Rift - PC

  • Publisher: Trion Worlds
  • Genre:RPG, MMO
  • Developer: Trion Worlds
  • Release Date:Mar 1, 2011
  • # of Players:9999 players, 9999 online
  • ESRB:T - Teen (Alcohol Reference, Blood, Mild Language, Violence)
  • Platforms:
Game Description:Rift, the graphically stunning online game, is set in a world being torn apart by dimensional “rifts” that tear into the land of Telara, releasing powerful forces that threaten the very existence of the entire universe. Rifts and other dynamic events can be triggered by players, scheduled by the development team, or even occur spontaneously. Dynamic events within Rift can lead to a range of changes across the world, including everything from minor events to dramatic shifts in the game’s landscape and the opening of new areas. Players will connect with hundreds of thousands of other gamers to battle creatures overrunning the world, as well as each other.
G4TV Rating
4 / 5
  • Avg User Rating
    (36 Ratings)
    4.5 / 5
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Rift: Planes of Telara First Look

Rift: Planes of Telara First Look

By Tom Price - Posted Apr 27, 2010

If you’re going to position yourself as a front-of-the-pack, AAA game producing publisher of massively multiplayer games, you kind of have to stare World of Warcraft in the face and say “Yeah, we’re putting out a fantasy-themed, massively multiplayer role-playing game (AKA, MMORPG; AKA, mem-mor-pig), what do you have to say to that?” People love to act like elves around other people, so why not continue to seed fertile soil?

Rift: Planes of Telara (previously known as Heroes of Telara) is unabashedly a fantasy RPG full of magic and swords and elementals and every other D&D-derived creature like so many other games, but Rift seems to pride itself in some of its most obvious differences from the rest of the MMO pack.

For one, Rift is being pitched as the MMO for the HD era, and looking at comparison shots between it and any of its competitors shows a significant uptick in the level of graphics compared to other MMOs before. Of course, technology is not allowing us to have MMO worlds that look like the highly-detailed areas of high-end shooters and the like, but Rift gives it a good go, and tries its best to look as good as it can. No reason to hate on that. Of course, considering the game’s central idea, one would have to imagine that Rift would be an art director’s dream.
The main idea at work here is that Telara -- a wondrous and magical land full of all kinds or weird races and species, not to mention magic, spells and all the other trappings of high fantasy -- is under attack. From whom, you might ask? Some bordering land teeming with orcish-monsters? A threat from within? Aliens? No. Well, actually sorta on that last one. Not aliens from outer space, but ones from other dimensions, who are increasingly finding their way through the veil from their own weird places and into Tesara, the land you want to defend. These portals though the veil are called “rifts,” and they’re the central gameplay mechanic behind the entire game (that’s why they made it into the title).

Rift: Planes of Telara

Opening up a rift is a bit like unplugging a bathtub, provided you’re down at the sewer end of the outflow. These rifts are giving monsters from these other dimensions -- which are themed around common fantasy and video game themes like the elements of earth, fire, water and air, but also of life and death. Wait, why is life something we don’t want to be invaded by? That actually sounds positive! Wrong, chachi. Imagine primordial beasts of gargantuan proportions with the Darwinian concept of “survival of the fittest” instinctively burned into their brains. Scary. All of those “planes” (again, important enough to be in the title) present uniquely interesting threats to the world of Tesara.

It should be obvious to anyone that taking on these rifts is an endeavor better approached with others. That’s the point of games like this, right? Playing with your friends to tackle a difficult objective together. It’s that or straight up PvP for bragging rights; Rift  thankfully lets you play both ways. And it does everything else you expect out of an MMORPG: Big monsters, deep character and class creation options, diversity of environments, etc. It may all sound very straight-forward to fans of traditional MMORPGs, and if Rift: Planes of Telara is going to step up and be considered more than that, they’ve got a lot to do to convince gamers. It’s going to take more than just looking the part.

Comments are Closed

  • Zatz

    Im playing beta, talk about a shallow game, even content has no depth to it. Lore integration is seriously lacking too. game play itself is WoWish jst like the graphics

    Posted: February 1, 2011 10:40 AM
  • nicedorkyguy

    Have tryed this game in beta. It's good enough that i cancled my wow sub and pre-orderd. They have the best class advancement system i have ever seen in a MMO and rifts are an awsome break from the cookie cutter exp grind.

    Posted: January 17, 2011 7:10 PM
  • nicedorkyguy

    Have tryed this game in beta. It's good enough that i cancled my wow sub and pre-orderd. They have the best class advancement system i have ever seen in a MMO and rifts are an awsome break from the cookie cutter exp grind.

    Posted: January 17, 2011 7:07 PM
  • iPan

    Yeah, I looked at this because I thought to myself, "Sweet Jeebus, it's about time Rifts made an MMO. Now, where's my Glitterboy beeyotch?" And then I saw it, and I was like, damn another fantasy MMO clone. How dull.
    Oh well, at least The Secret World should be out soon (hopefully).

    Posted: April 29, 2010 8:53 PM
  • powerbonk13

    I was hoping for a "rifts" like game. I loved the old paper and pencil rpg when I was in highschool and always thought it would make for some excellent and variable video games. Give me some triaxxx power armor and a pack of dogboys any day!

    Posted: April 28, 2010 12:32 PM
  • hoof_hearted4


    Posted: April 28, 2010 10:53 AM
  • xiaolin99

    The giant plant thingy from sky near the end of video looks interesting. Other than that.... meh.

    Posted: April 27, 2010 5:42 PM
  • woweqdaoc

    ... is this based off the old paper pencil rifts game? there are no gun,robots,power armor. nothing but there is alot of stuff that is like it looks like it is going to be a bad rip off mixed with wow.

    Posted: April 27, 2010 1:25 PM