
- Adaptive combat situations make each playthrough unique
- Open level design is refreshing
The Cons
- Very minor production bugs
- Uninspiring story
- Vehicle sections are too short
- Many will miss out on the spectacular 3D
Crysis 2 Review:
First-person shooter fans must feel pretty darn lucky lately. In a six-month span that started with Medal of Honor, there have been no fewer than six high caliber releases. Somehow, EA managed to lay claim to three of those games (as a publisher). Yet what is more impressive is how two of those titles, Bulletstorm and Crysis 2, make reasonable attempts to defy gameplay conceits to the point that it works to the gamers' benefit to forget everything they know about first-person shooters.
Familiarity Isn't Always A Good Thing
Second installments of planned trilogies in all forms of entertainment often carry the burden of trying to stand out while being more than just a bridge to the concluding chapter. One way Crysis 2 carves its own identity is by relocating the trilogy to New York City. As the survivor of a failed beach landing against invading aliens, protagonist Alcatraz is rescued by Prophet, the squad leader from the previous game. For reasons that would spoil the plot, Prophet passes on his Nanosuit to Alcatraz in order to complete a rescue mission. You would be right to assume that Crysis 2's narrative goes well beyond this initial assignment.
This story is also where Crysis 2 falls short. Much of the supporting cast comes off sounding cliché, a result of Crytek wanting to present familiar characterizations for the player. I found myself rolling my eyes when the parodical outcast scientist vented about the obligatory "fools at the Pentagon". There are the expected fragile alliances, unsurprising one-dimensional personalities and the amped Marines who yell "Hoo-rah!" and the classic hit "That's what I'm talking about!" The manner by which you join different cast members throughout your journey, and the near-future setting, has strains of a Half-Life 2 influence and more gamers would get that positive vibe had it not been for Crysis 2's chapter breaks. In its defense, it would have been a challenge to make the progression seamless in a setting as large as New York City.
One lost opportunity that Crysis 2 could have played up was the human element involving the non-military survivors in NYC. We all saw it at the end of the Grand Central E3 demo, where residents were desperately trying to join up with the outbound vehicles. Instead, much of the plot development is between Alcatraz and the nagging voice inside his suit, which by the way you cannot turn off since it plays an integral part in the story.
Bourne Again
Once you figure out how Crysis 2's universe operates, don't be surprised to feel like a special agent in the Jason Bourne vein. You'll get into the habit of appraising a given area of its alternate routes, cover spots, and all the opportunities to gain the upper hand in a firefight. At one point I was in a rooftop shootout against what felt like a half-dozen entrenched enemy operatives as well as a dozen more incoming support troops. Eventually I blew up the one explosive red barrel on the roof, but I was out of grenades and my cover options were literally deteriorating. So I did what any super soldier would do in that situation: I just leapt off the building (but not before I activated my armor boost to cushion my landing).
And there is a sense of liberation when confronting a traditional FPS obstacle like an 18-wheeler and knowing that you can simply slide under it or power jump over it in Crysis 2. Of course this isn't anything new if you consider the super-powered protagonists in third-person adventure games like inFamous and Crackdown. You're powered, but not overpowered in this game. Those who are used to certain FPS gameplay conventions will be pleasantly surprised by how gratifying it is to take advantage of one's environment in ways that are seldom done in other shooters.
There's the Nanosuit itself, which has been purposefully labeled as ver. 2.0. Arguably its greatest asset is the brief cool down period, which helps maintain the game's fast pace. The user interface when activating the suit’s enhancements is more streamlined compared to the first Crysis, not to mention the ability to customize the Nanosuit based on your play preferences. You can be well-rounded with your power-ups or you can try and survive with limited resources as you save up for one high-level mod like the air stomp.
While the suit succeeds in providing the player an otherworldly sense of science fiction, the familiar weapon selection complements the suit by giving the player a grounded sense in reality. Though fictional, these firearms are mostly FPS staples from assault rifles to shotguns to snipers. 22 in all, the only non-standard weapon is the MIKE, a mircowave-based gun that boils unfortunate targets. The C4 explosive is actually the showcase weapon of the bunch. Those still basking in the afterglow of Bulletstorm will enjoy attaching C4 onto enemies; when you consider that Alcatraz has the ability to also throw enemies, you can imagine the joyous mayhem that ensues when you combine both actions.
