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Yakuza 3 Cheats - PS3

  • Publisher: SEGA
  • Genre:Action, Adventure
  • Developer: SEGA
  • Release Date:Mar 9, 2010
  • # of Players:1 player
  • ESRB:M - Mature (Blood,Sexual Themes,Strong Language,Use of Alcohol,Violence)
  • Platforms:
Game Description:The third official entry in the Yakuza franchise (following up on PlayStation 3 after the Edo era prequel Yakuza: Kenzan!) Yakuza 3 continues the storyline following the events of Yakuza 2. The game returns to Kamiyacho, the setting of the original and the primary setting of the sequel, and features Kazuma Kiryu in the main character role once again. Yakuza 2 added a new location to the game world, a version of Kamiyacho located in the Osaka area. In Yakuza 3, Okinawa has that role. Yakuza 3 also continues with series traditions of making use of famous actors for its voice staff and also tapping into real world brands for in-game signs and shops. The game uses the impressive Yakuza: Kenzan! engine to create a lifelike representation of the hustle and bustle of urban Japan.
G4TV Rating
4 / 5
  • Avg User Rating
    (12 Ratings)
    4.5 / 5
  • Rate This Game

Yakuza 3 Cheats

  • Boiled Turkey (Bronze)

    Got a turkey at bowling

  • Break Ace (Bronze)

    Got a Break Ace with ball 9 at billiard

  • Good Coordinator (Bronze)

    You coordinated the girls well in the Kabatsuku

  • Human watcher (Bronze)

    Fought 10 encounter battles in subjective mode introduction.

  • Rare Gambler (Bronze)

    Obtained a total of 10,000 points in all "Chinchirorin" "The odd number" "Koikoi" and "Oichokabu"

  • Sub Story 80 (Bronze)

    Clear 80 Sub Stories

  • Ultimate Competition (Kyuukyoku Tougi)

    Clear the game at any difficulty

  • Voluntier (Bronze)

    Picked up 5 rubbish items from the beach of Asagao

  • Big-arm Hunter (Gold)

    Captured all hitmen

  • BOSS 03 (Bronze)

    Scenario Mode Chapter 3: Defeated Tamashiro

  • BOSS 09 (Bronze)

    Scenario Mode Chapter 9: Defeated Kazama

  • Campaign for sampling (Bronze)

    You remodelled your weapon once

  • Este-mania (Bronze)

    Played the 2 Este modes.

  • Master Gourme (Bronze)

    You ordered the most expensive menu in all restaurants and bars

  • Sub Story 10 (Bronze)

    Clear 10 Sub Stories

  • Ultimate Challenger (Bronze)

    Cleared all competitions and modes after clearing the game

  • BOSS 10 (Silver)

    Scenario Mode Chapter 12: Defeated Shige

  • Destroyer (Bronze)

    Broke 100 arms that were arranged for battle.

  • Nice Hitter (Bronze)

    You got two hits in a row at the batting center.

  • Our thanks, from all the staff (Bronze)

    Clear the game

  • Pro Gamer (Bronze)

    You got all trophies in 3 games of the game cntr: took 10 stuffed toys from UFO catcher, won 10 rounds "Answer x Answer" and a high-score at shooting

  • Runaway Train (Bronze)

    Run over 100 people

  • The Strongest Proof (Gold)

    Cleared the extra hard difficulty after clearing the game

  • 3,000,000 Yen Bonus

    Clear the game on Hard mode

  • BOSS 02 (Bronze)

    Scenario Mode Chapter 2: Defeated Rikiya

  • BOSS 04 (Bronze)

    Scenario Mode Chapter 4: Defeated Hasebe

  • Hat trick (Bronze)

    Got a hat trick with the darts

  • Hit Action Master (Bronze)

    You made Hit Action your finishing move in 50 battles

  • Started a blog (Bronze)

    Adquired one revelation

  • 1,000,000 Yen Bonus

    Clear Easy or Normal mode

  • BOSS 08 (Bronze)

    Scenario Mode Chapter 8: Defeated Rao Caron

  • EX-Hard Mode

    Clear the game on Hard mode

  • Legendary Champion (Bronze)

    You won all the tournaments

  • Mini-game Master (Gold)

    Completed all mini-games

  • Reminiscence (Kaisou)

    Clear the game at any difficulty

  • Sub Story 50 (Bronze)

    Clear 50 Sub Stories

  • Sunbathing Dragon (Bronze)

    You called at Mahjohng whilst still waiting for the horse

  • Ukiyo's Bell

    Have an existing Ryuu ga Gotoku Kenzan! save file

  • BOSS 01 (Bronze)

    Scenario Mode Chapter 1: Defeated Majima

  • Karaoke King (Bronze)

    Played all Karaoke songs

  • Sub Story 30 (Bronze)

    Clear 30 Sub Stories

  • The road to the trial (Bronze)

    Met all the masters

  • Tuna General (Bronze)

    Caught a Tuna whilst fishing

  • Walking Bank (Silver)

    Possess more than 10 million yen.

  • BOSS 06 (Bronze)

    Scenario Mode Chapter 6: Defeated Kanda

  • Eco Master (Silver)

    Picked up 30 rubbish items from the beach of Asagao

  • Platinum Trophy (Platinum)

    Got all the trophies in the game.

  • Powerful Driver (Bronze)

    Flew 350 yards on golf`s conpe mode.

