World of Warcraft: Cataclysm is the latest installment in the hugely successful massively multiplayer online role playing game series. With a completely overhauled level 1-60 experience, two new playable races, an increased level cap, guild advancements and more, Cataclysm brings both new and old WoW players a breath of fresh air.
The Pros
- New, innovative quests
- Guild advancement has great perks
- New rated battlegrounds offer competitive incentive
The Cons
- No new classes
- Small Guilds will find it hard to level up quickly
- Archaeology is not very fun
World of Warcraft: Cataclysm Review:
The story of WoW: Cataclysm follows the leader of the black dragonflight, Deathwing the Destroyer, as he ascends into Azeroth. Hundreds of years ago, Deathwing was a serious threat to all of the inhabitants on Azeroth. Such a threat in fact, that the other dragon Aspects used their powers to force him away into the elemental plane of earth, Deepholm. In Cataclysm, Deathwing is finally reemerging from Deepholm, and when he does he shatters the earth down its very core, thus causing "The Shattering," an event which forever alters the face of Azeroth, leaving fiery devastation in its wake and changing the world as we once knew it. On the bright side, this catastrophe leads to an improved experience for both new and veteran players alike, as fresh and inventive quests, re-tooled rewards and destroyed zones have taken over the land.
With World of Warcraft: Cataclysm, Blizzard has perfected their quest model, taking it to brand new heights. Gone are the days of every single quest sending you to gather crap off the ground, or kill five random beasts. Now you’re flying fighter jets and taming lions, or killing thousands of gnomes with a fiery ball of death. The questing experience in Cataclysm is truly one of the best parts of the entire expansion, and it all starts with the new and improved starting zones.
Starting All Over Again…Again
With Blizzard's last expansion, Wrath of the Lich King, one of the most highly praised implementations in the whole expansion was the Death Knight starting experience. It was phased brilliantly, fun, offered great rewards, and really taught players how to use the brand new class. With Cataclysm, Blizzard introduces two brand new playable races: Goblins for the Horde and the werewolf-inspired Worgen for the Alliance which both have starting experiences that easily rival that of the Death Knight.
In particular, The Goblin zone houses one of the most hilarious series of quests where you ride around in a hot rod, pick up friends, play some Goblin football, and even attend a party. All before the volcanic island you’re on begins to erupt. The Worgen area takes you through the story behind your character's transformation from a Gilnean citizen into a cursed werewolf-like creature. As you are helping the citizens flee the Worgen infested city of Gilneas, you get bit by one of the rabid beasts and become a target yourself. While not quite as gimmicky as the Goblin starting zone, the Worgen experience is fantastically told.
However, it's not only the Worgen and Goblins that get new starting experiences. Every race has been revamped with a much more streamlined opening to start you off in the right direction. In Cataclysm, every zone in the Eastern Kingdoms and Kalimdor has been overhauled and updated with brand new content. Not to mention both of these continents are now fully accessible on flying mounts.
The amount of alterations in the zones varies, but for the most part all of the zones for level 1-60 offer a much better experience. Gone are the days of traveling across continents for one measly quest. Now, players will receive a few quests from NPCs and then be "bread crumbed" to more areas to get new quests, similar to how it works in the Outlands and Northrend.
Quests integrate vehicles and scripted events into their chains, making them feel more like dynamic events. A great example of a zone that has been completely revamped is Silverpine Forest. As you go through Silverpine, you start out as a worthless Forsaken, recently brought back to serve Sylvanas, the Banshee Queen. Eventually, you’ll progress through the zone, learning about the Worgen, and helping Sylvanas bolster her forces to push back the Worgen threat with the help of some new allies. One quest called “The Waters Run Red…” puts you in the driver seat of a cannon and you have to kill 50 invading Worgen that are coming across the river. It’s gruesome even for WoW standard, but by this point you’re so enveloped in the story that you really feel like you’re doing a good thing by keeping these Worgen out. I won't ruin the end of the story, but let's just say it's worth doing. Instead of grinding out levels, you actually feel like you're part of the lore now. It's finally fun to quest again.
The Journey to 85, Now With 450% More Seahorses
Beyond the 1-60 changes, the new level 80-85 zones introduced in Cataclysm offer players brand new experiences with very interesting mechanics as well. Each zone is completely different from the next, with one in particular standing out: Vashj'ir. Vashj’ir is a level 80-82 zone that is played entirely underwater and is unlike anything else you’ve ever seen in WoW. Blizzard also invented an anchoring technique to help you get around as well. When you land on the sea floor, you get anchored to it and walk very fast, and then you can jump up to begin swimming again. To get around faster in this massive zone, you’ll also get a seahorse mount (I named mine Pickle).
Vashj’ir as a zone is gorgeously designed with kelp forests, coral areas and some inspiring Naga ruins. It's truly the best looking zone in all of World of Warcraft, and holds some very fun quests. In one series you get to transform into a Naga in order to watch the unfolding of history and do quests for the Lady Vashj's minions.
