- Game Details
- News (2)
- Review
- Previews (1)
- Videos (6)
- Images
- Cheats & Walkthroughs
- Sweepstakes
[1:47] Patrick Klepek: "Hey guys! I'm here live at the Ratchet & Clank Future: A Crack In Time panel. They should be starting in a little over 10 minutes."
[1:48] Patrick Klepek: "For now, I sip water and attempt to recover from last night's festivities."
[1:52] Patrick Klepek: "Some dude just walked in with a blow up ratchet thing from the floor. My head, it pounds. He was screaming."
[1:58] Patrick Klepek: "The panel should start any second now. People are being seated, guests have showed up."
[1:59] Patrick Klepek: "I could really go for a burrito right now."
[1:59] Patrick Klepek: "OK, we're starting!"
[2:00] Patrick Klepek: "Trailer rolling!"
[2:00] Patrick Klepek: "Captain Quark!"
[2:01] Patrick Klepek: ""You can't see it but there's a tribal tattoo under there!""
[2:02] Patrick Klepek: "The trailer isn't showing anything from the new game so far, just wrapping up what happened in the last game."
[2:04] Patrick Klepek: "Introducing the panelists, including the voices of several characters from the game .:)"
[2:06] Patrick Klepek: "Moderator just asked about the cliffhangers in the first game and Insomniac is promising A Crack In Time will bring closure to the storyline."
[2:06] Patrick Klepek: "Players will finally found out what happened to the Lombaxes."
[2:06] Patrick Klepek: "The "Future" series is designed to be a more mature take on Ratchet & Clank."
[2:07] Patrick Klepek: "This game is exploring the idea of maybe it's time for Ratchet and Clank to have their own adventures. "
[2:07] Patrick Klepek: "A Crack In Time is designed to give Clank the spotlight. The last two games were pretty Ratchet focused."
[2:08] Patrick Klepek: "Dr. Nefarious' reasons for coming after Ratchet and Clank is more than a simple revenge plot."
[2:08] Patrick Klepek: "But it's still a B-movie, silly reason."
[2:09] Patrick Klepek: "How much of the story was planned from the start? Or are they making it up as they go along?"
[2:09] Patrick Klepek: "It's a little bit of both, according to Insomniac. "
[2:10] Patrick Klepek: "Behind the scenes video playing right now."
[2:12] Patrick Klepek: "The video started with a mention of an unlockable. Sounds like you'll be able to unlock these videos in the game."
[2:16] Patrick Klepek: "The moderator just asked about how they are balancing new characters."
[2:16] Patrick Klepek: "They wanted Ratchet to have a mentor in A Crack In Time."
[2:17] Patrick Klepek: "Dr. Nefarious' voice actor is talking about the evolution of his character."
[2:18] Patrick Klepek: "He says his character seems to yell a lot more lately."
[2:18] Patrick Klepek: "Ratchet has grown up a bit. He's not as full of himself anymore."
[2:19] Patrick Klepek: "The moderator is asking how the recording goes for the voices. The actors record separately."
[2:20] Patrick Klepek: "The voice actor loves that it takes so long to record a new Ratchet game because there's so much story to tell."
[2:21] Patrick Klepek: "Insomniac appreciates the fan love for their characters and the fact that the characters continue to return to the series."
[2:22] Patrick Klepek: "Some of the voice actors have never even met."
[2:22] Patrick Klepek: "They are showing some Clank gameplay."
[2:22] Patrick Klepek: "Clank gets a weapon that allow shim to create a time bubble and slow everything down within that bubble."
[2:23] Patrick Klepek: "He can swing it around, too."
[2:23] Patrick Klepek: "Clank can also record himself doing various actions and play back that action so that multiple things can happen at once. Crazy puzzles imminent."
[2:24] Patrick Klepek: "More Clank gameplay in A Crack In Time than any other Ratchet & Clank game ever."
[2:25] Patrick Klepek: "Insomniac wanted Clank to help himself on his own."
