Three years after battling the Necromorph invasion on board the U.S.S. Ishimura, Isaac Clarke again finds himself consumed by the horror he narrowly survived. New gear and gameplay refinements, plus an all-new multiplayer mode, help make Dead Space 2 an absolute nightmare—in all the best ways.
The Pros
- An immersive blend of creepiness and outright horror, paced perfectly
- Refined controls make it a less frustrating experience Lots of reasons to continue playing after beating the game once
The Cons
- Plot occasionally feels repetitive
- Last chapter is outrageously difficult
Just over two years ago, EA unleashed the original Dead Space, a sci-fi survival horror story that earned rave reviews and used a rabid fanbase to incubate a multimedia infestation. With that kind of success, it was inevitable that protagonist Isaac Clarke would be forced to relive the terror of the Necromorphs: grotesque, reanimated human corpses with an unquenchable thirst for blood. Fortunately for fans—and unfortunately for Isaac—Dead Space 2 is everything that its predecessor was, and more.
At the start of the game, Isaac is in a bad way, reduced to a shell of his former self by aggressive chemical therapy intended to rescue him from the horrors of the Necromorph infestation aboard the USS Ishimura, which his doctors insist is a delusion brought on by a psychotic break. But Isaac’s memories are validated in the worst way when the Necromorphs reappear, leaving him to fumble desperately for a safe haven with arms bound in a straightjacket.
When Hell Is Full, The Dead Will Walk The Earth…
… Or, rather, the Saturnine moon of Titan. In Dead Space mythos, Titan was the target of the first “planetcrack” hundreds of years ago by a human race on the verge of extinction, fleeing an Earth whose natural resources are utterly depleted. After cracking Titan and harvesting its resources, humanity settled the small remaining chunk of the moon and used it as a base of operations for its planetcracking missions. Dubbed “The Sprawl,” the base is home to thousands of human soldiers, engineers, researchers and families, all of whom are quickly and brutally being transformed into Necromorphs.
Isaac learns that the reason for the Necromorphs’ return has something to do with the presence of a Marker on the Sprawl, an object of almost religious significance to the Necromorphs. Isaac encountered one in the original Dead Space. To make matters worse, Isaac experiences ghastly hallucinations of his late girlfriend, Nicole, a casualty of the Necromorph outbreak on the Ishimura, and one of his few surviving human allies is a clearly insane man named Stross, who makes Isaac’s delusions seem like idle daydreams.
The Right Tool For the Job
Fortunately, this time around, Isaac has access to a few additional weapons and abilities that might improve his odds for survival. In addition to the original seven Dead Space weapons, three more have been added. The Seeker Rifle is Dead Space 2’s sniper rifle, which fires single rounds with tremendous precision and includes an optional scope. The Detonator allows Isaac to lay down proximity mines and set traps for Necromorphs; he can also recover unused mines to preserve ammo. Finally, The Javelin Gun fires electrified pneumatic spears that impale and fry enemies to a crisp.
As in the original Dead Space, Isaac can purchase new items at store kiosks for credits he collects in the game and use Power Nodes to upgrade his weapons and suit. This time around, instead of having multiple versions of an engineering suit, Isaac can purchase a variety of suits with unique abilities, including a Security Suit that boosts the offensive power of his Assault Rifle and an Advanced Suit that increases the recharge rate of his Stasis energy.
And yes, you read that right. Not only does Isaac retain his Stasis power from the first Dead Space, which lets him freeze enemies for a short time, Stasis now regenerates very slowly over time.
Additionally, Isaac can still use Kinesis to telekinetically manipulate objects, and spear-like environmental objects are scattered liberally around the environments, perfect for grabbing with Kinesis and impaling a charging foe.
Best of all, the controls have been tightened up from the previous game. Isaac might still be more engineer than soldier, but he’s more agile this time around. His movements are quicker and more responsive, and his crushing stomping attack (which is now used to squish rewards from fallen foes) is much more useful than it was before.
Oh, The Humanity!
The most striking difference between Dead Space and Dead Space 2 isn’t Isaac’s weapons or abilities: it’s the environment that you use them in. Dead Space was spent almost entirely on the USS Ishimura, a huge mining vessel that felt like it was composed almost entirely of narrow submarine-like corridors.
But the Sprawl is a fully functioning colony, which gives it a much greater diversity of locales. A fair amount of the game is still spent mucking about in futuristic boiler rooms (Isaac is, after all, an engineer), but the monotony is broken up with chapters set in a recruiting center for the Marker-worshipping Unitologists, a subterranean mining operation and—most disturbingly—an elementary school.
Ironically though, despite being constantly surrounded by reminders of the human presence on the Sprawl, Isaac doesn’t interact with many actual humans. That made sense in the previous game, since Isaac’s arrival on the Ishimura came long after the Necromorphs infested it. But it feels awkward and empty in Dead Space 2, especially when most of Isaac’s non-Necromorphic interactions take place at arm’s length, over his RIG’s video channel or by discovering text and audio logs left behind by deceased colonists.
