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MLB Slugfest 2004 Cheats - PS2

  • Publisher: Midway
  • Genre:Sports
  • Developer:
  • Release Date:Mar 20, 2003
  • # of Players:8 players
  • ESRB:E - Everyone (Everyone)
  • Platforms:
Game Description:This updated version of last year's Slugfest from Midway stays true to the franchise's trademark by delivering easy-to-learn, adrenaline pumping, arcade-style action rather than statistics and exact simulation. The 2004 version has added features that should make any die-hard hardball fan happy, like the ability to create your own team, a Home Run Derby mode that plays just like the MLB All-Star competition, an improved pitching engine, and some of the most impressive graphics and animations of any baseball title out there.
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MLB Slugfest 2004 Cheats

  • Big heads

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-0-0 Right

  • Extra time after plays

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 1-2-3 Up

  • Little League mode

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 1-0-1-Down

  • Maximum batting

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-0-0 Left

  • Maximum power

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 0-3-0 Left

  • Maximum speed

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 0-0-3 Left

  • No contact mode

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 4-3-3 Left

  • No fatigue

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-4-3 Up

  • Rubber ball

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-4-2 Up

  • Small heads

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-0-0 Left

  • Softball

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-4-2 Down

  • Special Bats

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 0-0-1 Up

  • Special Bats

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 0-0-2 Up

  • Special Bats

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 0-0-3 Up

  • Special Bats

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 0-0-4 Left

  • Special Bats

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 0-0-4 Right

  • Special Bats

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 0-0-4 Up

  • Special Bats

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 0-0-5 Up

  • Stadiums

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-2-1 Down

  • Stadiums

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-2-1 Left

  • Stadiums

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-2-1 Right

  • Stadiums

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-2-1 Up

  • Stadiums

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-3-3 Down

  • Stadiums

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-3-3 Left

  • Stadiums

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-3-3 Up

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 1-1-0 Down

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 1-1-2 Down

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 1-1-3 Down

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 1-2-2 Down

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-1-0 Right

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-1-1 Down

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-1-1 Right

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-1-2 Right

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-2-0 Right

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-2-2 Down

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-2-2 Right

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-2-2 Up

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-3-1 Down

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 2-3-3 Down

  • Teams

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 3-3-3 Right

  • Tournament mode

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 1-1-1 Down

  • Unlimited turbo

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: 4-4-4 Down

  • Using cheat mode

    Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad in that particular direction to enable that code. For example, to enter 2-2-3 Right, push...

    Code: Push Square, Triangle, and Circle to alter the icons in the first, second, and third boxes respectively at the match-up screen. The numbers in the list below indicate the number of times each button is to be pushed. Upon altering the icons, push the D-pad

  • Season FMV sequence

    Finish a full season to unlock the Season FMV sequence at the Extras menu.

  • Challenge FMV sequence

    Finish challenge mode to unlock the Challenge FMV sequence at the Extras menu.

  • Easy ability points

    To get easy ability points for a player in career mode, at the first game, go to OPTION and change it from the CPU to controller two. Only pitch fast balls right down the center and watch the points mount up. You can get only three points per game.

  • Turbo

    The turbo button makes you jump higher, throw harder, swing with more power, and run faster. In short it helps gamers do it all. Probably the most important button in the game.

  • Rough play

    Remember just like its predecessor beaning batters and clocking infielders in an important part of the game. Your goal is not only winning the game, but pummeling your opponent into a pulp. (Maybe this is the game Guillermo Mota thinks he is playing)

  • Special pitch

    By throwing a couple of good pitches in a row you can unlock a special pitch while playing the game. These pitches are outrageous such as zig-zagging fastballs and slow-pitch softball type change-ups.

 

 

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