APB is an MMO whose gameplay is MIA. Despite being crafted by a development staff whose members have notched the original Grand Theft Auto and Crackdown on their belts, APB ranks as one of the year's biggest disappointments.
The Pros
- Extensive customization features
- Supports up to 80 players per action area
The Cons
- Tedious missions
- Little sense of character progression
- Poor shooting mechanics
APB: All Points Bulletin is an MMO whose gameplay is MIA. Despite being crafted by a development staff whose members have notched the original Grand Theft Auto and Crackdown on their belts, APB ranks as one of the year's biggest disappointments.
You don't get a second chance to make a good first impression, but more than a few online game developers haven't quite figured this out, especially those relying on subscription fees. Instead, it's common practice to send out games in various states of completion, with the hope that an eager audience will embrace the work-in-progress and subsidize future development costs. Yet if the game doesn't immediately impress, poor word-of mouth can make the goal of expanding the player base an uphill climb.
Early Release?
Sadly, APB feels like a game that was pushed out before it was ready, despite being in development for over four years. While it manages to skirt the typical problems associated with MMO launches, APB's chief problem is a more disturbing one: flat and unimaginative gameplay. For a title that relies heavily on player versus player interaction, this is a near fatal flaw.
As in games like Champions Online, APB features a robust character editor that lets you freely adjust an assortment of details to get your female or male character looking as goofy, cool, or as crazed as you want. From that point on, however, things start to sour. In APB, you don't level your character in the traditional sense. There is no class structure, and there are no skill trees to make your character specialize in a specific role. Progression instead primarily involves building loyalty with a contact by completing jobs or fulfilling the requirements of in-game achievements. The higher the loyalty, the more rewards you'll unlock, in the form of added customization or new weapon choices.
Law and Disorder
After learning the basic play mechanics in a social district, you will play as either a criminal or enforcer in a choice of two "action" environments, which are currently comprised of a seaside warehouse district and a bustling downtown, each supporting a maximum of 80 players. As in Grand Theft Auto, you'll notice pedestrians walking about and an assortment of vehicles to commandeer. If you play as a criminal, you can mug the pedestrians for some money, grab a car and smash into a storefront for money, or just shoot people for the fun of it (and money). Each crime causes your "notoriety" to go up during your session, which increases your mission rewards at the expense of alerting others to your presence. Conversely, catching criminals will increase an enforcer's "prestige" rating within a session, but these ratings reset after you leave the game.
Every major action you do outside of driving and shooting involves holding down the "F" key and waiting until a circular meter fills, with the idea that at any point, you could be interrupted by the opposing faction. So mugging consists of holding a key as a meter works its way around. You don't actually punch the people, the victim never puts up a fight, and the animation is exactly the same each time you do it. Stealing a car involves the same single-key system, and all of the jobs you'll take will test your ability to hold down the "F" key near an identified target. Exciting, it's not, especially in an action game.
Prisoner of the City
Because San Paro, the city, offers little in the way of interactivity -- you can only climb certain fences or enter certain doors, for example, the jobs begin to feel like a repetitive slog as early as a few hours in. There are no NPCs to interact with other than the contacts, as APB expects others from the opposing faction to interrupt (saving you from?) your tedious work. This is why assignments consist of multiple steps. A criminal might have to hack an ATM, grab a van, and return it to a designated area, for example, all in one series. If one or more enforcers respond to the event, then the criminal can call for backup, giving other criminals in the area a chance to help out.
So the game completely relies on the interplay with other online users to derive its entertainment. It's certainly not in the missions, because they are rote and tedious – “hold this area, pick up this package, deliver it here” -- and it's not in the character progression, which is minimal at best. Yet the interaction with others isn't exciting, either. You can't enter an action area and immediately start shooting at everyone, for instance, as the world isn't set up for full-scale, player-versus-player mayhem, at least not yet. Instead you'll be involved with three-on-two, four-on-four, and similar small-scale scenarios, which begs the question, "why am I playing this game when I can get a better multiplayer experience from a slew of subscription-free titles?"
The shooting mechanics are not unlike the carnival game of firing a water pistol through a clown's mouth. There's no location-specific targeting, so a precise shot to the head is the same as shooting someone in the foot or knee. Shootouts involve jumping and zigzagging, while your targets, who are incidentally running around in street clothes, absorb bullets like a sponge. Are you hitting them? Are they taking damage? There's no visual feedback a la Borderlands or Lead and Gold, where damage numbers dance merrily above people's heads. Driving is about as enjoyable as the gunplay, especially if you enjoy the responsiveness of steering a rowboat or bathtub. There are chase sequences, but nothing remotely close to the smashing, exhilarating destruction offered by games like Burnout.
