End of Nations - PC

End of Nations
  • Publisher: Trion Worlds
  • Genre:Strategy, MMO
  • Developer: Petroglyph
  • Release Date:Dec 31, 2011
  • # of Players:51 players, 51 online
  • ESRB:T - Teen (Mild Suggestive Themes, Mild Violence)
  • Platforms:
Game Description:Anarchy followed in the wake of the economic collapse of the 21st century, but a new superpower, the Order of Nations, emerged from the shadows to restore order -- by force. Armed with an array of advanced technologies, this new world order promised it would never allow another global disaster, but the price was unquestioned obedience. Benevolence quickly turned to tyranny as individual freedom and cultural identity were crushed under the tank-treads of the Order of Nations. Revolutionaries everywhere are now banding together to challenge this totalitarian enemy in the ultimate war for the future of mankind. End of Nations brings real-time strategy (RTS) and massively multiplayer online (MMO) games together for a gaming experience that is a revolutionary leap forward. End of Nations takes place on an unprecedented scale, where your strategy on and off the battlefield can mean the difference between victory and defeat. Play solo or team up with thousands of gamers to combat the Order of Nations as you develop your Commander class and grow your forces. Quickly join the battle and deploy units, weapons, and technologies you've acquired through combat experience, manufacturing, and research to fully realize the strategic possibilities of deploying a constantly evolving army. Watch as the geopolitical map of the persistent world changes with each battle, and increase the influence you and your allies have with each victory. End of Nations thrusts you into a world where your enemy today could be your ally tomorrow. Key Features Cooperate & Conquer: Team up with legions of fellow Commanders and take part in a game-wide cooperative effort on a massive scale. Complete large-scale missions and experience true camaraderie on the battlefield as you campaign against a foe too great for any one Commander to handle. Persistent RTS Action: Whenever you want, engage in ongoing conflicts where you can join, leave, and play in a massive persistent world. Take on the Order of Nations independently or with a group of other Commanders; or clash with rival Commanders in faction-versus-faction battles. Command Through the Ranks: Battle alongside both new recruits and veteran commanders, where every shot fired, mission completed, and battle won will grant your Commander experience points. Increase your rank, unlock new units and abilities, and expand your headquarters over time. Design the Perfect Strategy: Whether you hand-pick individual units from the battalions you’ve acquired, or deploy entire battalion sets for their powerful bonus abilities, you can design the perfect battlefield strategy from a vast array of unit combinations.
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End of Nations Preview

End of Nations Preview

By Christopher Monfette - Posted Oct 01, 2010



In an industry filled with fantasy MMO clones of World of WarCraft, it’s always refreshing to see a developer strive for something unique. In this case, Petroglyph’s attempt at an RTS/MMO mash-up, End of Nations, seems poised to introduce fans of one genre to those of another by virtue of some explosive, tank-on-tank action.

The game takes place in a near future in which economies and governments have collapsed and the world has fallen into a state of perpetual conflict. As factions and agencies compete against one another, the wars continue to rage. There’s a large, persistent world here that’ll call gamers home from a long weekend only to find that the global conflict has escalated, or that their friends have successfully vanquished a particular foe.

A massive world-map sets the stage for your online crusades, an adventure which plays, on the surface, like a traditional RTS. You’ll manage your arsenal of vehicles, weapons and superweapons, moving them around the field in optimal combat formations while attempting to gain control of specific points on the map. End of Nations can be played PvP or with up to 50 friends against the game’s A.I., setting the stage for some massive battle scenarios. The combat animations are fairly smooth and graphically impressive, offering a decent sense of scale, and the superweapons – which can be earned as you progress throughout the game – are visual spectacles of utter annihilation.

In true MMO style, there are skill trees to be fleshed out and levels to be attained, opening up new combat options and available tools. These will be reflected in your personal headquarters from which you can upgrade and customize your army. Colors, patterns and emblems will ultimately help you distinguish your convoy from others on the field.

If it works, it’s a helluva military mash-up, and the promise of jumping online either with or against 49 other friends is compelling indeed. But it’s the fans who will ultimately decide whether these are two great flavors that go great together…


Comments are Closed

  • RTSBigFan

    So no infantry, you get like 8 units, and there are super weapons which are almost guaranteed to be spammed during battle? Pass.

    Posted: October 5, 2010 10:54 AM
  • Blaze016

    is their any infantry?

    Posted: October 4, 2010 2:43 PM
  • Spybreak

    Such a tease.^^

    Posted: October 3, 2010 2:43 PM
  • smooth_trooper

    Hope it doesn't RAEP my system.

    Posted: October 3, 2010 1:13 PM
  • darktemplar45

    Interesting, can't wait to give it a try!

    Posted: October 2, 2010 12:16 PM