Though Dante's Inferno doesn't change the landscape of the action game, I won't fault it for doing something so many other games have obviously failed at. Visceral Games identified gameplay we love, successfully transplanted it to somewhere new, added a few welcomed wrinkles to the formula and delivered it before Kratos's return. Dante's Inferno helps supports the theory that sometimes, same is good.
The Pros
- Properly executes the best parts of God of War's combat
- Utilizes its literary roots without beating you over the head
- Good vs. evil skill trees encourage multiple playthroughs
The Cons
- Glitches suggest a slightly rushed product
- Game's end battles make God of War's same mistakes
- Once you strip away the inspirations, it's not very unique
If you were to follow the roots of Dante's Inferno, it'd lead you to many different places. The setting and the characters are directly pulled from the first part of Dante Alighieri's epic poem, The Divine Comedy. The gameplay was shamelessly plucked from Kratos's blades in God of War. The distinctively fleshy look was lifted from the personal art books of twisted artist Wayne Barlowe. It's a mad mashup of numerous influences.

The Challenge of Imitation
Is imitation necessarily a bad thing? On one hand, the use of the word suggests imitation is easy. I assume most developers who tried to make a game like Halo, Modern Warfare or World of Warcraft will quickly tell you that's not necessarily the case. Good imitation isn't an easy task.
Dante's Inferno is a very well crafted action game, largely because it succeeds at using its inspirations effectively. While the game lifts significant pieces of what makes God of War's gameplay tick and emulates them to an astonishingly capable degree, Dead Space developer Visceral Games made at least two key changes that help Dante's Inferno stand out: a skill tree that forces players to pick one side over the other (on their first playthrough, anyway) and numerous options for air combat.
The good vs. evil skill tree comes down to a distinction of offense vs. defense. If you're a player interested in having a litany of different moves available to you at any one time, especially ones that can aid in your ability to chain massive combos, evil is the way to go. If you're less versed in this style of action game and could use a little more help in the way of health and ways to fend off attacks, good is a better route. You cannot come close to filling both sides of the skill tree the first time you play through Dante's Inferno, a forced decision that now seems entrenched within Visceral Games' DNA (Dead Space, for example, forced players to make key decisions about what weapons they wanted to use and upgrade).
Despite not being someone who would consider themselves "good" at this type of games, I headed down the path of evil for a simple reason: it was easier. In Dante's Inferno, players have an opportunity to condemn or save enemies and, well, it's simpler (and quite literally faster) to condemn them. More points means more skills, which meant I went evil. While an interesting design choice, I question leaving so many desirable skills, such as the ability to heal yourself with magic, on the tougher side of the Good Samaritan.
But I kept returning to the question of imitation while searching for the bottom of Hell. What makes God of War so satisfying to play? For me, it feels tangibly powerful. Even though you're just pressing buttons on a controller, the combat in God of War exudes an energy that's unmatched elsewhere in video games. When Kratos smashes his fists into an enemy's face, you clench up. The combat feeds from the screen to your hands. Somehow, you can honestly feel Kratos's anger. Now, replace Kratos with Dante and God of War with Dante's Inferno and that is Visceral Games's biggest accomplishment. You feel like a part of the combat in Dante's Inferno and when Dante smashes an enemy down to the concrete with his scythe, you feel it. When the game works, it’s not because it’s a rip-off, it’s because it re-executes already well-established ideas.

Lessons Not Learned
Not everything about God of War deserves to be imitated, however. Remember how the final boss battle in the original God of War did nothing to capitalize on the hours players spent learning and understanding the combat system, favoring a flashy, titan-sized battle over meaningful application of your drafted skills? Dante’s Inferno’s end game makes the same unfortunate miscalculation, compounded by a final boss whose multiple forms are not so much challenging to defeat as they are a test of your stamina for avoiding purposely frustrating attack patterns. I ratcheted the difficulty down to “classic” (aka “easy”) and felt no regrets. It’s poorly designed and ends the game on a low note.
There are also signs that Dante's Inferno was rushed to release ahead of its fiercest competitor, God of War III. There are glitches throughout Dante's Inferno, ranging from minor (e.g. mid-combat QTE events missing the QTE buttons) to absolutely frustrating (e.g. Dante can fall through the floor or the screen will simply disappear entirely before loading the game over screen). These issues cropped up about three or four times during my nearly ten hours spent in Hell on our retail Xbox 360 copy.