A Criminal Disappointment
As underwhelming as the game is, mirroring the emptiness of the game's featured city, things are not as bad as they could be. The level of customization is impressive, as players can design clothing, cars, and more to use for their character, or to sell to the rest of the player base for in-game cash or added time on their account. There are also plans for a free-for-all area that could give this game a shot in the arm, provided there are enough people still playing to partake in the madness.
As it stands, however, APB: All Points Bulletin is not worth the $50 asking price, let alone a subscription, which is currently $9.99 per month for unlimited play within the two action districts, or $6.99 for 20-hour blocks. Better to dodge this bullet than sign up for aggravated assault.







Comments
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122
SilentassassianXD
this game is now free to play under the name
APB: RELOADED
Chris13579
Poor MMO junk. They should of stayed with Crackdown.
falseprophet93
Surprised that this one was a flop.
Pl@ntsxZ0mbies
for shame. Im a PC and console gamer and I think this would have been better on 360 or PS3. I played the beta for a while, got bored very quickly. but it was fun while it lasted though. if it were free id still be playing.
Id have to get a job to support another online gaming habit. XD
Arm_Lobo
This game is just.....
..
'S' salad.
TigPoppa
My speakers keep getting blasted every few minutes with audio commercials for Vioxx and Axe shower gel. I went to the website and they want 40$ a month to disable the ads. That means you have to pay 50$ for the game 10$ for the month subscription since the game does not include a month of playtime and 40$ to disable commercials.
That means you need 100$ just to play the game as a game without constant interruptions.
DO NOT BUY THIS GAME!
ralph1628
You see folks. This is what happens when you go 'PC Only' when they should have released it for the 360 for 39.99 (Dlc content later). GTA 4 multi at least comes with GTA 4, I'll play that.
Vexation
I agree with some points, but I disagree with the overall result. The controls are not flawed enough to make you frustrated, the driving isn't so clunky that it's incredibly difficult. The matchmaking is frustrated, but somehow makes me want to play more.
And yet, in all this, this is one of the most fun games I have played in a long time. I disagree with the progression, btw. I don't think you played in a group/long enough or figured out how to pledge.
kkillian
This is the most inaccurate review I have ever seen, I have never had this much fun in a game.
Multiplayer car chases, live high speed admin regulated 80 person servers, extremely competitive and constant action. I have not been able to stop playing since I entered the key to the city... the only game with hosted servers that I can pay for with in game money with no problem at all.I have months of time payed for, all contacts and faction maxed, I completely love it and it is just as much fun every time I roll out with my friends. This reviewer must have been playing by himself for maybe an hour or two before he reviewed this, exactly what RTW did not want and the reason the reviews were not allowed until 10 days after release.
Apparently he did not follow or read anything about the game as it is not a single player game, nor does it contain content other then player base to entertain you besides the extensive customization systems for both music and graphic art which are highly regulated by the admins. If you want this type of game to be free to play and private server hosted, then you will see nazi signs and god knows what else in an unregulated enviornment. I gladly would pay 10 a month to have public company hosted servers to keep that kind of crap out of such a great and innovative game, although I have months paid for already and only have paid the simple 49.99 preorder fee.
Cops and robbers at its finest, never in 15 years of online games have I had this much fun with my friends in high speed car chases, guard missions and the like. The mission system is simply there to match up groups of players and give them objective types, this person needs to actually play the "multiplayer" game with somone other then himself for more then a couple hours to have any idea what he is talking about.
I have played a LOT of games, have extensive collections of hard copies and thousands of steam apps, and my cousin happens to be your world champion in SF (oh yea hes got a char named after him). These people would not know a good time if it slapped them in the face and need to go back to casual non competitive consol games or preset tier based grind system mmos.
Create your own music, create your own styles of clothing and artwork, compete for daily, weekly, and montly leaderboards with thousands of hardcore gamers. The combat is tight, unique and takes getting used to... the game definetly takes a good amount of skill and thought/team tactics.
The starting weapon is high damage slow rate but crazy long range, if you finish the tutorial you have enough money to buy a smg or must faster rifle. All the weapons are balanced situationally, I am rateing 296 and a rateing 20 with a shotgun can kill me in 2 shots extremely easily so there is no "level" unbalance. The upgrades for weapons and items are minimal % bonus and more of a placebo/status symbol then a level balance difference.
