It is hard to appreciate all of From Dust's successes without actually playing it yourself. There are some noticeable A.I. and control issues for sure, but the environmental-based design and vibrant presentation offer something so refreshing that, if you're open to it, you can't help but be swept up by it.
The Pros
- Refreshing and unique strategy experience
- Stunning elemental and environmental effects
- Physics-based design = tons of replayability
The Cons
- Villager AI not the brightest at times
- Framerate and texture issues
From Dust Review:
Part Lemmings, part Populous, part environmental simulator, From Dust, the new downloadable title from Another World creator Eric Chahi and his team at Ubisoft Montpellier, is about as unassuming as a game can get. After all, it’s a game that, at least on the surface, is about picking up dirt and water and messing around with lava flows. But beyond these deceptively simple mechanics likes a game that drips with a perfectly realized sense of wonderment, isolation, and out-of-time-ness that truly sets it apart from the current and upcoming flock of 2011 games (Look out Journey!).
Be Kind To Your People
What’s particularly striking about the tonal and thematic elements (rebirth, enlightenment, survival, mysticism, etc.) at play in From Dust is how perfectly they (assumedly) mirror what the creepily masked tribes people must surely be feeling as they struggle against the elements on their quest to reunite with the spiritual wisdom of their lost ancestors. As their world-shaping overlord, aka The Breath, it’s up to you to ensure your people’s survival by harnessing the elements and using the ever changing world as pallet on which to play out your geological puzzle solving.
The primary campaign plays out over a series of maps designed to take advantage of a number of different elemental factors, but each plays out according to the same overall structure: find totems, build villages, protect the villages long enough to open a portal to the next map, repeat. There are hidden memory runes scattered around the maps that serve as secondary objectives, shedding more light on the villager’s culture, rituals, and beliefs. There are also knowledge stones that grant your villages permanent powers (protect from water and fire) that supplement their selectable powers (evaporate all the water on the map, ability to generate endless amounts of dirt for a limited amount of time, turn all water into frozen jelly etc.).
With Great Power, Comes Great Responsibility
In order to set up villages and acquire these powers though, you have to give your worshipers a safe and stable path to them. Considering you’ll be battling lava flows, tsunamis, wild fires, exploding trees, and torrential downpours, this is never a simple proposition. Thankfully, the game’s primary mechanic lets you pick up a pulsating orb’s worth of matter (water, lava, earth) as well as certain trees in order to shape the world and keep your villagers safe, or safe long enough to advance. Need to get your little guys to a distant island or across a raging river? Grab some lava and build a land bridge, but be careful you don’t start a wildfire. Or find the source of the river and use some earth to divert the flow to another part of the map. It’s up to you.
In later stages, you’ll be tasked with spinning several plates at once, which can create some particularly hairy situations. For instance, one map has a volcano on one side and a periodically overflowing lake on the other, while another features incoming and outgoing tides on both ends. So not only do you have to carve out a walkable path for your dudes, but you must also make sure the villages have proper protections around them as well, and while that can seem almost impossible at times, because the game is simulation based, there’s always a logical solution.
Still, there were plenty of times when the AI would map out a path that was unnecessarily perilous for my travelers, forcing me to rework my carefully thought out plans to accommodate their puny, human brains. This can be especially troublesome on later maps where it can force you to have to restart a map after 30 minutes or so of battling. The controls can also be a bit imprecise at times on account of having to use the thumbsticks to “paint” terrain, an issue that should be rectified on the PC version (coming out August 17)
It's Like Your Own Lost. Not Really.
What truly makes From Dust’s world molding special are the liquid physics. The seas undulate and ripple with striking realism, and lava slowly crawls its way down mountainsides with the perfect amount of viscosity, and watching them interact on such a large scale and with such detail is spectacular. The final stage is especially draw dropping in scale as you are granted unlimited power over water, lava, earth, and plants in order to create a map entirely of your own design. There’s nothing quite like causing a towering mountain to rise out of the ocean or watching as a volcano you’ve created under water slowly build itself into an island before your eyes. It’s so much fun in fact that there really should be an option to just be able to play around in an endless sandbox like this one upon completion of the game.
