Forge - PC

Game Description:A malicious being named The Devourer has swallowed the great pantheon of gods. Seeking escape, the trapped gods have deceived great warriors, zealous adherents and placed them on a faceless world called FORGE, designed sacrifice the weakest of these warriors in order to grow their own power. Choosing one of five unique warrior classes, the player must battle head-to-head with other players in a bid to free their god from the clutches of The Devourer.
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Forge PAX Prime 2012 Gameplay Preview -- Pure Skill Based MMO PvP

Forge PAX Prime 2012 Gameplay Preview -- Pure Skill Based MMO PvP

By Leah Jackson - Posted Sep 07, 2012

Forge is a new game from Dark Vale that blends FPS multiplayer gameplay with MMO PvP to create a fast-paced, fluid experience that we haven't seen before. For comparison sake, think Team Fortress 2 with MMO gameplay. At PAX Prime 2012 we got our very first look at Forge and checked out each of the game's classes and some of the mechanics that make them so interesting.


Forge will launch with three maps and three game modes that should be familiar to competitive gamers. Matches are 15 minutes long each and modes include capture-the-relic, king of the hill, and team deathmatch. Players can hop in to a game and now matter how many games they've played everyone will always be on a level playing field. The name of the game is skill, so learning each class and getting familiar with every character's moves is important if you want to dominate the competition.

The five classes in Forge are the Assassin, Pathfinder, Pyromancer, Shaman and Warden. We took our time changing through the various classes, and each one felt much different than the next. Assassin's are the stealth melee class, Pathfinders are equipped with a bow and do good damage at long range, Pyromancers deal magic damage at long range, Shaman are the healing and support class, while Wardens are the team tank and constantly pass off buffs to characters around them. You can change your class every time you die, and each class has nine abilities they can use, with eight more sidegrades unlocked as the game progresses. Each class even has the ability to change in to some sort of animal, which opens up new attacks and the ability to sprint away.

Maps in Forge are pretty big and they've all got elements of verticality to them. The map we were looked like a ruined castle, and players were jumping all over the place, using their abilities to take advantage of the terrain and trying to find the best locations to take out members of the opposing team. You can even wall jump in Forge, which is something we haven't seen in a lot of these team-based shooters.

Aside from the action-packed gameplay, Forge also boasts beautiful graphics. The game's built on Unreal Engine 3, and Dark Vale has promised to push Forge to the limit for those running high-end gaming rigs. Again we only saw one map, but it looked great and was designed with a keen eye that took things like line of site in to account, which is perfect for a PvP based game.

While Forge's three maps are sure to keep hardcore players satisfied, Dark Vale also mentioned a mode coming post launch called Labyrinth that sounded especially awesome. In Labyrinth mode, one team will play as a raid boss and the other team will try to defeat it. They didn't go in to much detail about Labyrinth, but I think becoming a raid boss sounds cool.


Forge was a hidden gem at PAX Prime 2012 that we’re really glad we saw. It’s always neat to see two game genres merge together to create something totally new, and that’s exactly what Forge is doing. We hope that they stay true to their zero grind philosophy and are excited to see what’s coming next. If you want to support the game, you can vote for Forge on Steam's Project Greenlight.