Relic and THQ offer their take on the Warhammer 40,000 license. With a a mix of melee and ranged combat, this third-person action game takes place as the Ork horde invades an Imperial Forge World of strategic importance.
The Pros
- The Assault Jetpack
- World is Greatly Realized from Source Material
- Strong Start and First Half
- Surprisingly Enjoyable Multiplayer
The Cons
- Campaign Has a Lot of Filler
- Combat Balance Doesn't Hold-Up
- Encounters and Environments Get Repetitive
Warhammer 40,000: Space Marine Review:
Space Marine puts you into the power armor of Captain Titus of the Ultramarines, called to the Forge World Graia with two of his battle brothers to delay and destroy an invading horde of Orks until the Imperium’s Liberation fleet can arrive and wipe the xenos from the planet. The planet is producing gigantic war machines called Titans, which cannot be allowed to fall into Ork hands.
Setting the Stage
Warhammer 40,000: Space Marine starts off strong with Titus and his team of three leaping out of their dropship after it takes surface fire with assault jet packs, landing on one of the Ork ships for a quick tutorial sequence. Here, you’ll learn the basics of the game’s combat system that attempts to marry melee- and ranged-combat beginning with a bolt pistol and combat knife. You’ll be thrown up against a mix of Shootas and Sluggas as you make your way along the ship’s surface.
At the helm of the ship, you’ll run into Warboss Grimskull who is leading the Ork invasion, but he escapes and the ship crashes to surface leading to the first objective of the game: disable the planetary gun that has been taken over by the Orks, preventing Imperial reinforcements from orbit.
The first few hours of the game are intense and are very promising. The pacing is great with almost no break in the action as you cover ground on the war torn planet toward the gun. Your allies follow you into battle and you feel as a Space Marine should: an unstoppable force capable of killing thousands of Orks with no trouble.
No Cover? Slight Problem!
Space Marine does not feature of cover system and why should it? You’re a Space Marine and have no need for cover, right? Unfortunately, at a certain point through the game, the difficulty of the encounters eclipses your power and you start feeling weaker. Now, this isn’t necessarily a bad thing as a game should get more difficult as it goes, but it sadly breaks the combat system.
During the last half of the game, melee combat takes a backseat to the ranged combat. I think a lot of this could have been mitigated with the inclusion of a blocking or counterattack mechanic, but, when you’re facing off against high powered ranged opponents with a face full of melee attackers, often the only course of action is to backpedal and shoot the charging melee foes. After they are cleaned up, it’s time to wait for your shields to recharge and systematically peek out from behind walls and cover, picking off one ranged enemy at a time.
It’s in this, that the combat system falls apart in the sense that it completely changes the way you play the game and really takes you out of the role of a Space Marine. Since your health (under shields) can only be regenerated by doing execution moves on nearby, stunned opponents you’ll often find yourself hoping you’ll get the health bonus, which comes at the end of the lengthy execution animation, before you take too much damage. You can still be hurt during these executions and I often found several grenades falling at my feet during a cool looking finishing move which resulted in my death instead of the desired health boost.

Jetpacks and the Curious Case of Balance
There’s a standout mechanic in Space Marine, which is the assault jetpack. You’ll be able to strap on a jump pack a few times during the game and these sequences are easily the best parts of the game. The problem is that they basically tip the scales in your favor making you an unkillable instrument of airborne death. Again, this is kind of what I want when I play as a Space Marine, but it would break far too much to be used through the majority of the game.
Get in trouble when you’re on foot? Better tuck tail and run, hoping your shields recover soon or land a lucky execution for some needed health. Get in trouble with the jet pack? Blast off and immediately pound the ground killing most weak enemies instantly or stunning stronger foes in the area around your landing. Still not clear? Do it again! It’s all fun until Titus depressingly declares that the jetpack is “out of fuel” or that it’s too cramped in this next area to use the jetpack.

These Boots Were Made For Walking
The opening stages in Warhammer 40,000: Space Marine are amazing, featuring some great outdoor environments rife with destruction, Ork invaders, and gorgeous scenery. There are a few other set pieces that really pop and sell the feel of Warhammer 40,000, but as the game continues and you find yourself moving through the different facilities, it begins to get repetitive in both appearance and gameplay.
Then, there’s the traversal between the combat areas. There is a lot of walking in this game. In the beginning, it works because you can appreciate the scenery and work that went into creating this world from the source material, but toward the later stages of the game it devolves into what feels like filler. I spent a large percentage of the game sprinting from one room to the next with nothing to do in-between combat but look for some collectable audio logs.
My enjoyment of the campaign would have been much higher if I spent more time fighting and less time walking. Or if the walks were used to forward the plot through conversations or otherwise serve any purpose other than moving me from point A to point B. It makes the game longer than it needs to be at the expense of pacing.

