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End of Nations - PC

End of Nations
  • Publisher: Trion Worlds
  • Genre:Strategy, MMO
  • Developer: Petroglyph
  • Release Date:Dec 31, 2011
  • # of Players:51 players, 51 online
  • ESRB:T - Teen (Mild Suggestive Themes, Mild Violence)
  • Platforms:
Game Description:Anarchy followed in the wake of the economic collapse of the 21st century, but a new superpower, the Order of Nations, emerged from the shadows to restore order -- by force. Armed with an array of advanced technologies, this new world order promised it would never allow another global disaster, but the price was unquestioned obedience. Benevolence quickly turned to tyranny as individual freedom and cultural identity were crushed under the tank-treads of the Order of Nations. Revolutionaries everywhere are now banding together to challenge this totalitarian enemy in the ultimate war for the future of mankind. End of Nations brings real-time strategy (RTS) and massively multiplayer online (MMO) games together for a gaming experience that is a revolutionary leap forward. End of Nations takes place on an unprecedented scale, where your strategy on and off the battlefield can mean the difference between victory and defeat. Play solo or team up with thousands of gamers to combat the Order of Nations as you develop your Commander class and grow your forces. Quickly join the battle and deploy units, weapons, and technologies you've acquired through combat experience, manufacturing, and research to fully realize the strategic possibilities of deploying a constantly evolving army. Watch as the geopolitical map of the persistent world changes with each battle, and increase the influence you and your allies have with each victory. End of Nations thrusts you into a world where your enemy today could be your ally tomorrow. Key Features Cooperate & Conquer: Team up with legions of fellow Commanders and take part in a game-wide cooperative effort on a massive scale. Complete large-scale missions and experience true camaraderie on the battlefield as you campaign against a foe too great for any one Commander to handle. Persistent RTS Action: Whenever you want, engage in ongoing conflicts where you can join, leave, and play in a massive persistent world. Take on the Order of Nations independently or with a group of other Commanders; or clash with rival Commanders in faction-versus-faction battles. Command Through the Ranks: Battle alongside both new recruits and veteran commanders, where every shot fired, mission completed, and battle won will grant your Commander experience points. Increase your rank, unlock new units and abilities, and expand your headquarters over time. Design the Perfect Strategy: Whether you hand-pick individual units from the battalions you’ve acquired, or deploy entire battalion sets for their powerful bonus abilities, you can design the perfect battlefield strategy from a vast array of unit combinations.
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End of Nations Hands-On Preview -- MMO Meets RTS Meets Tanks
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Article_74588

End of Nations Hands-On Preview -- MMO Meets RTS Meets Tanks

By Leah Jackson - Posted May 26, 2011

End of Nations, from Petroglyph Games, is a new genre hybrid that mixes elements from massively multiplayer online games with real time strategy titles to create a MMORTS that is just as confusing as it sounds. In the very brief time that we got to spend with the title, it seems as though Petroglyph is working hard to incorporate mechanics in to End of Nations that people coming from the MMO and RTS circles will both enjoy and be familiar with.

End of Nations

The demo we played was on a four-player co-op map called End of the Line. End of Nations’ largest maps can support up to 50 players at once, but this time around me and only three others were charged with liberating a fortress that was surrounded by lasers, turrets, and other nasty weapons that were trying to keep us out.

The game controls similarly to other RTS', where you can highlight a group of units by holding down your left mouse button, boxing them, and then telling them where to go by right clicking. Even though it's still in its early stages, I didn't think that End of Nations controlled very well. It was hard to click all of my units or even see where they all were on the mini-map. Plus, there was no way to hotkey my units to easily access their abilities, a mechanic that I find to be incredibly useful in other RTS games like StarCraft 2.

After jumping in to the map, the first thing I noticed about my units was how different they were from my companions' units. That's because in End of Nations, one of the MMO aspects of the game has you choose a faction, either the Shadow Revolution or the Liberation Front, and then you get a Commander; the combination of these elements will determine how your army looks.

End of Nations

The Commander is your personal character that stays with you throughout End of Nations' persistent world and is essentially the way that you level up and gain abilities. The more you level up the more items and abilities you'll unlock for your Commander. Plus, your Commander and faction will help determine what type of units you'll use in battle, so naturally everyone's units looked very different from one another.

How you spend your Commander's talent points will also shape your units into one of the three MMO archetypes: tank, healer, or damage dealer. My Commander was more of a healer archetype that had a lot of defensive units, so I could make repair bots that would scurry around my tanks and fix them. In general, Commanders get tech abilities that allow them to call down certain units and initiate hard-hitting abilities like a nuke, whereas units get individual abilities that do things like buff nearby ally damage or shell opponents for bonus damage for a certain period of time. My comrades who were the damage archetype were using abilities like a corrosive acid, which spewed poison on oncoming enemies and melted them.

Another way that End of Nations brings in MMO elements is through the use of objectives. In traditional RTS titles, the game generally focuses on building up a force of units by gaining an economic lead and then destroying your opponent's base. In End of Nations, at least for the demo we played, we were given a list of objectives to complete and once we did that we would earn experience and be able to continue on to the next mission if successsful. It's a bit awkward at first, not having to go straight for an enemy's base and their units but rather to take various points on a map over and over again to gain a strategic advantage to attain victory instead.

End of Nations

In its current state, End of Nations seems to be trying to do a few too many things at once, leaving even seasoned RTS players a bit confused as to how the game is meant to be played. The game wasn't exactly tough during our demo, but I can imagine hardcore players getting on board later on in the game when players are not only managing their Commander abilities but their units’ abilities and trying to carry out objectives in a huge free for all environment. We’ll have to wait until the game launches later this year to see if that ends up being the case.

Comments are Closed

  • gregrthenson

    Sounds to me like this game could be a knock off of the old game "shattered galaxy"... but maybe more in depth

    Posted: June 7, 2011 4:59 PM
  • Blondebabe_

    Looks like a good game

    Posted: May 28, 2011 12:50 PM
    Blondebabe_
  • xFlamexOfxHellx

    This sounds really cool, I'll buy it.

    Posted: May 27, 2011 2:57 PM
    xFlamexOfxHellx
  • CALiiGeDDon

    I'd like a demo or a trial before I buy this. Wasn't there a game similar to this that was released within the last 2 years?

    Posted: May 27, 2011 1:37 PM
    CALiiGeDDon
  • MiketheWizard_

    this really sounds really boring, really.

    Posted: May 27, 2011 5:57 AM
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