  • Premium Adventure

    Clear the game at any difficulty

  • BOSS 05 (Bronze)

    Scenario Mode Chapter 5: Defeated the Mysterious Foreigner

  • BOSS 07 (Bronze)

    Scenario Mode Chapter 7: Defeated Majima Again

  • Dragon Nunchaku

    Clear the game on Ex-Hard mode

  • Fat arm (Bronze)

    You spent over 300,000 yen in a Cabaret in one go.

  • Firm Player (Bronze)

    Won a game of shogi (Japanese chess) without ever moving the King.

  • Great Gambler (Bronze)

    Obtained a total of 10,000 points in roulette, poker and black jack.

  • Marathon Runner (Bronze)

    Ran 42,195 km

  • Premium New Game

    Clear the game at any difficulty

  • Wanderer of the Key (Bronze)

    You opened all of the top row of lockers of both Kamiyacho and Ryukucho

  • 2,000,000 Yen Bonus

    Successfully complete the game on the Normal difficulty to get an extra 2 million yen.

  • Reversals

    Reversals are very, very powerful. As a matter of fact, I think that they're more powerful in this game than they've ever been--unless you take into consideration using the Brawling God Amulet in the second game, using the Flowing Catch (Circle reversal), and then immediately doing the Ultimate Mastery. Bosses would go down in just a few hits....

  • Hammer Hook

    This is probably my main go-to move. Unless a guy is really reverse-happy, like aikido experts in the arena, it's really a great move to just throw out there. First of all, the second hit is a guard breaker and hits most enemies (for some reason), even on higher AI's. Secondly, it bounds smaller foes, who are plentiful enough to make it so you...

  • Shifting

    Despite how it may sometimes seem, you actually do have a lock-on in this title. The thing is...you have to learn when to use it, and when not to use it. The slightest motion by enemies will cause you to lose your hard lock--they'll often not look like they're doing a shifting attack or sidestepping, but they are. This makes people sometimes...

  • Strategy for Human Walls

    So...you may have noticed that on action stages, they like to set guys right in your way, like, in a doorway or staircase. These guys have big things they swing at you when you get too close, knocking you off your feet. They're really more like obstacles than enemies, I suppose. Here's what you do: you learn the Self-Destructive Mastery. Then,...

  • Strategy for Small Enemies

    By "small," I don't mean like the children at the Morninglory. I just mean your average nobody enemy, who gets effected by things more than others. Small enemies are easy to throw. They get knocked down by Charge Kicks. They crumple to the floor from a gut punch. They bound from your Hammer Hook. These are the guys you should be using to build...

  • The Beautiful Pick-Me-Up

    So, a guy is on the ground in front of you. What a pity, huh? You have a few options. You can step on him and get that Heat boost (or use a pursuit-style Heat Action for damage and experience), which will force all characters to stand up. Or, if you wanna go all-out, you can get in the habit of either grabbing their feet or going for their head...

  • Strategy for Big Guys

    Most of the time, these guys do dohyou-iri-like stamping and other such things that make them look like rikishi (sumo wrestlers). They're also ready to dash in and knock you down, absorbing hits or just ducking right under them. In a very annoying fashion. Thankfully, they don't instant-throw you like they did in Kenzan so much, so, you don't...

  • Strategy for Medium Enemies

    These guys stagger when hit with Triangle attacks. They seem a lot like small enemies, with bruiser attacks like the one where they rush towards you and do a headbutt, avoiding most attacks in the process, but when you try to throw 'em, you'll have to tap Circle a lot. There are a few different types of medium enemy, but most will ignore weapons...

  • Throws

    If you're surrounded by people, as you usually are, you will definitely want to grapple a guy, if you can. Note that "sumo-wrestler" like enemies and other big guys will automatically break your grapple--no matter what you do (*muttered expletives*). But, if you can find a light or medium guy, grab onto 'em and you have a few options. First of...

  • Strategy for Specialists

    This is my lump category for boxers, martial artists, and wrestlers. Why did I lump them together? Because they all seem to share a lot of their strategy. Once you start to go off on these guys with a nice attack string, they usually know just what to do and do some sort of attack that will just jump right through the last hit--even if they were...

  • To Heat Action Or Not To Heat Action

    That is the ... well, I put a period, so, I guess it's a statement (apparently). Now, you may feel like you should fire off a Heat Action every time you get into Heat Mode and happen to grapple a guy, or one of the weaklings comes at you and you can do the unarmed reversal. I'd say, unless you have the War God Seal, it's probably a little better...

  • Strategy for Gun/Bomb Guys

    I can't stress this enough. You want to kill these guys. Fast. Guys with knives, stun guns, and swords are pretty annoying, and you will want to take them out so you can have a normal time fighting, but, gun guys and bomb throwers are worse. Bombs do damage no matter what, so long as you're standing near them, and they can even stun you--which...

  • Guarding

    It's imperative that you understand the basics of guarding. You can pretty much only guard from the front, so, make sure you turn towards an enemy to guard. Remember that if you haven't learned to guard weapons yet, you'll get hit--but, to that end, you can always pick up a weapon and use it to defend against all but bomb blasts and bullets....

  • Why You Can't Hit That Guy

    OK. You picked up a weapon. You've been waiting to use its Heat Action. But...you never get the "Goku" prompt. How come? Because one of the things about this series is that the fighting has always been more like a wrestling game like Def Jam than Final Fight, or any other traditional brawler. That might not sound like such a big deal, but it is....

  • The Bound System

    You may have read this a few times in this FAQ, but there's actually a pretty slick addition to the fighting system in the game this time around--and they call it "Bound." The basic idea is that when you hit against the ground, they bounce a little bit, or when you splat them against walls, they're stunned and fall back. You know what? I call it...

 

 

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