Multiplayer – Great Taste, Less Filling
The two competitive multiplayer modes in Space Marine are actually quite enjoyable as a diversion from the campaign. I don’t think it will have any real staying power, especially as other publisher’s gear up to release their multiplayer juggernauts this fall. It’s 8-versus-8 and features standard team deathmatch and a capture-and-hold mode. It’s all class-based with three to be customized as you gain experience levels and unlock more weapons, gears, and perks.
The balance is a bit cookie-cutter and there’s a little bit of jank in the way melee combat works online, but it’s fun enough to put some rounds into after you finish the game. Plus, you can grab a jetpack, thunder hammer, and dive bomb human players!
While you won’t have access to the best weapons and perks when you begin, upon dying, you can copy the loadout of your killer for your next life which offers a nice preview to what you can look forward to and makes revenge all the sweeter when you kill them with their own gear.

A Good Effort, But Not There Yet
In the end, Space Marine is a decent first effort, but ultimately doesn’t fully come together as a full package. The world Relic has realized from the source material is, at times, incredible, but runs out of steam halfway through the game. The combat, which is fun and rewarding in the beginning, can’t keep up with the difficulty curve, which forces Captain Titus to hide and take cover. Not exactly how a Space Marine is supposed to fight.
With some less filler, more depth in character building, and adjustments to combat balance this could have been a spectacular title. Instead, it’s an average game with a powerful license. That being said, I would definitely play a second game if Relic tightens up some of the loose ends mentioned in my review.







