With the original series creators working on Armed Assault, Codemasters picks up the reins of the Operation Flashpoint franchise with Dragon Rising, but will its console debut have crossover success or will it remain a niche hit?
The Pros
- Realistic, Satisfying Combat
- Four-Player Co-Op Campaign
- Extremely Challenging On Higher Difficulties
The Cons
- Only Eleven Missions
- Useless AI squadmates, which also plagues console multiplayer
- Frustrating Checkpoint System
Operation Flashpoint: Dragon Rising takes place on the island of Skira, a small, oil-rich scrap of land between China and Russia. Chinese forces have seized control and US forces are called in to eliminate the threat without involving Russia, which could spark World War III. That’s about all there is to the story of the game. The rest of the game’s narrative is situational and presented in text-only mission briefings and in-game radio chatter. Your squad lacks personality and quickly become nameless faces over the game’s eleven missions.
A typical mission plays out like as follows: you and your team are inserted into enemy territory on the island and tasked with finding and rescuing the crew of a downed helicopter deep behind enemy lines. You and your squad of three other Marines advance on the chopper’s last known location, trudging through the mountainous terrain and sparse forests. Upon reaching the search area, you find no sign of the chopper, but instead discover an enemy anti-air emplacement. The choice is given to you: continue on to find the downed crew or stop to destroy the anti-air battery. If you pick the latter, you’ll open up more options for air support during the rest of the mission. Luckily, you’ve got one fire mission from the battleship parked off the coast of the island and the anti-air emplacement is quickly leveled from howitzer fire.
Continuing on to a nearby village, you hear a firefight between the helicopter crew and enemy forces. Moving in, you rescue the pilot and co-pilot, escorting them to a landing zone a kilometer away while taking enemy fire from soldiers and vehicles. It’s an intense mission and it’s extremely satisfying to complete.

Sounds Cool, Right?
Unfortunately, getting to the endpoint of a single-player mission in Dragon Rising is often frustrating. Your AI squad might as well not be on the battlefield. Not only will your three allies fail to follow you effectively, they will often fail to find cover or even shoot at the enemy. You’ll be doing all the heavy lifting. Giving orders to your squad is quick and easy, but they don’t quite follow them.
Take, for example, the order to “engage”, which appears when you train your sights on an enemy. This enemy might be upwards of 200 meters away. Once ordered to engage, your squad will begin moving towards the soldier slowly. By the time they get into killing range, I’ve already taken the enemy down. Now it’s time to call my squad back to my position so we can advance. At least they serve as additional targets.
Dragon Rising uses checkpoints, which are spaced out at different points in each mission. Upon hitting one, your progress is saved and your squadmates will be healed or brought back to life on normal difficulty. Higher difficulties drop the magic healing and the checkpoints themselves will be less numerous. You’ll get used to checkpoints as you’ll be dying quite frequently, but sometimes your progress will be saved while under enemy fire. Other times a checkpoint will fail to trigger and you might find yourself replaying large sections of missions, most of which will probably just involve running for extended periods of time. It’s extremely annoying, especially when paired with the fade-in effect when your game loads. Your squad might be taking enemy fire and dying before the game allows you to take action because it fades in from black while the game is running.
But What About The Combat?
Dragon Rising does have satisfying, realistic combat. It’s a great change of pace from other shooters, especially if you don’t have experience with a game of this style. It’s got some truly epic moments, such as when you hear a squadmate call out an enemy gunner in a machine-gun nest 200 meters ahead of you, only to pull out your scoped rifle, correctly use the markings on the sights to figure out how high over his head to aim and drop him with your first and only shot.
There aren’t many weapons in the game and you have no loadout options for each mission. The game decides for you and you’re left to pick up other weapons from dead enemies or ammo caches. Beyond that, you can’t customize your squad to deal with different situations. I would have liked to give one soldier anti-tank equipment while another received a sniper rifle to take out enemies at a distance. One particular mission tasks you with destroying two anti-aircraft vehicles without properly equipping you for the job, leaving you to find rocket launchers in a nearby building. On this particular mission, you don’t get C4, which you have on almost every other mission that requires you to destroy a structure or vehicle.
That being said, the combat is a slower affair with the chance of death riding along with each bullet fired by the enemy. Even on normal difficulty, players risk catching a headshot without any notice. You’ll spend a lot of time crouched behind cover or prone, popping a few shots at a target trying to adjust for the bullet’s drop-off during its travel.