Crytek also deserves recognition for the designs of the weapon and suit customization interfaces. By avoiding the traditional multi-page pause menu UI that most FPS games use, these one-button-accessible customization screens actually feel like part of the Nanosuit itself. It is all the more immersive since the action continues in the background when you're accessing these screens.
Giving the player this much freedom and flexibility also addresses one of the trickier aspects of FPS story modes: replayability. While other shooters bring the player back to the story with achievements, perks and an experience system that carries over to the multiplayer, Crysis 2 goes a more traditional route by trusting the inherent merits of the gameplay. Moreover, the game is designed to appeal to both players who want to kill every enemy in the game and players who want to be as stealthy as possible. The cloaking feature of the Nanosuit is effective enough that you could go through the majority of the game without being spotted, although there's an added sense of gratification for passing areas undetected without cloaking.
Artificial Behavior Provides The Challenge
The Nanosuit is an effective stealth mechanism, but beware that as you adjust to a situation, so do your enemies. Anyone who has followed Crytek since 2004's Far Cry know the studio delivers games with impressive enemy AI, the kind that makes you wonder why this isn't a standard feature in most shooters. Enemies in Crysis 2 act with a convincing sense of unpredictability without feeling random. They rarely stick to one area for cover long and many will proactively come after you. The more extra-terrestrial opponents are especially impressive in this close-quarters environment, throwing you off occasionally by flanking you, or worse, maneuvering directly behind you. At its most sublime, Crysis 2's combat results in a heated dance of improvisation on both ends and a sense perpetual of one-upmanship. At its minimal worst, one full playthrough will present two or three enemies with pathing issues, some of whom are running into walls thereby making them easy kills. On the topic of very minor bugs, it is puzzling that when cloaked, your shadow still appears, not that the enemy AI notices.
It should also be noted that the scant vehicle sections in Crysis 2 are well designed and deliver on some of the game's many cinematic moments. It's just a shame that these sections are too short especially in a game as long as this.
That said, when it comes to spoiled consumers who complain that 8-hour story modes are too short, Crysis 2 makes for one extensive value-laden campaign. It especially benefits the run-and-gun player, who can spend up to an hour in a number of the game's 19 chapters (20 if you count the non-playable epilogue).
A Worn Down Apple
The immense fun one can have in using the environment to outsmart one or a dozen enemies makes Crysis 2 feel like a playground rather than a sandbox. And it seems fitting that after all these years, Crytek has left the comfort of the island jungles and set Crysis 2 in the largest urban playground of them all. You will see many familiar Manhattan locales, but don't expect a greatest hits tour of all the city's landmarks, let alone a visit to The Village. As a metropolis, you get a solid balance of rooftop settings, grassy park shootouts and street-level combat.
There has never been a more fleshed out depiction of Manhattan in a videogame. Granted it is an extremely torn up version of the Big Apple, but all the destruction is detailed and convincing. While it has as many reused "trashy" art assets of broken beams, piles of concrete and garbage bags that you would find in most adventure games today, Crytek's art department does a much better job than most developers in making this kind of visual recycling unnoticeable. It's worth being distracted by one's surroundings if only to admire and consider the plausibility of this world.
It is also a fragile environment, one where buildings crumble and bridges collapse within your proximity. A couple surrounding events instantaneously change the landscape of an area, sometimes through the terrain, other times through visibility. If it's not an endless cloud of dust that affects your vision, the unexpected power failures and the ensuing darkness will keep you on your toes.
This attention to detail extends well beyond the environments. Little things like the feeling of heft when lifting oneself up a ledge and the audible weight in one's footsteps when armor is activated goes a long way in conveying a sense of polish.