Comments
Displaying 1–20 of 20
Shinhawk-X
i agree i think 4 would b nice, i had a real blast wit this game, and i thought the melee and shooting was balance, i think it could of been more jetpack missions, witch adds another gameplay element, i havent played online since i dnt have online so i cant talk about that, but overall it was a good game
blackcoyote77
I would say 4/5, not 3/5, especially considering what else has gotten 3/5 here, and I agree with previous comments about a 10 point or letter grade system.
As far as the game goes, I think the biggest oversight was crouching and jumping. Adding those two things would have totally changed the way one goes into melee fighting. The need to take cover and use ranged weapons is fine, and I found myself using a wider variety of weapons (including grenades, don't forget about grenades!) than in other games.
I think this sticks to the 40k fluff pretty well, especially considering that you are playing an Ultramarine. If you want to know more about the character of the different Space Marines and why Ulramarines are the way they are, read up on it in wikipedia.
I'm about 1/3 of the way through, so I can't comment on the pacing of the second half of the game, but I have notices a few places with excessive walking already. I almost don't care, though, as it gives the game a more turbulent arc. If the pace and story were more constant I would lose interest.
My verdict is that if you ever enjoyed Warhammer 40k, you need to get the game. If you don't care about 40k there are probably other games that would satisfy you just as much or more. Given how many people buy Games Workshop products annually I think this game will do just fine, sales wise. Here's looking forward to the sequel.
Hawks282
Forget the review (even though 3/5 isn't bad) and try the game yourself via demo on steam (or PSN/XBL)
smuckfuzzer
I just beat it and enjoyed it. The story was pretty great with the realization of who the final boss was and the grand scale it turns into. It was not repetitive at all as far as I could see, there was a little filler at the end to make the game a tad longer. The only real complaint I had was the fact that near the end the chaos space marines were brutal, and the encounters started getting annoying, but still a great game. You guys need a better system than just five points, it's def. a 7, or 8 out of 10
smuckfuzzer
I just beat it and enjoyed it. The story was pretty great with the realization of who the final boss was and the grand scale it turns into. It was not repetitive at all as far as I could see, there was a little filler at the end to make the game a tad longer. The only real complaint I had was the fact that near the end the chaos space marines were brutal, and the encounters started getting annoying, but still a great game. You guys need a better system than just five points, it's def. a 7, or 8 out of 10
soldojo
WAY WAY to many games get 3/5 on here.
You guys need to start giving out decimals, or move to a 7 out of 10 system (don't complain about it, its the way you were graded in school as well, and likewise in school, if you got below a 70 you FAILED YOUR CLASS, a 65 in math was UNACCEPTABLE), or simply stop giving games a score and give them an actual letter grade.
Every time I come here a game gets 3/5 and it some fantastic miracle of god if a game gets even 4/5, much less 5/5, and usually means nothing more than the reviewer was a fanboy/girl.
I'm starting to lose faith in the reviews here.
And even moreso, I used the Thunderhammer for almost the entire game and had almost no problems at all except having to trade it out on the last boss. So not only do I find it annoying the amount of cop-out 3/5s going on over the last year or so, but I find this review to be wholly misleading for someone who is on the fence for a purchase of this or not. The combat system absolutely does not "break down in the second half" by any means at all.
crocodilius
Remember how Blizzard ripped them off (and for good reason) and is now the best games-developer in the world?
Life is great.
Aerindel_Prime
What does "Jank" mean?
Clawass
I pretty much agree with the review. My only thing is, and I usually ignore it, but the score seems off to me. Someone pointed out that the Force Unleashed II also got a 3/5. This is my problem with the 5 star rating system (though I tend to agree with Mr. Sessler in that the rating system as a whole is arbitrary), these two games are on wholly different levels. Space Marine (while it has had some issues with online matchmaking) is a complete game that has amazing presentation and a complete and, for the most part, well rounded combat system, all while appeasing 40k fanboys such as myself. The second Force Unleashed however felt like half a game, had an incomplete combat system and failed pretty spectacularly. I dont really see how they warrant the same score.
Again I for the most part agree with the review, just frustrated by the score because I know so many people glance at it and make their decision that way. Well I, as I previously said, have a vested intrest in seeing this game do well as a 40k fanboy who wants relic to keep making more.
cwbys21
Unless I'm mistaken, this is the first shooter from an otherwise rts developer, and with that in mind, a 3/5 game that I personally found very fun is a good score, especially when you consider how developers who focus on the shooter genre struggle.
This_Dave
Thought for the day: Kill them all, the Emperor will recognize his own.
I've played through the game twice now and although I would have liked to see a higher score I have to agree with the review. It could have maybe used a little trimming and the gameplay could get a little wonky sometimes, especially when an attack chain would lock you into swinging wildly at air while all the enemies around you beat you like a pinata.
One thing I do disagree with the reviewer on is the healing. I found that simply killing enemies allowed me to use the Fury ability to keep myself healed up, something he didn't mention. Once I started doing that I found the game to be a lot less frustrating.
I'm also a little annoyed that the co-op Exterminatus mode won't be released for another month. Though on second thought I'm glad they didn't send it out the door unfinished.
Overall, as a long time (since 1988) Warhammer 40K player I'm satsfied with it.
bbotking ShowHide(5 Replies)
So no one else notices any resemblance to Gears of War 3, really no one
BoydofZINJ
I have to sadly agree with this review. The single player voice acting and story is... less than thriller. The maps are very linear and very dull. The enemies are... well... the same over and over and over and over again and again and again. The Multiplayer is FUN! Howevever, its three or four maps. There are balance issues, and until you get high level enough expect to be cannon fodder for a while. its not just a pure leveling system, you have to do acheievements to get the really good perks for each weapons. Some achievements are simple: Kill X enemies with weapon Y to unlock Z perk. Other achievements are a bit more creative. I would call it an unbalanced 3rd person COD with Space Marines vs Chaos multiplayer.
Avearys333
Working my way through this one now, and I have to admit it is awesomely fun. If you are a fan of 40k, give it a shot.
Archangel630
Wait, so your saying you can give a 3/5 to a game like Star Wars: Force Unleashed 2, which had even less of a campaign, hard mode was a cake-walk, an entire level you just walk through, and no other existing game modes, except for on the Wii, and you correlate this game with the same kind of score? Not to mention the third part of the game, Exterminatus which adds a decent co-op mode to the game which comes out 30 days after release for free.
Pillowfire
I don't see the problem with using cover sometimes. In the table top game there is a clear incentive to use cover regardless of what you are. I play imperial guard and we have quite literally the toughest tanks with the most destructive firepower for the points, with land raiders being the only thing tougher (at much higher point costs) and guess what? Given the chance, I always put my tanks into some sort of cover. Even when they move up, I actually position infantry, terrain, and anything else I can to give them a cover save.
Because that's just how warhammer is. Space Marines both in game and fluff wise are tough, but not invincible. They are the standard by which other races are judged, because they are tough, skilled, but don't particularly excel at any one thing like other armies do. There are definitely tougher things in 40k than a space marine, so why shouldn't they use cover?
I think Relic kind of screwed up there. Cover should have been implemented, but obviously in less of a capacity.
Bloodthr0e
If you're one of those people who doesn't think the hack-and-slash gameplay style is getting old and you like warhammer, this is the game for you!
mark82234
hope they dont stop feeback......g4 online is all but dead......please come back. :~(
lowkevmic
Very fair review.
One of my biggest complaint would definately have to be the fact that I found myself using my melee weapons more then I did my shooting weapons, which sort of made this more of a hack and slash game with shooting as almost a bonus instead of a complete balance of both. The absence of the ability to crouch made to be frustrating at times when I was trying to find areas to cover. But overall this is a pretty fun game. Good enough to pass time until Gears 3 is out next week.
mark82234
why so late to review games?
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