Another upside to the simulation structure is that there are multiple ways to solve each scenario, so there’s plenty of replayability too. You can power through the game in five to six hours if you really buckle down, but it could easily be double or triple that if you feel like creating Rube Goldberg-ian solutions to each map, or, like me, you just feel like staring at the gorgeous world laid out in front of you, occasional texture pop in and framerate stutters aside.
Once you’ve finished the campaign, there are also 30 one-off challenges that are more focused than the campaign maps, and range in difficulty from scenarios that take 10 seconds to beat to ones that take 10 minutes or so. There aren’t any time limits, but you are timed, and there are leaderboards for those looking to prove their lava-wielding might to the world. It’s certainly apparent in the campaign, but these challenges really drive home the complexity and skill behind the game’s technological wizardry.
There's Something Special About Playing God
It is hard to appreciate all of From Dust’s successes without actually playing it yourself. There are some noticeable A.I. and control issues for sure, but the environmental-based design and vibrant presentation offer something so refreshing that, if you’re open to it, you can’t help but be swept up by it.








Comments
Displaying 1–20 of 24
122
estaples
Cool. I'm in to Populous so I might pick this up.
hoverboard000
Wow. That is AMAZING. I love how you can pretty much create your own world. I liked it when he dropped the water over the ocean and you can actually see it as you would in real life. I am for sure going to get that on XBOX LIVE
teac77
I thought this game was big, like blu-ray disk big. I'm surprised that it's on PSN instead.
Pippdaddy
I was so looking forward to buying this and today picked up points to do so but after playing the demo I just don't think I can. To me, the people just seem to move way too slow and they were beyond dumb; I would create a path for the person to bring the knowledge of repel water back to the village but he would either just run in circles or run in water even though I had a perfect path for him. He gets to the spell no problem but he just can't get back and after 3 tries I was frustrated. If they can improve the intelligence of the people and speed it up I'll buy it but for now I'll pass.
Aerindel_Prime
This game seems a natural for iPad, if it could handle the graphics, or Kinect if it couldn't.
And I have to disagree about the AI. Even though your people sometimes map out an out of the way route if you improve your route they redirect themselves towards that one.
But again, this game is too short! It begs for more maps!
lowkevmic
@calvaryshawn- It's comments like yours that make me wonder why they won't allow fans in on the development process of a game. A game like From Dust would be perfect on the Kinect.
Although with the way that you gather and release elements, I could see my arms getting really tired really fast. But excercise for gamers is encouraged nowadays, I guess...Lol
cavalryshawn
Looks like Black & White if it had let you change the actual landscape. Would be awesome if it was given Kinect support.
Yarez3
yeah, this is coming to PC sometime this month, and apparently you can play it on an ipad this fall with some service called onlive... I really want to see that one
Faybel
I am really interested in trying out this game myself. It looks beautiful...
GRIM-REMINDER
this games only on 360 screw pc and ps3 :)
kram59
Is going to come out for the PC?
AresTheImmortal
AHHHHHHHHH i want this game WHEN Is it out on PSN!
Grublet
Looks like a pretty fun and unique game.
Dr_0CT0G0N0PUS
From the expierence I had with the Demo, I really enjoyed the game. The only problem I had with it was the camera angle at some points.
Aerindel_Prime
Love this game. Only problem is that its all too easy to sit down and sink six or seven hours into one sitting and before you know it the game is over. I want more maps!
This game is also perfect example of how a simple but good story adds to a game that would otherwise be just a sand simulator.
Graphics are way better than what I would expect for a DL game. If it had more maps it could easily be a full price game.
Barbuganot
So does it ever explain why these people have weird looking masks?
PariahDrake
All I want to know is if the PC version is going to support a sandbox mode and custom map making/modding community, whether at release or in the future.
As much as I loved Populace as a kid, that's the only way they can get me to buy the game.
I mean, the game looks cool and all, but without a community for modding (which is where these kinds of "God games" will truly shine), it's probably not worth it.
lowkevmic
I played this game for the first time last night. Without even noticing I had spent at least 3 hours on the game and only made to the third island. The visuals are amamzing, hands down the most beautiful looking arcade I've played. AI isn't the greatest but it doesn't take much away from the game. Definitely worth the 1200 points!!
imonline
Looks amazing and original.
NickhatesAlabama ShowHide(1 Reply)
this looks boring
Displaying 1–20 of 24
122
Add a Comment