A Nanosuit Free-For-All
Crysis 2 is also a rarity among contemporary first-person shooters because the production of the single player mode did not feel like it came at the expense of the multiplayer quality, nor vice versa. Of the 12 maps, a few are exclusive to multiplayer and many of those that were taken from the story underwent lighting changes to correlate with different times of day. This is also the section where the Nanosuit gets to expand its repertoire of modules from the campaign's 12 to 21. MP-exclusive modules include the ability to take suit energy from a downed foe, use radar jamming, and capitalize on the often-lethal faster firing rate.
Among the familiar modes, Deathmatch has been renamed Instant Action, Conquest is now Crash Site, and Capture The Relay replaces Capture The Flag. Extraction is a one-sided Capture The Flag where the multiple "flags" are robotic insects that have to be captured and delivered to a helicopter.
I'm personally drawn to asymmetrical game modes mostly due to their unusual design and my curiosity with how each developer pulls it off. In Crysis 2 that mode is called Assault, an addictive set-up pitting soldiers with tons of artillery against Nanosuits who are stuck with pistols. It's a blast to be on either side and it's especially tense because it’s the only mandatory mode in Crysis 2 where you have just one life.
You actually can add this "single life" setting to the other modes as one of the modifiers. Other modifiers include: Beginner's Playground which limits the game to Rank 10 or lower; Pro disables support bonuses, limits health, and the HUD; and Standard is the default setting. There's also Classic which takes out the Nanosuit altogether, Fast Rounds for shorter intermissions, and Solo for non-squad gameplay.
I found that the greatest multiplayer challenge was in stealth kills, a move that only the best and most dedicated player will pull off with regularity. The majority of gamers will try it, as accomplishing it will earn you one of the 200 tiered Assessments, Crysis 2's version of Challenges.
The often-perceived luxury of 3D compatibility is actually one of Crysis 2's best selling points. Whereas other 3D-enabled videogames have had to sacrifice some visual quality due to the double-rendering needed to pull off the 3D effect, Crytek Engine 3 manages to create a 3D image without any noticeable difference in the 2D version. Perhaps it helps that they went the Nintendo 3DS route by making the depth effect recessed as opposed to having foreground visuals pop out of the screen; and like the 3DS, the degree of depth can be adjusted. At one point I found myself playing with every available scope in my arsenal because the level of depth in staring through those barrels is so darn convincing. It's the first 3D game I've experienced where it felt like an enhancement as opposed to a novel alternate viewing mode. So by default, Crysis 2 is the best 3D console game to date.
PC diehards who harbor concerns that their version might suffer in quality like many console-to-PC ports should have no reason to worry. It performs just as well as the Xbox 360 and PlayStation 3 versions and high-end PCs will actually show a slight visual improvement by comparison. I could tell the sunlight was more focused; it achieved the desired effect without being excessive unlike some scenes in the Xbox 360 version. This was also probably why the contrast lighting was also slightly better on PC, lending to darker shadows. I was also able to pick up some minute improvements in detailed areas laden with tiles and trash, the kind of details you would only notice if you had a console version to refer to immediately.
Shortcomings aside, Crysis 2 presents an extensive laundry list of accomplishments that is worthy of the attention of any fan of first-person shooters. While the narrative and supporting cast take little to no chances at originality, one can hope that this is, like many Part IIs before it, acting as a fitting setup to a climactic conclusion to the trilogy.
In a genre that has become complacent with tunnel-style levels, experiencing the openness of Crysis 2 feels all the more refreshing. Of course you do have specific destinations to reach in each chapter, but how you get there and how many enemies you kill is up to you. While it does not feature the labyrinthine layouts of Wolfenstein and Doom, I can't think of a better shooter out there that captures the exploratory appeal of those games, paying homage to a time when the genre was in its infancy.