Can I Jump And Throw Grenades At Everyone?
Codemasters’s focus on realism is commendable. Dragon Rising isn’t a true simulation, but it’s effective at creating a dangerous combat environment. Death comes quickly and wounds will leave you bleeding and impaired. Took a shot to the head, but didn’t die? Your vision will be blurred. Hit in the arm? Have fun aiming. Enemies work on the same system and will be wounded, critically or not, as often as they are killed outright. Their squadmates will also move to heal them and get them back into the fight. Ammo conservation is also a factor if you want to keep your shiny US weaponry. Squeeze off too many shots and you’ll quickly find yourself using enemy weapons and scavenging clips off of downed soldiers, which I learned firsthand.
Harder difficulties begin to remove HUD elements, enemy markers, waypoints, and more if you’re up for a bigger challenge. On the normal difficulty, the game isn’t too challenging in and of itself. Most of your deaths will come from glitchy AI or overzealously running into a situation without first assessing the threat.
If The AI Is Bad, Just Play With Friends, Right?
The entire campaign is playable co-op online for four players, which easily makes up for AI flaws, provided you have three friends who will actually listen to you when you give them orders. Seriously, Dragon Rising is not a game for everyone to try and be the hero. It’s designed to be played cooperatively.
The competitive multiplayer is a bit like a Battlefield game, but way more realistic. If you aren’t on a team with a lot of organization, you can easily find yourself gunned down in short order. It’s a different game when one enemy can grease your entire squad before you even figure out where the bullets are coming from. On the PC, you’ll be able to fight in games of 16 vs. 16. On the consoles, however, the experience is very different. On the Xbox 360 and PS3, eight players are joined by three AI bots each for a total of eight humans and twenty-four bots. Each human controls a squad and must give them commands. Most of the time, however, the AI will just end up getting killed by other human players. It’s best to just ignore this aspect of the game on the console.

Where Does This Game Fit?
On consoles, this game is the most realistic shooter you’ll be able to get your hands on, but its multiplayer component is sub-par, and the dysfunctional squadmate AI is a huge turn-off. On the PC, the multiplayer is better, but the game isn’t as realistic as Armed Assault II, the game from the original developers of Operation Flashpoint. That said, it is much more accessible than ArmA II and if you’ve previously been put off by Operation Flashpoint’s realism and interface, give Dragon Rising a try. Despite its very frustrating issues, it’s a step in the right direction for bridging the gap between military realism and playability. But it doesn’t get there quite yet.





Comments
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122
RPG-fan
Screw this game. After playing it a few days, I returned it. Everyone who plays the original Operation Flashpoint knows that its successor is the ArmA series not Dragon Rising. This game has the name but none of what made OFP great.
BcLdoubletaperz
This game is not another cod sim it's as close to the the real fight than any other game I've ever played.Like how one shot can either kill you or put you on your @$$ like the real world .Also I whould not advise you to play with AI just play in four player co-op or the cool multiplayer were AI dosent really matter other than being decoys. 4.5 out of 5.0
fedirko
everyone realises why OFP got a bad review right? it's because G4 doesn't get any money from them! take ODST for example, it's a bungie game and guess who wrote the review? A Bungie Employee. Enough said
kings_legacy
too bad this game is $60,with modern warfare 2 coming out in novmber this game is sure to get overlooked!oh well, mw2 it is then!!
wildeuce
This is a great game! Real good war game not run and gun. I like both kinds of games and this is a good real war senario game.
ramonfernando
DONT COMPARE COD's MW and OP FLASHPOINT or ARMA, MW 2 is like Medal of Honor games, it's just labeled with "modern warfare" like new guns and all, Op Flashpoint is what your dad and young people aged 18 and above it's for mature gamers, don't compare a "tactical shooter" over a pure shoot em all! run and gun em shooter, named MW or it's new game called MW2 it's a WW2 game by activision only they switch the first W into M, and painted the allied soldiers into a grunt and them germans and japs into TERRORIST, and still we play them single players and shoot them on multiplayer, and after that it's over, people who hates Op Flashpoint, GRAW and ARMA are people who have no patience and got frustrated on the game.. it's not that easy like DOOM and medal of honor or the COD WW2 and MW games, where you could shoot the leftovers of the NPC's or you could shoot everything yourself.. two different shooters, no comparison, it's for teens and for mature shooter fans..
Thakker
When will they release next gen consoles? Because seriously... PC games of today really are held back graphically.
cordex
This game is not bad at all. I am a hard core gamer that has been gaming since 1982. Over the years i have seen lots of good & bad games. However this game is all game play no hollwood movie cut scenes. You will ether like it or not. Now if you are a run and gun player you will hate it an if you play video games for the best graphics of the years you will hate. Now if you like hard core pain in the but challenge with strategy,tactics,Mathematics and good computer AI enemys all rolled up in to a modern war simulator. Than you have a game you could be happy with. With said i own OPF (DR) and for a game that is not a COD title it was hard to get with out a per-oder. I did not per-oder so i had to go out of the way to buy it if that says much of any thing.
ItsKhleem
As someone who has played the game i can
say it really is "sub-par"
nothing really stands out with this game besides the concept.
All the "futuristic" weapons weren't really that creative and the AI
is completely dull at times.
In a sea of shooters this one doesn't do enough to poke it's
head out of the water.
correkrecordz
i have played all the best FPS ever made,,,,i have to say that u must buy this GAME!!!yea u walk around alot but it is very well worth the wait when your plan of tactic works!!there are some bugs that can get in the way but for some reason i cant get enough of this game,,i am a very picky gamer i only love a few games and this one got my approval!!!as far as AI goes i think its up to the player to make there AI team make the right moves or tactis u have full controll and choices,,,i love stealth in this game!!it goes alot deeper than just attacking sombody from the back!!oh yea and the gun play is !@#$;n outstanding!!its got a satisfied feeling to it and thats shooting from 200 meters,,,
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