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Resident Evil 5 - PS3

  • Publisher: Capcom
  • Genre:Action, Adventure
  • Developer: Capcom
  • Release Date:Mar 12, 2009
  • # of Players:1 player, 2 online
  • ESRB:M - Mature (Blood and Gore,Intense Violence,Strong Language)
  • Platforms:
Game Description:Resident Evil writes a chilling new chapter as the Umbrella Corporation's bioweapons have fallen into the hands of rogue leaders. Play as Chris Redfield in a remote desert colony overrun by a new breed of evil. With hordes of flesh-eating beings ready to make you their next snack, escape may be the best way to survive. Environments play an increased role, with horrors possibly lurking in every alcove or behind every shadow. New lighting effects will make you wonder - was that movement, or just an illusion?  Good thing you're not alone. A new focus on co-op play teams you with a zombie-destroying sidekick Sheva, who changes the way RE is played.
G4TV Rating
3 / 5
  • Avg User Rating
    (39 Ratings)
    4.3 / 5
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E3 2010: Resident Evil 5 Move Preview
http://www.g4tv.com/games/ps3/29954/resident-evil-5/articles/71132/e3-2010-resident-evil-5-move-preview/
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Article_71132

E3 2010: Resident Evil 5 Move Preview

By Patrick Klepek - Posted Jun 17, 2010

Resident Evil 5

What We Already Know:

Resident Evil 5 has been available for well over a year now. At this point, either you enjoyed Capcom's co-op take on the franchise or (like me) passed on it after giving it a few stages to work itself out. Capcom is hoping to breath new life into Resident Evil 5 with the arrival of PlayStation Move in September, however, by adding support for the controller via a free title update. Resident Evil 5's controls were only part of that game's problem, though.

What We're Seeing Now:

Thankfully for gamers, Capcom isn't charging you anything for Move support in Resident Evil 5, as it didn't work very well when I played it here at E3 2010. Sure, it technically maps over just fine but it's the smaller movement details that emerge that proved furstrating. For example, when you pull out your gun, it takes little effort to start popping zombies in the face, but if you want to aim at something off-screen, pointing Move in that direction won't do anything. You need to physically move the perspective where you'd like it to go, then reallign Move's recticle and if the enemies shift around, you have to do it all over again.

There are other issues. To reload, you shake Move, which means you're no longer aiming at an enemy. Not all the creatures in Resident Evil 5 are slow and shambling, so the fraction of a second lost by wiggling Move and popping in another clip can men life and death when faced with a chainsaw-wielding freak. To change weapons, you must awkwardly shift your thumb from the analog stick the d-pad, which feels about as awkward as it is to hit the d-pad on a Wiimote.

The reason the motion controls don't work in Resident Evil 5 are not Move's fault. Move does its job just fine. The reason the motion controls don't work in Resident Evil 5 aren't Resident Evil 5's fault, either. This is a simple case of slapped on controls that work in the most technical sense, but when placed into practice, you're going to be moving back to a traditional controller quickly.

Comments are Closed

  • ZORDONofEltar

    when RE4 was ported to the wii with aiming controls worked perfectly even made RE4 a better game......looks like sony is really out to copy nintendo here. i bet they will fix it before move come out.

    Posted: June 18, 2010 9:08 AM
    ZORDONofEltar
  • naiyo

    The funny thing is that you reload with the wii mote for RE4 the same way and when you want to select guns in the PS3 Standard Control ver. of RE5 you had to take your thumb off the analog stick and use the d-pad so its no different than the move layout.

    Posted: June 18, 2010 9:05 AM
  • naiyo

    The funny thing is that you reload with the wii mote for RE4 the same way and when you want to select guns in the PS3 Standard Control ver. of RE5 you had to take your thumb off the analog stick and use the d-pad so its no different than the move layout.

    Posted: June 18, 2010 8:59 AM
  • cth

    i doubt anyone who is able to use a wiimote or in this case a ps move thingy will be moving back to a traditional controller. re4 wii was in every way better than the gamecube version and i think it will be the same here. and i bet you can reload another way just like on the wii where you could also press aim and dpad down, which by the way is no problem for me to reach.
    oh, and even though i think snake36.. sounds like a fanboy, i have to agree with him: you give a quite "noobish" impression here. no offense though

    Posted: June 17, 2010 2:02 PM
    cth
  • NarutoTheSage

    patrick klepeks needs to stfu i cant stand him he always complaining about something on a game who cares u have to shake the controller to reload he just sucks at the game because he is a retard im still gonna play the playstation move on RE5 and other games he needs to shut the hell up

    Posted: June 17, 2010 1:57 PM
  • Snake3602

    yea I think its cool I mean shaking your gun to reload takes time and yes your not aiming on your target anymore but I mean when you reload in real life do you keep your enemy in your cross-hairs. No. So yes it makes it harder but its more realistic. And who doesn't like a challenge. I mean the controls work fine your just a noob.

    Posted: June 17, 2010 11:46 AM
    Snake3602
  • Bass.EXE

    Are the controls the same as when RE4 was put onto the Wii? I ask because the people I've talked to say the Wii version worked quite well, and it seems foolish to not just use the same control scheme for this Move version

    Posted: June 17, 2010 9:44 AM
    Bass.EXE
  • hellfirestrike

    Would this mechanic work any better if RE5 had been developed with Move in mind, or is this bound to be awkward regardless of what game you're playing?

    Posted: June 17, 2010 7:32 AM
    hellfirestrike
  • hellfirestrike

    Would this work any better if RE5 had been developed with Move in mind, or is this a mechanic that will be awkward regardless of what game you're playing?

    Posted: June 17, 2010 7:28 AM
    hellfirestrike
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