End of Nations - PC

End of Nations
  • Publisher: Trion Worlds
  • Genre:Strategy, MMO
  • Developer: Petroglyph
  • Release Date:Dec 31, 2011
  • # of Players:51 players, 51 online
  • ESRB:T - Teen (Mild Suggestive Themes, Mild Violence)
  • Platforms:
Game Description:Anarchy followed in the wake of the economic collapse of the 21st century, but a new superpower, the Order of Nations, emerged from the shadows to restore order -- by force. Armed with an array of advanced technologies, this new world order promised it would never allow another global disaster, but the price was unquestioned obedience. Benevolence quickly turned to tyranny as individual freedom and cultural identity were crushed under the tank-treads of the Order of Nations. Revolutionaries everywhere are now banding together to challenge this totalitarian enemy in the ultimate war for the future of mankind. End of Nations brings real-time strategy (RTS) and massively multiplayer online (MMO) games together for a gaming experience that is a revolutionary leap forward. End of Nations takes place on an unprecedented scale, where your strategy on and off the battlefield can mean the difference between victory and defeat. Play solo or team up with thousands of gamers to combat the Order of Nations as you develop your Commander class and grow your forces. Quickly join the battle and deploy units, weapons, and technologies you've acquired through combat experience, manufacturing, and research to fully realize the strategic possibilities of deploying a constantly evolving army. Watch as the geopolitical map of the persistent world changes with each battle, and increase the influence you and your allies have with each victory. End of Nations thrusts you into a world where your enemy today could be your ally tomorrow. Key Features Cooperate & Conquer: Team up with legions of fellow Commanders and take part in a game-wide cooperative effort on a massive scale. Complete large-scale missions and experience true camaraderie on the battlefield as you campaign against a foe too great for any one Commander to handle. Persistent RTS Action: Whenever you want, engage in ongoing conflicts where you can join, leave, and play in a massive persistent world. Take on the Order of Nations independently or with a group of other Commanders; or clash with rival Commanders in faction-versus-faction battles. Command Through the Ranks: Battle alongside both new recruits and veteran commanders, where every shot fired, mission completed, and battle won will grant your Commander experience points. Increase your rank, unlock new units and abilities, and expand your headquarters over time. Design the Perfect Strategy: Whether you hand-pick individual units from the battalions you’ve acquired, or deploy entire battalion sets for their powerful bonus abilities, you can design the perfect battlefield strategy from a vast array of unit combinations.
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End of Nations MMORTS First Impressions

End of Nations MMORTS First Impressions

By Tom Price - Posted Apr 26, 2010

The newly-renamed Trion Worlds (used to be just Trion) is attempting to establish itself as a major player in the AAA game publisher world, specifically by specializing in massively multiplayer games. It’s a robust, money-making genre, even beyond the insane market share of World of Warcraft, and focusing on MMO games by hiring top-notch industry talent and working with strong partners seems to make sense.

One of those partners, Petroglyph Studios is bringing their expertise in building real-time strategy games like Star Wars: Empire at War and Universe at War: Earth Assault and collaborating with Trion’s large scale social gaming platform. The result is an honest to gosh MMORTS, where large groups of gamers will team up with their respective armies on huge maps to battle it out versus the A.I. or each other, all the while effecting the overall, persistent game world. Other games have experimented with the idea, but End of Nations intends to do it like no other.


Set 30-50 years in the future, End of Nations has that near-future, militaristic look to it that should be familiar to anyone who’s played Command & Conquer or one of its dozens of descendants. The story here has to do with a planet ruled by an oppressive one-world government that rose to power after a global-wide economic collapse. The Order of Nations is the big bad villain here, and you will spend a lot of time fighting against its oppressive forces, including some enormous battlewagons that are like battleships on wheels. You best play with some friends when you take on something like that.

But how many friends are we talking about here? Trion and Petroglyph are claiming 50-plus when playing against the A.I. together. That’s something no one has ever done in an RTS, and could make for an interesting experience, provided the maps are big enough. But the game’s makers want to make it clear that there will be a significant amount of enjoyment to be found for solo players. Playing either way earns you loot in the form of salvage parts, which you use to help build and upgrade your army.

End of NationsEnd of Nations

That army stays at a home base that you don’t have to worry about building or defending from attack. It’s your fortress of solitude, where you keep dozens of variations of different vehicles in sets, deciding before you roll out into battle what units you’re going to take with you. Your commander class defines what kind of vehicles you can build (there are no infantry-type units to deal with), with tank, artillery and strike having access to different types as well as class-specific powers and special attacks.

Mixing the gameplay rules of two divergent genres may seem strange to some gamers, but maybe the real-time strategy genre is long overdue for a rethinking like it gets in End of Nations. The prospect of playing an action-oriented RTS with so many friends is a very appealing one nonetheless, and if End of Nations can provide a satisfying experience for strategy gamers while engaging people long term the way MMOs are capable of, then maybe the MMORTS moniker wont seem so weird anymore.

Comments are Closed

  • Maarek

    reminds me of Allegiance. The first RTS MMO. Your commander told you what you can buy, but since the game was mostly a flight sim, you were the pawns while the commander strategized. From there you coordinated with others to take out the enemy bases while researching new units, weapons, and even cap ships.

    I give credit to them, but you probably won't see more then 30 per match unless there's a Developer scheduled hosted match. That's the only way to get the most. Allegiance maxed out with 64people. People were even waiting to join while others had to leave.

    Posted: May 25, 2010 1:33 PM
  • Cathartic Denoument

    ..The massive, epic scale of this just totally PWNED all the other RTS's out there.
    This has DEFINITELY gotten me interested; I'll be keeping an eye out for this one.

    Lets all hope it does well, especially for a new hybrid genre of RTS that will cut back on base building & infantry-type units, leaving you with only vehicles to worry about.

    Posted: May 3, 2010 11:53 AM
  • hoof_hearted4

    this reminds me a lot of C&C generals, which is where i was introduced to C&C. (yes i know its not part of the story line but it was a great addition to the C&C series and is still my favorite)

    im looking forward to this game!

    Posted: April 30, 2010 11:43 AM
  • Spybreak

    It was only a matter of time until we got online integrated gameplay. This is what C&C4 should have been. I love Petroglyph so I'll be getting it just to support them lol.

    Posted: April 26, 2010 6:54 PM
  • Killerjay17

    Its a great idea!
    But how will it fare?

    Posted: April 26, 2010 5:16 PM