Comments
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Jag23
Damn, this is the year COD is challenged and defeated. And I think people are just used to COD and got sick of it. It's a fun game, just over played.
shin0bi272
I liked the upgraded nano suit and the actually effective armor setting this time around. Last time you were just always in armor mode and on delta diff the guys in button down shirts on the beach could shoot you once with the ak74 (you know the same rifle you were shooting them with) and youd be almost dead. But it took half a mag to take one of them out from any sort of distance. At least this time the armor setting worked correctly. Just too bad it used up power. Once you get all the upgrades for the suit though you can basically run through the place unimpeded in stealth mode if you play it right. Which brings me to why this game is a 3. There's ZERO sandbox areas in it. You get 3 ways to go (usually) and they all end up in the same place. WTH people? Just WTH? The graphics are on par with most current dx10/11 games (my card is only dx10 so I didnt get any of the cool tessellation) so there's no points lost or gained there. The playability is moderately good but they F'ed up the controls so that console kiddies can play too. Thanks Crytek ... cause changing the control scheme around for PC to console porting would have killed you right? How much did you make on this title and you cant be bothered to make the pc version even CONTROL like its a pc game? I finished the game in about 8 or 12 hours of game play on veteran or inhuman I cant remember which setting I had it on... wasnt a challenge except for certain points where I wasnt sure where to go or what to do and died from 1 or 2 shots when my suit energy ran out. I really seriously wish crytek would use havok or physx or push amd to finish bullet so that we can get some more interactive objects and debris on the screen but I guess that's asking too much.
tymyshoe
seriously? rating this game down because most people will miss out on the 3d aspect of it? that's incredibly idiotic.. first off i think 3D is a lame gimmick that needs to die off.. 2nd.. rating a game down because of that?!?! what?!?! that shouldn't have even been thought of.. it's not part of the game.. i'm starting to think game reviewers have a small thing against crytech.. i've been seeing alot of stupid things out there trying to give it a lower rating... honestly i would have given it a 5... at least they didn't give it lower than a 4... then i'd for sure know something was up
gbaum98
if crysis 2 is a 4 call of duty should be a 2
luke69
I LOVE THIS GAME
gbaum98
thats bullcrap this is the best first person shooter out there and one of the best games of 2011for that matter how could u not give this a 5
clone002
But oh no! its on console now! how will us console noobs ever enjoy it without an amazing godlike pc? how will we be able to kiss the pc fans feet cause there so much better than us? ill tell you how, i wont, we wont because its on console now too, im getting it on pc? Console? doesnt matter great game, not a bad review,
Godfather212
When playing the game i found my self wish that the character would just fall over dead so i could stop playing
McCrakken
I never played the first crysis game, but want to pick this one up. Will I need to know a certain story line from the first title?
jsubbie
perhaps, it's just me, but this game was a bit over-hyped. I was expecting a much better single-player experience and story, but what i got was generic crap with a really pretty wrapper. "Prophet this...Prophet that...go here... blah blah blah" I simply didn't care if the "SQUIDS!" took over the entire planet towards the end. The first half of the game tricked me into thinking it wasn't going to suck, but i eventually saw it there behind the dumpster of disappointment beckoning me with herpe-lined lips. Yes, you can turn invisible, or grow armor, do a charge jump and even that slide from Bulletstorm, but it's the same crap we've all played before albeit prettier than other instances. Did i mention that the game is pretty? It is a very pretty lady, but being the hottest chick in the room doesn't mean you're well read - it just means you've the financial backing to ensure you're wearing nicer jeans than the home-schooled kids Friday night at the local movie theater. This particular snotty bitch gots herself some snazzy Abercrombie on.
This game had me thinking i was going to scale full-sized buildings and that the maps were going to be huge, but when i jumped off the building into the visible street below i died. I kept thinking that my so-called super suit could handle that knee-high curb, only to be shown repeatedly that my silent-protagonist, girl scout needed to give the ground a high-five every time i jumped down anything lower than a few feet.
Then there was the super-kick power which was completely stupid. I super-kicked a car once - watched it inch forward, stop, laugh at me, and then eat a bucket of popcorn while a bunch of CELL troops unload bullets at me magically from all corners of the map.
I did like that bit where you could upgrade your abilities by twitching your fingers. it looked cool, and really made you feel like you were in the suit until you realized that most of the abilities were stupidly overpowered, or straight useless (I'm looking at you downward thrust kick thing).
it's not a bad game ... it is acres of quality littered with the debris of unoriginality.