The supporting characters also feel a bit one-dimensional, which is a shame considering that the franchise’s biggest strength is its storytelling. To avoid getting into spoiler territory, suffice it to say that there are twists where characters’ true motivations are revealed, but few feel truly important. In a game where shocks and surprises are the bread and butter, it would have been nice to have been shocked and surprised by the characters’ development.
Another minor quibble is that, although the pacing of the game is much improved from the original, it has the same problem with its plot that the first one suffers from: namely, some of Isaac’s goals start feeling repetitive once you’re past the halfway point. Much of the game has Isaac trying various methods to escape the Sprawl, each of which fails predictably.
After a certain point, you start feeling like Charlie Brown trying to kick the football, knowing before you begin that Lucy is just going to yank it away from you again when you reach it. Still, making that run at the football is an awful lot of fun. And when Lucy snatches it away, there’s a part of you that’s excited, because it means that you get to keep playing.
Friends and Fiends
One complaint about Dead Space was that it lacked multiplayer. Dead Space 2 resolves that problem with an “Outbreak” mode that pits a team of four humans against four Necromorphs. The four controllable Necromorphs (Spitter, Puker, Lurker and the cringe-inducing Pack Baby Necromorph) spawn from vents and can see all human players on the map at all times. The human team has a mission to complete within a time limit that varies depending on the map.
If this sounds familiar to you, you’re not alone. It’s so similar to Left 4 Dead’s versus mode that you can imagine Valve’s lawyers sitting around deciding whether or not to draft a cease and desist letter. But just because it’s been done before doesn’t mean it hasn’t been done well in DS2. Multiplayer is a literal hell of a lot of fun, and having the ability to unlock new weapons and suits will keep players shredding each other long after the single-player experience has lost its shine.
No Pay, No Play
Dead Space 2’s derivative multiplayer is a separate piece of content from the main game, so if you purchase the game new, it includes a code to unlock multiplayer for free. However, each code can only be used once, so if you purchase it used, you have to pay an additional ten bucks to play online, although the game allows you a free limited multiplayer trial so you can see if it’s worth the investment.
The Horror… The Horror…
So the question is: even without multiplayer, is Dead Space 2 worth the price of admission? Absolutely. With variable difficulty options and the ability to replay the game from the beginning with all upgrades, the 10-12 hour story is worth at least a couple of playthroughs—even though the final chapter will have you tearing your hair out both times.
Only Alan Wake stands a chance of rivaling Dead Space 2 for best survival horror game since Resident Evil 4. It absolutely deserves a place in any true gore gamer’s collection, and it’s a nightmare you won’t want to wake up from.
Still want to play it? Why not rent it at Gamefly?











Comments
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Alien_Number_Six
This game deserves a five out of five. It was a improvement over the last Dead Space. A game I thought deserved a five out of five. With the addition of the team based multiplayer and new weapons and necromorphs this game kept true to the last game and gave us new options to explore.
Alien_Number_Six
This game scared the crap out of my girlfriend and she was only watching me play.
Brenz.vn
Yeah i dont know why people complain about hard games.Remember the old times when you would be stuck on one part of the game for days those were the good times when games were actually challenging and long lasting.Games these days you could give it too your 5 year old brother and he,d ace it in a day how pathetic.So if dead space 2 is hard for you , you got your moneys worth. Just my opinion.
littleb242
the first one is better, ds2 had its moments but nothing compared to the first one.
Psimon
Well, the last chapter's difficulty depends on what you're wielding. It's either incredibly easy, if you're using the Contact Beam, or incredibly hard if you're not. I think it might actually be a bug or something in the game, maybe involved not with the power of the respective weapons but their range - perhaps they are not even reaching the target. Not sure.
I didn't use the CB on my 1st playthrough on normal, but you bet I did on Survivalist and Zealot difficulty.
Jvalliere
I think I need to get a job here at G4 as someone who plays the games for them because that last chapter was not hard at all...anyone else feel that way? By the way I"m not sure why this game gets attacked for being "repetitive" where as games like Black OPS or the Halo Franchise have you doing the same damn thing every time...just a thought.
Aerindel_Prime
I just beat the game for the first time on survivalist. I don't really know how you could call the last chapter hard. To tell the truth it was one of the easiest parts. I had a lot more trouble aboard is Ishumura and during the mining drill meat grinder ride sequence. Chapter fifteen was really no big deal and I beat the "boss" on my first try.
AndrewR
THE LAST CHAPTER IS HARD AS HELL BUT THATS WHAT MAKES IT FUN BECAUSE AFTER THE FIRST 5 TIMES OF DYING YOU START TO TELL YOUR SELF THAT YOU NEED TO BEAT THIS SO THE GAME DOSENT WIN. WHICH WHEN YOU DO FINALY BEAT IT YOU FEEL A SENSE OF PRIDE
Psimon
Oh, and the graphics rock (PC version with 2x480 GTX's). Not a single bug, either, unlike a previous poster's complaints.