Most of these reviews must be written by unskilled old men that have no idea what real competition or fun is. I have a high ranked pro MW2 clan that completely quit MW2 and moved to this game, gave up their sponsors and make no money gaming now JUST BECAUSE THEY ARE HAVING SUCH A GREAT TIME!! THIS IS GOOD STUFF, TRY IT OUT! Kids that cannot spell beta have no idea what "good" is, try this game and form your own opinion. You are not required to subscribe for the first 50 hours, and if you can find a game that boasts 50 hours of entertainment for the first 49.95 (not to mention unlimited social district time "forever"), play your 50 hours and if you dont want to play more... dont!
Definetly give this title a try even if its just to try out the graphic design and music creation systems, BEST title I have ever played and hope it gets better word of mouth by actual gamers as I want to keep playing from here on out.
TF2 I have 500+ hours logged... engy update I have been waiting for years for is finally here... I have not even logged into my steam account to check it out since this title released as im having way too good of a time arresting criminals and keeping the streets of San Paro clean! 95+, 2 thumbs up, 5 stars and a whipped cream covered cherry on top for this one! (*Warning* Redbull before logging into an action district highly suggested!)
-29/Chicago
americanidiot101
i agree i played this game for 50 hrs and already bored.its a disapointment that i like warcraft 3 indtead of apb...
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flunkorg
Thats a little low... I think its extremely fun :( But, I can't really argue. As far as the game design goes it deserves that score. At least theres always Vindictus or The old republic to look forward too.
Pickled_Fetus
I have played 100+ hours and this review is quite accurate but I still love the game. I don't know why but I just do.
Blockcam101
I can agree that the game was a let down in the sense that they did not deliver a very amazing game. It is basically the bata with a few little added things tossed in.
What I like though is that I bought this game then sold enough cars with stuff on them for RTW points and then turned around and bought enough time to play for the next few years. So I didn't pay an extra dime for game time.
As for the monthly fee thing I didn't even see the payment option.
Sense I have free time to burn in this game I am going to give them time to get their collective butts together and fix what they started. The game as it is has so much promise. Then again so many other games had promise too and then someone dropped the ball.
I have to admit when I went to their web page and saw the promo video with the guy Zombie talking about laying your claim to fame and making some noise I thought to myself Cool this game is going to be like a movie with lots of pvp then nothing happened.
macross2012
Did you not think 2 years ago this was a bad idea? Do you also think anyone who bought this is really paying after 30 days? HELL NO.. This would have made a great single player game with free online play.
Game will be free in 6 months.. Mark my words
drangel_jam
I've been saying it all along. The poor shooting mechanics makes this feel essentially broken. The core gameplay isn't impressive, how are they gonna go around that?
Steny22
I was wondering when someone was finally going to tell RTW the truth about this game being under developed. I was lucky enough to get to beta test APB before its release. When i say lucky i mean thank god i didnt buy it or waste anymore of my money on another crappy game. I wrote RTW a review of the beta 3rd beta test pointing out faults just before the PAX expo in Boston. As they let us beta test with people at the expo... I my self got banned for "interfering with game play". Basically i killed half the expo because the p v p system sucks for setting up who plays against who. All i have to say is thanks for saving me money APB you disappoint me.
GhoulSlayeR
Realtime Worlds has failed to make it "work" with today's technology standard, even with patches, 80 players per district is way too small to have good matchmaking without having rank restricted districts.
It's such a shame, they should have waited a couple more months to get their combat and driving up to par. Currently there is nothing for people to do other than do missions, big 40v40 team deathmatch could have help a tad bit during launch
I hope they try again in a few more years or so, when technology evolves and the internet bandwitdh standard increases to a point for flaw-ass gameplay during complex situations. This game would have been epic if each district was a bit bigger, with 500 constant player.
Gameplay is frustrating, but the customization is the best damn thing I've seen in a video game, I hope all games with character creators follows by example. The presentation of the story was great in the opening video, but I was a bit disappointed to not see any videos explaining each individual content.
unfungames
I could see this coming. It sounded too good to be true, and when gameplay videos started getting out - you could see that it WAS too good to be true.
I think the main problem with the game is that they tried to create a structured MMO. Having these little pop up missions takes you out of it. Criminals should go around causing havok and cops should stop them. Does it need to be more complicated than that? APB tries to keep it all balanced and make sure its two groups of players going at it wihout others getting involved. Where's the fun in that? Let everyone get involved.
Extremis
...Why couldnt they develop this game for Xbox??? that's where the fun is at!!!! Give it multiple endings and start from two points of view, the good guys or the bad guys, it might have worked. I wouldnt pay to plat. All you PC gamers is getting ripped off.
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