Silent-hero
the game's musical soundtrack is really nice as well! I personally liked the story. But more than that, its the story beyond the story. just being a quiet badass sneaking or going on full charge is more satisfying than a more typical FPS where you follow a NPC. I would of gave it a 6/5. because it far exceeded my expectations.
zmoridin
I've logged many, many, many hours playing COD games and Crysis 2 is far superior in every way. Don't get me wrong, I'm still a COD fan, but the depth and attention to detail in Crysis 2 takes FPS games to a new level. It is refreshing to find a new shooter that surpasses anything else out on the market. Not to mention the studio clearly took the time to polish the multiplayer as the demo was very clunky and the finished product came out flawless. And as with every other comment here, 4/5? Really? Did you even play the game?!
Smasher122
Many will miss out on the spectacular 3D
How is that a con? That's not the game's fault that no one wants to dish out thousands of dollars for a TV they have to wear glasses to watch. If anything, this should be a pro! If it has spectacular 3D, why put that in a con?! Probably just making up an excuse to give this a 4 so it doesn't get the same score as CoD
SteamRolan
Crysis 2 is the best FPS I've played multiplayer wise. I also enjoyed the singleplayer story albeit retarded AI at times. the game also has bugs and problems that need to be patched but I still don't regret buying the game early instead of waiting for PC patches.
One of my multiplayer videos:
http://www.youtube.com/my_vi deos?feature=mhum
MT_Obsidian
I feel as though there is some bias here. Crysis 2 looks like an excellent game, and I highly doubt it will be disappointing like COD Black Ops was. Seriously, I beat the campaign and played a couple rounds of Zombies and haven't touched it since. There is no way that Black Ops has a higher overall quality than Crysis 2.
"Uninspired Story"? Really? How about the stories of every COD game being a repeat of each other or the stories of the latest Halo games being the same thing? How does Crysis 2 get dinged for that and yet those others are allowed free passage? You're fighting aliens in the city for crying out loud, not reenacting historic wars that everyone knows like the back of their hands due to repetitive games being chugged out. Give Crysis a break.
"Vehicle Sections are Too Short"-- for a game based on supersoldier ground combat, I feel as though there really shouldn't be a lot of vehicle sections. Crysis has always been about the suit and the stuff you can do with the suit. Screw vehicles. You're supposed to be a one-man army, not a stock car racer.
Quite honestly, G4, I am disappointed with the way you have gone about reviewing/scoring this game. This sequel is obviously a breath of fresh air in the FPS realm and something new for everyone to enjoy. It doesn't deserve less from you because it is not COD or Halo.
Arkram1234
i got to agree Block Ops getting a 5/5 and Crysis 2 doesnt WTF G4 really
Koyuke
Ok... Halo Reach- 5/5 Short story and the multiplayer gets boring after a while COD Black Ops- 5/5 Pointless, short, weak story, short vehicle segments. Multiplayer mainly consists of "Do this and don't die" Crysis 2- 4/5 Longer story, originality, big, open areas. The review is just one compliment after another... anyone else here see a problem?
CosmicBrownies
I think Xplay has shown some Biased against this game cause a 4/5----B.S. It is Awesome! I'd like to use a word to discribe this review that you hear Sissy Sessler use all the time----Mundane! I used to agree with the G4 reviews but when U see Sessler talking sh#t on Dukenukem---then a couple months later he is on TV with the guys who are making the game telling them he can't wait to play it,,,,what a joke! Or how about when Cliff B. punked his ass at the show asking why BulletStorm only got a 4/5,,, and did SissySessler back up the review they gave the game---NOPE! He beat around the bush. What a WEAK Editor and Chief! I think now i will use IGN for my game reviews! This Game is a Must have people!---5/5---
Ruzlok
Remember how Halo Reach is full of bugs (walking into rocks can send you flying into the air) and enemy AI that is constantly sticking itself with grenades, and it got a 5/5? Seriously, as far as graphics, weapons, and armor, this game makes Halo Reach look bad. Why a lower score?
CuongTheNinja
why is everyone comparing it to Homefront?! Homefront didnt even get good ratings! Homefront is a Call of Duty wanna be! Crysis 2 is the best!
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