Psimon
Given the multiplayer I wish I'd bought it via Steam. Plenty of good times (and friends) in L4D playing Infected.
I agree that if DS1 was 4 stars, this game deserved a 5. My only complaint was it's length, which can be also viewed as a compliment - I didn't want the game to end.
Lunar122
this game should atleast be 4.5 out of 5 , Having 5 scores is just to vague , 4 could mean anything from 80% to 100% in quality. This game is certainly not 80% game ....
Anyway game rocks, Look forward to the next installment (if any)
AlecEggleston
This is an awesome edition to a franchise that probably will see more down the road. Kudos to developers for the chill factor; this aint somethin I really want to play before bed. Thanks also for the much improved flight mechanic; zippin around in zero gravity never felt so good. And the vast majority of weapons at your disposal is a welcome change although it feels worse than bejeweled when it comes time to plug your nodes in for your upgrades.<(Not a complaint)> As for multi-player, there`s hundreds of on-line games and one of the reasons I don`t get COD and Killzone games is their intent is their Multiplayer audience not that they have bad SPC but that they are often cut short to cater to that realm. On-line is great and engaging but I`m hoping that developers aren`t short changing themselves on what they do best to satisfy each and every mass under a deadline. Enough negative Nellie stuff; great entry Visceral, this is a blast and I`m only on freakin chapter 8.
Thogin
I went through the game on ZEALOT DIFFICULTY first time through and it really really made the game much more scarily, since everything could kill you in an instant. @call ofdutycrewmember, your not suppose to do anything like hack or move stuff while enemies are about, since they come at you with such speed....
I beat the game again today on zealot +game and I will never get that scare again.... One issue I take with this game is not how hard it is or whatever, is the sound.... when monsters break through I hear them but I have no idea if they are to the left of me, right of me or behind me, I often have to spin around like a headless chicken... of course the second time through.. i didn't have that big of a problem.... and I HAD HEADPHONES ON.... this is the issue that needs to be address.... but All and all great game...
I think I am just stupid enough to play the game on "hardcore mode" to piss myself off again and again
callofdutycrewmember
I agree with the difficulty thing it said survivalist was for veteran Deadspace players and I must have beaten Deadspace1 20 times but near the end and even midway through it got so hard I had to start over on normal. also DS2 has to be the biggest screw U game ever it seems like they never gave u a break. In the 1st one it was like firefight won move on to find supplies in DS2 firefight and then move to a BIGGER firefight with supplies scattered onto the ground that u have to pick up while fighting, then Uh-Oh their is no air guess I will have to hack the pannel and then BOOM! throws the most annoying enemy at u WHILE youre suffocating, next u hear weird noises then u dismiss it as atmosphere and then BOOM! you get blown to high hell by an enemy not properly introduced and looks like part of the wall that doesnt even look like a threat these things happened so much the game was fun at some points but most times it was just rediculously frustrating and over all not as enjoyable as the first if it aint broken dont fix it :(
sy_cred
You know got done playing the game and ya I can understand why the difficulty is a factor. And its not the last chapter its toward the end. Its do able but it really is just annoying and of course you have mr.invincible that just has to come out for no reason. The first game the final boss was so awesome to fight and I actually over stocked. But you get so screwed toward the end oh thanks for the lack of preparation and great the annoyance factor was triple. So ya games are supposed to be fun and challenging not annoy the crap out of you. Think I will try to sell it to gamestop and get something back.
PiP BoY 3.0.o.1
i'm a huge dead space fan the first one scared me and so did the second one. loved the game but why would xplay say that some parts were hard. i think games should be a little hard. i like challenging games. who agree's with me????
lorddraigo
This is a great game...for the consoles! The PC version, which I currently own, is full of bugs that make finishing the games inpossible. Right know, I am stuck on the Stross cutscene in Chapter 11 because the game has a bug that wont let me win the fight and continue. I am very dissapointed in EA for making such a poor version of the game for their PC fan-base. Xplay, can you please review the PC versions of games separately, so we can know if its just a thrown together mess like this game?
Nailo69
For one thing i have never played a game like deadspace before and the first time i played the first one i was instantly hooked and i cant wait till i buy this game which it will be in like a week and a half and btw it takes alot for me to jump and deadspace made me jump almost all the way through
dragulaWC
I got this game and beat it in about 6 and a half hours with a break or two, i honestly think the story could be better, i remember in the first game and (SPOILER ALERT!!!!, anyone who hasn't played the first game should look away if they want) finding out nicole was dead the whole time tugged at my heart strings more than any other game i'd played, and i didn't even come close to that in this one. Dont get me wrong, DS 2 is still a fantastic game, i just wish the story could've been a little more emotionally gripping and interesting.
Aerindel_Prime
The more I play this game the more I like it.
It really is much better than the first game although you want know it until you start the second disk.
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