[2:25] Patrick Klepek: "Insomniac looked at games like Braid when coming up with time gameplay concepts."
[2:26] Patrick Klepek: "A Crack In Time goes back and forth between Clank's adventures in the great clock and Ratchet trying to catch up."
[2:27] Patrick Klepek: "Insomniac was really inspired by the indie scene for this one, it made them want to do push in a new direction."
[2:28] Patrick Klepek: "A trailer is rolling for the fan-made weapon that recently won the contest."
[2:29] Patrick Klepek: "Over 1,000 weapons were submitted to the fan make-a-weapon contest."
[2:30] Patrick Klepek: "The winner is essentially an energy yo-yo."
[2:31] Patrick Klepek: "New weapons for A Crack In Time. This line of weapons are called "constructo" weapons."
[2:32] Patrick Klepek: "Exclusive weapon reveals happening right now. Constrocto weapons are personalized weapons for A Crack In Time. You can change the appearance and function of weapons. There's a pistol where you can change the stock, barrel and type of upgrade. There are 36 different options."
[2:32] Patrick Klepek: "Constructo "bomb glove" is the other reveal."
[2:34] Patrick Klepek: "Weapon mods will be hidden throughout the game world. The moment you find a new mod, you can slap it on the weapon. You don't have to commit to a certain setup."
[2:36] Patrick Klepek: "There is more than one type of Lombax in the galaxy."
[2:38] Patrick Klepek: "The other Lombax is not Ratchet's father or an older version of Ratchet."
[2:38] Patrick Klepek: "A bit theme of A Crack In Time is "throwing caution into the wind.""
[2:43] Patrick Klepek: "Discussing how my collaboration there is between the voice actors and the writing."
[2:43] Patrick Klepek: "Insomniac has no problem with the voice actors improvising their lines so long as it doesn't contradict what needs to happen in the story."
[2:45] Patrick Klepek: "The moderator is asking how much impact the fans have."
[2:46] Patrick Klepek: "The team reads everything to try and gauge the "pulse" of Ratchet & Clank fans."
[2:47] Patrick Klepek: "New trailer is rolling. Sorry, no video feed. :("
[2:48] Patrick Klepek: "Q&A time!"
[2:49] Patrick Klepek: "Fan is asking how they determine the final look and function of weapons and characters. Insomniac describes it as a collaborative effort; it's not just up to one person to decide how it ends up. Everyone has input."
[2:50] Patrick Klepek: "Online features? No announcements right now. This is a single-player game. The team enjoyed making Deadlocked, which had online multiplayer. This is a story-driven adventure."
[2:51] Patrick Klepek: "The team has to make tough choices because if you want to do multiplayer you have to take away from effort for the single-player."
[2:52] Patrick Klepek: "Fan is asking about the bonus features on the disc because Blu-ray is so big."
[2:52] Patrick Klepek: "Insomniac Museum is returning to A Crack In Time."
[2:53] Patrick Klepek: "Fan asked if The Plumber is back? Yep!"
[2:55] Patrick Klepek: "Fan asked about weapon balance and Insomniac says they always run into issues with that because you never know when a player is or isn't upgrading a weapon. The weapon mods for the constructo weapons are a bit different because they can specifically place the new mods around the game world themselves."
[2:56] Patrick Klepek: "The Rhino weapon will be back in this game, too."
[2:57] Patrick Klepek: "A return of the Groovetron? Yup! Whole new dance. "
-
New PS3 Greatest Hits Announced
-
Last Fall's Best Games You Missed
-
Insomniac Signs With EA For...Xbox?!
-
Insomniac Explains Going Multiplatform
-
Insomniac On Mistakes, Lessons, Future
-
Reaction Time: Ratchet & Clank
-
Ratchet & Clank? Born Out Of Failure
-
Cheat: RHYNO Gun In Ratchet And Clank
-
G4tv.com & X-Play's Top 5 of 2009
-
Morning Hangover -- Forgotten Games






Comments
Add a Comment