'God of War III' Lead Combat Designer Adam Puhl Interview: Mythical CombatBy Jeffrey Kanjanapangka - Posted Feb 13, 2009
The mythic story, earth-shattering weapons, epic cinematics... there are many factors that have embedded the God of War series into gaming history greatness, however at it's core, combat has been the bedrock that gamers will always remember first and foremost. Sony's God of War III looks to continue the visceral experience in their PS3-exclusive, next-gen installment.
X-Play's Adam Sessler goes straight to the source and sits down with God of War III Lead Combat Designer Adam Puhl to go into the details of combat mechanics and what to expect in Kratos' vengeance finale.
Spoiler: "...it's up to the player, do I wanna grab this guy and throw him into the others and knock them over like bowling pins or do I want to create a battering ram and plow them all over."
God of War III Lead Combat Designer Adam Puhl Interview