E3 2010: Rock of Ages PreviewBy Sterling McGarvey - Posted Jun 17, 2010
What We Already Know
Nothing. This is the debut of ACE Team’s newest game. You might know the Chilean development team from their utterly insane Zeno Clash, a cult indie hit on PC and a recent Xbox Live Arcade release.
What We're Seeing Now
Rock of Ages looks a little less insane than Zeno Clash, but it still has its fair share of quirky flourishes. You’ll be able to catch the debut trailer after E3 wraps -- Atlus has promised teaser trailers post-show -- but in essence, it’s a tower defense game with PvP. During a brief presentation, Atlus showed off the core concepts behind the team’s approach to this now well-trod genre. You are in charge of a giant boulder that rolls down a hill, flattening everything in its path. Your opponent works feverishly to prevent you from getting the ball knocked off course via strategically-placed obstacles that slow its momentum.
ACE Team has drawn inspiration from a variety of art movements to define each of the stages you’ll play in the game. The stage I saw in the trailer is definitely evocative of Monty Python, with a variety of paper figurines and designs that felt Gilliam-esque. It’s appropriately madcap for the team. An Atlus rep told me that Rock of Ages will have Rococo, Renaissance, and Gothic movements represented in its game stages.
As I mentioned before, the game will feature PvP gameplay in which you and a friend/opponent can go head to head in destroying and thwarting online.
Otherwise, there’s not much more to say about Rock of Ages. You’ll be able to see more for yourself at the end of the week when the game trailer launches after E3 wraps.