While it starts out strong, Alice: Madness Returns quickly deteriorates into a rote experience, trapped by cliche mechanics and a story that, unfortunately, fizzles out at the end.
The Pros
- Improved Platforming and Combat
- Integration of HD-Era Game Design Concepts
- Beautiful Art Direction
The Cons
- Fails To Keep Experience Fresh For More Than A Few Hours
- Disappointing Storyline
- Overall Experience Very Lacking
Alice: Madness Returns Review:
Alice: Madness Returns is the follow-up to 2000’s American McGee’s: Alice, a game that drew much of its interest from the compelling visuals of a darker Wonderland, which resulted from Alice’s mental decay after the death of her parents in a fire.
America McGee’s: Alice was an action platformer, which was only released on the PC (a PS2 version was cancelled). It left players with only a keyboard and mouse to navigate platforming levels that would have benefited greatly from a controller.
Down The Rabbit Hole
The sequel, Madness Returns, is being released on the PS3 and Xbox 360, and benefits from the visual fidelity afforded by modern consoles and their controllers; however, the game itself is stuck in a wonderland of game design that, while initially nostalgic, becomes something of an anachronism, holding onto a past time as desperately as Alice herself holds onto a fantasy world that hides her from the nightmares of her reality.
The game takes place years after the events of the original Alice game. With her mind suffused with guilt over her potential role in the fire that killed her parents, Alice sees a psychiatrist whose method of care is not to confront her memories, but to eradicate them altogether.
This has an effect on her fantastical retreat of Wonderland that is for more damaging than anything from the first game: creatures called “Ruin” (a black tarry substance) are taking over, and the “Wonderland Express” train careens through the world--destroying it--as she tries to rescue and repair what has become of her only escape from the cruelty of her real life in Victorian London.
The Pool of Tears
The game plays in ways that are very reminiscent of the first game, but have taken some cues from contemporary design. At its heart, Madness Returns is an action platformer in the most traditional sense: platforms abound and jumps require increasing skill and precision to accomplish. In addition, there is much to collect in this decaying Wonderland and clever devices--such as hidden keyholes and invisible platforms that can only be seen by Alice in her diminutive form--abound to add a sense of mystery and exploration to the affair.
I found myself quite taken with the game in the beginning. As a huge fan of traditional platformers, it was a pleasure to find myself gauging jumps. I enjoyed the timed movement and environmental puzzles with reliable controls, and even in sections later on, there is a fleeting sense of awe in the layout of the design, especially the preamble to the Queen of Hearts lair.
Unfortunately, those moments are only punctuations in an overly pedantic design that never generates much surprise and so-closely adheres to similar structures and tropes from chapter to chapter that no one moment stands out from the next. When compared to a game like Super Mario Galaxy, which found a way to make every level distinct using a simple control set, the limitation of the core action of Madness Returns shows its extreme limitation.
Advice From A Caterpillar
The same issues can be found with the game’s combat, which -- like the platforming -- has seen marked improvements, but eventually falls flat. In Madness Returns, combat is its own gameplay element, with lock-on targeting and upgradeable weapons. The combat -- in the beginning -- shows great promise and challenge out of the gate, with a mixture of enemies who require thought as you quickly move from one weapon to the next; however, as with the jumping puzzles, the promise gives way to predictable and leaden combat scenarios.
Challenge is added through an abundance of enemies and ranged attacks that exploit the narrow camera view when locked on and are exacerbated even more with increasingly smaller combat arenas. The upgradeable weapons, which fueled my exploration to collect the teeth to improve their performance, was also a disappointment as the performance of the upgraded weapons against enemies seemed nominal, because those very same enemies typically required the same effort to defeat as the game trudged onwards.
Pig And Pepper
Perhaps many of these shortcomings would have been mitigated if the presentation of the game itself wasn’t so lacking. While the game is beautiful to look at, and the energy in the background art and environmental themes still remains a major and deserving draw for the franchise, the overall experience as an organic package feels oddly empty and limited: load screens jarringly interrupt the flow of cutscenes, vibrant voicework of the wonderland denizens are matched with wooden and staid animations. The decision to use fewer known characters and environments from the Lewis Carroll books also distances the game from one of its primary allures, the fascination of his anarchic and feverish world that has maintained a grip on the popular imagination and helped Tim Burton make more money.
All of these curious flaws prevent the game from feeling like a whole, and Madness Returns becomes merely a series of components clumsily attached to one another. The story, which had the potential to be an affecting visit into the mid of a troubled girl whose years of abuse have left her desperate, are lost in a muddle and become incomprehensible by the game’s finale.
A Mad Tea-Party...And Reviewer
This disappointment in the game did take a while to coalesce, as its tried and true adherence in a style of classic platformer design felt refreshingly simple and straightforward at first. The basic satisfaction in completing a properly timed jump, discovering a secret room and taking out an enemy are undeniable and held my attention for a while in a game whose length is surprisingly extensive (12-15 hours).
It may be that there is so much content that its pacing undermines the essential need for such a game to continually surprise and motivate the player to want to see what’s around every corner. In this it seems to herald from a different era, the one from which the original Alice game was developed, where sophistication in level design was minimal due to the novelty of videogames as a whole, their graphics and sense of world.
In this I was nostalgic and its appeal to those feeling is undeniable. Curious that a game whose primary appeal is for those able to remember a previous generation of game design would release the same day as Duke Nukem Forever, except that game is from the past. Alice: Madness Returns deserved to be so much more…maddening.








