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E3 2010 Preview: End of Nations
By Joe Rybicki - Posted Jun 23, 2010What do the letters MMORTS mean to you? If you said "massively multiplayer, online, real-time strategy," then End of Nations would like to have a word with you. And 50 of your closest friends.
What We're Seeing Now
While Trion has shown large-scale combat at previous events, luring up to 50 players into all-out RTS war, at E3 they showed something a little more intimate: a smaller, more focused instance designed to be played with just a handful of players working in cooperation. Each player has his or her own base, built and upgraded over the course of the instance, with new buildings adding new units and abilities as in any RTS. But as players push through enemy opposition (the enemy in this case being the Order of Nations, the totalitarian regime that's taken over the earth in the wake of devastating war), they gain access to new spawn points and ever-more-powerful AI-controlled assistance.

Though RTSes tend to be fairly removed, clinical affairs, End of Nations is attempting to present a more cinematic style, and encourage interaction between players as much as possible. That interaction should even happen across zones; in the demo presented at the show, players were given the chance to take out an enormous missile launcher that was lobbing attacks onto players engaged in battles completely outside the area. Taking it out gave them a respite, which they could use to help the players in this instance.
With so much of MMOs relying on individual player advancement, it'll be interesting to see if End of Nations can lure in the traditional MMO crowd...or if it'll end up creating an entirely new audience of MMO players.




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