End of Nations - PC

End of Nations
  • Publisher: Trion Worlds
  • Genre:Strategy, MMO
  • Developer: Petroglyph
  • Release Date:Dec 31, 2011
  • # of Players:51 players, 51 online
  • ESRB:T - Teen (Mild Suggestive Themes, Mild Violence)
  • Platforms:
Game Description:Anarchy followed in the wake of the economic collapse of the 21st century, but a new superpower, the Order of Nations, emerged from the shadows to restore order -- by force. Armed with an array of advanced technologies, this new world order promised it would never allow another global disaster, but the price was unquestioned obedience. Benevolence quickly turned to tyranny as individual freedom and cultural identity were crushed under the tank-treads of the Order of Nations. Revolutionaries everywhere are now banding together to challenge this totalitarian enemy in the ultimate war for the future of mankind. End of Nations brings real-time strategy (RTS) and massively multiplayer online (MMO) games together for a gaming experience that is a revolutionary leap forward. End of Nations takes place on an unprecedented scale, where your strategy on and off the battlefield can mean the difference between victory and defeat. Play solo or team up with thousands of gamers to combat the Order of Nations as you develop your Commander class and grow your forces. Quickly join the battle and deploy units, weapons, and technologies you've acquired through combat experience, manufacturing, and research to fully realize the strategic possibilities of deploying a constantly evolving army. Watch as the geopolitical map of the persistent world changes with each battle, and increase the influence you and your allies have with each victory. End of Nations thrusts you into a world where your enemy today could be your ally tomorrow. Key Features Cooperate & Conquer: Team up with legions of fellow Commanders and take part in a game-wide cooperative effort on a massive scale. Complete large-scale missions and experience true camaraderie on the battlefield as you campaign against a foe too great for any one Commander to handle. Persistent RTS Action: Whenever you want, engage in ongoing conflicts where you can join, leave, and play in a massive persistent world. Take on the Order of Nations independently or with a group of other Commanders; or clash with rival Commanders in faction-versus-faction battles. Command Through the Ranks: Battle alongside both new recruits and veteran commanders, where every shot fired, mission completed, and battle won will grant your Commander experience points. Increase your rank, unlock new units and abilities, and expand your headquarters over time. Design the Perfect Strategy: Whether you hand-pick individual units from the battalions you’ve acquired, or deploy entire battalion sets for their powerful bonus abilities, you can design the perfect battlefield strategy from a vast array of unit combinations.
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E3 2010 Preview: End of Nations

E3 2010 Preview: End of Nations

By Joe Rybicki - Posted Jun 23, 2010

What We Already Know

What do the letters MMORTS mean to you? If you said "massively multiplayer, online, real-time strategy," then End of Nations would like to have a word with you. And 50 of your closest friends.

What We're Seeing Now

While Trion has shown large-scale combat at previous events, luring up to 50 players into all-out RTS war, at E3 they showed something a little more intimate: a smaller, more focused instance designed to be played with just a handful of players working in cooperation. Each player has his or her own base, built and upgraded over the course of the instance, with new buildings adding new units and abilities as in any RTS. But as players push through enemy opposition (the enemy in this case being the Order of Nations, the totalitarian regime that's taken over the earth in the wake of devastating war), they gain access to new spawn points and ever-more-powerful AI-controlled assistance.

End of Nations

Though RTSes tend to be fairly removed, clinical affairs, End of Nations is attempting to present a more cinematic style, and encourage interaction between players as much as possible. That interaction should even happen across zones; in the demo presented at the show, players were given the chance to take out an enormous missile launcher that was lobbing attacks onto players engaged in battles completely outside the area. Taking it out gave them a respite, which they could use to help the players in this instance.

With so much of MMOs relying on individual player advancement, it'll be interesting to see if End of Nations can lure in the traditional MMO crowd...or if it'll end up creating an entirely new audience of MMO players.

Comments are Closed

  • therza


    Posted: October 4, 2010 4:16 PM