Reading Isn’t Fundamental
In hindsight, Electronic Arts made a mistake by turning people's attention to Dante's literary roots. Inspiration, a common thread throughout much of Dante's Inferno, is what took place here, not adaptation. EA should have emphasized what makes a game interwoven with elements from The Divine Comedy a potentially bad-ass video game: you get to fight through Hell and tackle Lucifer himself. That's exactly what Dante's Inferno leverages successfully. It takes the best playable elements from The Divine Comedy and transplants them into a playable video game. Case closed.
Though Dante's Inferno doesn't change the landscape of the action game, I won't fault it for doing something so many other games have obviously failed at. Visceral Games identified gameplay we love, successfully transplanted it somewhere new and added a few welcomed wrinkles to the formula. Admittedly, it also borrows one of the worst elements of God of War in its use of the anticlimactic final boss battle. It also feels like EA rushed it to stores at the expense of some extra bug squashing. As someone who's very much a fan of the God of War series, I wasn't sure what to expect from Dante's Inferno, but the game helps prove a pet theory of mine: sometimes, same is good…if it’s done well.
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Comments
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shadowkiller3333
this game wasnt bad, it wuz actualy realy good in my opinion 4/5
Cruze4000
Xplay we know you love God of War, but plz stop comparing every action game that comes out with it
Cruze4000
X-play we know you love God of War, but plz stop comparing every action game that comes out with it
Dhfhs2
lol blured out boobs
thatdudesaid
i feel like x-play doesn't care about how good the game is. They just like the big titles like Modern warfare 2. G4 ratings and user ratings are rarely the same.
Jokerswild298
To me it's ok to have a game that has the same kind of style as another game but come on you can't just have the same exact fighting style and almost the same finishing moves. Same kind of weapons to fight with. It's just Krato's with armor on. If you are going to have the same kind of game give it somethings that make it different. Other wise what makes your game worth buying. I'm not really feelin it.
ps3allday95
just wait until idk when i think march 17th for god of war 3 to come out and dont buy this game i rented it and it starts off very strong but its nothing special
stilettosdj
Review was pretty spot on, not very original but fun nonetheless. Would highly recommend as a rent.
Joshkbai
This game was good, but somehow I found myself appreciating the ideas used in the game more than the actual game itself.
renholder78
You people are crazy!!! I just picked up this game a few days ago was kinda iffy about buying it becouse of the luke warm review that this game recived. And all i can say is that this game kicks ass!!!!! I cant say enough about this game. The atmosphere is awsome the combat is fast and strong the charaters are all entertaining and compelling. My only gripe is that the levels were to short but overall a great game!! a 4 out of 5 at the very least. Oh and by the way ive played both kratos and dante and i can with out question say that dante would kick kratos ashey gray ass!!!
Smokezilla1
I picked this one up this past week and I was sure glad that I did. I've heard so many rip on it as a "God of War copy" that I almost didn't buy it. This game RAWKZZZ! The only game I could compare the mind-bending scenes to of late is Bayonetta. Yeah, it's a button-masher, but where else are you going to see giant naked breastezzzzzzz with unbaptized babies with knives for arms popping out of the nipzzz? I'd have to say this game is at least 4 out of 5 on my scale. Give it a look!!!
Arrowz110
thanx so not buying this game i'll wait for GOW
Lil Lotte
@Xodi (it won't let me post replies to specific posts, dunno why.)
No real need to start up the fanboy garbage, it really is getting old fast.
I've played this through completely 4 times on 360, I never saw any of the bugs/glitches he spoke of.
narutrunks1
i agree the review made it look much better than a three out of five. the funny thing is that every kind-of-hot game that comes out g4`s reviews,previews, and other videos are kind persuading. what do you think made me buy bioshick2. even though i wanted the game badly, since the first one was pretty cool but didn`t satisfy me enough i still had a doubt about the second game. i might be totally off topic but bioshock 2 is hot. i mean dante`s inferno is like god of war in many ways but also i believe it doesn`t compete against the great ac2 (assassin`s creed 2). but i like this game especially the part of going around hell. but why would hell will be such a nice place wiht such evil characters. i mean can they just make it a true hell-like place with true rebellion angels. i personally think bioshock 2 is way better than dante`s inferno. besides maybe if there is a second game they would have more popularity.
Lil Lotte
I have never played any GoW's I was knee deep into a MMO when they came out and never really got around to playing them. Having enjoyed The Divine Comedy thoroughly, I was very excited about this game. I can say with all honesty that I enjoyed it a lot. Given the comparison, I do believe that I will eventually play GoW based on how much I enjoyed the gameplay of Dante's Inferno.
The story was a little short which was the only drawback for me but the excellent gameplay made up for it to me. I am really looking forward to the DLC for it in April. I am glad I bought it and to me it was money well spent.
Side note: I've played through the 360 version 4 times now and still haven't seen any of these bugs you speak of, guess I'm just lucky...
Draco00
Good review.
In my own honest opinion, I would have rate it less. Mainly because I've read Dante's Inferno and the extreme twist from the story just doesn't sit well with me. I understand that they are just extracting the setting, but at least they should capture it more accurately.
GeekForGames
*think
GeekForGames
i thing im going to wait for GOW 3.
Skions
i'd like to say that talonk451 is a very smart person
Bassmaster1
No blah blah blah God of war. Plain and simple this games the shet.
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