Comments
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ProudOutcast
personally i think this game is all a matter of your own opinion i personally enjoyed this game despite its obvious faults but for some it maybe to hard to look past them but i personally enjoyed the story
spacelion88
I thought at first you were way too harsh with the 2/5, but after finishing to the end I have to agree with you Adam. It wasn't worth $60 at least. VERY disappointing where they went with the storyline. No boss fight with the red queen :( (How can you have an Alice game without a Red Queen boss fight??) Gameplay had it's shining moments...and also it's lame moments.
gamerprincessjp
For once Adam, I really hope you are incorrect with this review. I loved the orignal PC version and I'm stoked it is finally being released on a console since the PS2 version of the first was dumped. The graphics do not look too exciting, which means the storyline will have to pick up the slack. However, how much more insane can you go with this story? If we are talking pigs and pepper here then it doesn't sound as if too much creativity was brought forth in the storyline. I'm starting to regret pre-ordering it, so I might gamefly this one prior to purchase.
EKG
I really enjoyed it. It can get tedious for sure, but if you are tired of the same old military FPS's flooding the market, and want a change of pace, you can't go wrong. This game reminds me of the glory days of the 3D platformer. Like Ratchet and Clank, it feels good and looks good. Give it a go if you are in the mood for something original.
Shaa_chan
I completely agree with this review! At first I was captivated and engrossed in the game! The level designs were very creative and imaginative, the story was dark and creepy, and the combat was fun. But, the levels went on and on and on with not much breaking up the ridiculous amounts of platforming that had to be done. About halfway through I was praying for it to be over! And, when it did finally end, I didn't get the payoff that I was hoping for. Instead, it was just a fizzle. T.T
And then, to add insult to injury, the credits took almost as long as the game!! I'm a person who always watches the credits in case there's some extra bit of story afterwards. I just stared at the screen, for God knows how long, and just thought, "Really, game? F#@$ you!" It was a dark day.... O_O
ZoibergJesus15
Even though is game has been getting mixed reviews, I still want to try it out, I love Alice in wonderland, especially when it's surreal and twisted. I might get it when the price drops down.
Also, was anyone else noticed how recent dames have been getting 2-D levels but are mainly just 3-D platformers, or even shooters? Like shadows of the dammed, this game, and another game coming soon (can't remember what its called.
aird19
This game isn't a 2 its a 4 and duke nukem is a 2 not a 1. Also the fact that child of eden got a 5 proves how far these reviews have fallen.
tilo430
no way a 2/5 i played it all the way to the end and the only thing i hate about it is the mini games its a solid 4/5
SonyNmbrOneGuy
So Adam hated this game but loves Fable?
Utau-Inu
The story is good. Everything Suckerpunch should've been. I have trouble digesting any review that claims that it fizzles out. If anything it starts slow and reaches a fever pitch by the finale. After playing the original Alice, I have to say this one is about a hundred times more fun to play.
rottingundead
probably one of the best art direction i seen in awhile and it was great to return to wonderland. My thing with the game was there wasn't much boss battles like you did in the first Alice game but it was a great game.
dx3000
i disagree the game always seems to add something new wheter you do those side scrolling thing or turn into a huge giant ( i havent beaten the game yet) so far i enjoyed it psn kenady15
trickylinguistics
I feel like I'm in the minority by disliking this game, but I do. This game has so many bugs and glitches that I just couldn't find it enjoyable. I rented it the day it came out in sheer anticipation of it, but I was left feeling very unimpressed and, in fact, rather annoyed. It's the fact that this game could have been so much better, which is the biggest tragedy of all.
I'm glad others are enjoying it, but I do think a certain understanding needs to be had in that just because you haven't run into any issues at this point, doesn't mean you won't, and doesn't mean myself and others haven't. That's why, I think, the majority of reviewers are quick to point out these problems -- to warn the reader (and, indeed, the gamer) that they exist and you could potentially run into them.
That's all I wanted to say, but I won't be thoroughly surprised if someone decides to say I 'just suck at this game' because I ran into problems with it. That's the excuse everyone else has come up with so far. *eye roll*
saren183
Oh my god please people stop saying this game is good it sucks
saren183
Oh my god please people stop saying this game is good it sucks
FuzzofPekinopolis
I'm guessing the original Alice dlc thing I was talking about only affects those of us who got it as a *free* dlc. I can't see that affecting people who purchased the game as an actual dlc through xbox live or psn. Since you wouldn't have the new game anyways. Hope that makes better sense.
FuzzofPekinopolis
I would recommend the dlc dresses and weapons pack for your second play-through. It's really cheap and will allow most of us to play on a harder difficulty without many hiccups. It's not a must have, but I think it's cool.
Anybody else notice the little trick I think they pulled with the free dlc of the original Alice. It's not an arcade game, you have to be playing Madness Returns in order to access the original. Not that big of a deal, but don't trade your copy of the new game if you ever want to play the original.
Just thought you guys might like to know.
dimeslime
For once I totally disagree with you Adam. I am on my second play through and still loving it, and the original game included is just icing on the cake. I recommend to anyone who likes having fun!!
Bacbi
Actually Adam, Madness Returns continues not even a year after American McGee's Alice.
Asylumadness
I Loved the first one, I Loved this one. They might play differintly in many ways, but I have a lot of Love for the both of them. The combat is very much improved, It's Extremely Fun and I've already played through it twice, it was just to Awesome not to play again, the story was good, I love the twisted levels and enviorments...and Alice...I'm just gonna say it, she looks Beautiful this time around. Alice: Madness Returns gets a 9/10 from me. And I hope to see some new DLC soon and maybe even some Gamer pics and Themes.
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