Another great zone is Uldum, Blizzard's take on Egypt which plays out like an Indiana Jones movie. Amid pyramids, oasis, and hidden artifacts, you assist famed archaeologist Harrison Jones in uncovering the vast secrets of this once hidden land. There are tons of in game cut scenes all throughout the zone, and it's like playing in a mini WoW movie. One quest in Uldum has you fighting off fighter jets in a turret while Harrison pilots you away from the enemy encampment. This is the type of content that is all over Cataclysm's new and overhauled zones.
Are We Epic Yet?
Cataclysm also introduces seven brand new dungeons in which to test your skills. And dungeons now offer quests at the entrance instead of having to travel all over the world to acquire them.
Dungeons in Cataclysm are a lot more like the dungeons in Burning Crusade than in Wrath of the Lich King. Meaning, they require a lot of crowd control abilities and strategy rather than simply using area of effect moves to burst everything down. Heroics are a lot harder now too which is very refreshing since the dungeons in Wrath of the Lich King weren’t too difficult except for Halls of Reflection. Some players may not like the fact you have to wipe to a boss over and over until you get the mechanics squared away, but for others it just makes it that much more satisfying when you finally beat the boss.
Perks, Perks, And More Perks
Every WoW expansion has offered something that’s game changing. Burning Crusade introduced PVP arena teams, Wrath of the Lich King brought about the achievement point system. In Cataclysm, Blizzard is implementing a brand new system: Guild advancement.
Guild advancement is “leveling” for guilds, where the max level is 25, and rewards perks like 5% faster leveling for guild members, or instant mail between guild members. While a great incentive for guild participation, the system is a bit flawed since players in smaller guilds of 10-20 people can't earn guild levels as fast as players in larger guilds with hundreds of people can. Small guilds could certainly become a thing of the past because of this system. Also, there's the chance that guilds will become more (or less) strict with whom they choose to admit based on what skills they bring to the guild. It will be interesting to see how top tier raiding guilds change based on these new features.
Cataclysm also introduces a brand new secondary profession: Archaeology, in which you play a game of hot and cold. You fly to an area marked on the map as a dig site, and can then survey the location to find out where the loot is hidden.
It's not the most fun profession, but if you’re interested in revisiting old zones it could be the perfect outlet with rewards like blue, epic, and heirloom items as well as vanity stuff like pets and mounts. In general, with all of the added elements made to make leveling more enjoyable, it's surprising that professions stayed exactly the same, and are just as boring as before. It would have been nice to see a mini-game mechanic brought in for leveling professions to help make the grind to level 525 less of a hassle.
What’s Your Arena Rating?
Finally, Cataclysm also adds a new rated battleground system where players can make teams of up to 25 players and venture into battlegrounds together. This means more vicious PVP players can team up and face off against people of equal skill, rather than play with (or against) players that just give up when they see they're facing off against a pre-made team. There are also two entirely new battlegrounds to go along with this system: The Battle for Gilneas and The Twin Peaks.
The Battle for Gilneas is a 10v10 map that is somewhat reminiscent of Arathi Basin. Players have to control points on the map to accumulate resources, and the first team to 2000 resources wins. In Twin Peaks, it's another version of Warsong Gulch. In this 10v10 map, whichever team captures the flag 3 times first wins. The map is a lot bigger than Warsong, and it's much more balanced this time around because of its size.
There's also Tol Barad, which is the Cataclysm equivalent of Wintergrasp. Every few hours up to 160 Horde and Alliance get to duke it out for control of the zone. Whoever wins will then gain access to a daily quest hub and an Archavon type raid called Baradin Hold. Baradin Hold has bosses that drop both current tier PVE and PVP loot.
Closing Thoughts: Deathwing Just Wants A Hug
While Deathwing did bring with him a slew of new features for Cataclysm, some things were left out. With WotLK, Blizzard offered players an entirely new melee class to play with the Death Knight. This time around, it would have been nice to see a new caster Hero class, or a new Hero class in general. Also, there's no in game atlas for the bosses like what was mentioned at Blizzcon this year. Plus, where's my fricken dance studio? I want to get down!
But really, if the worse part about Cataclysm is that it didn't implement a new class or give me my dance studio, I can't complain that much. Blizzard did something that no developer has ever really done before in this expansion: they permanently erased their five year old content in order to bring their players something new. And what they’ve created, while a massive undertaking, has proven incredibly successful. Nearly all of the additions to the World of Warcraft are clever, tuned and fun, and different enough to invite exploration from the players. And in the end, we have to remember that playing World of Warcraft is supposed to be a game, and games are supposed to be fun; Cataclysm succeeds on all fronts.





















Comments
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forbegos
For those of us giving it yet another shot because we got bored of all the grinding at the beginning, any advice?
DrowNoble
G4 seems to be just like the masses, they can't separate The Shattering (patch 4.0) from Cataclysm. The Shattering is the free patch that blew up the world, added all the new 1-60 quests, etc. Cataclysm is the $40 expansion pack.
The Shattering is a great patch. Cataclysm is NOT a good expansion.
For $40 you get no new classes, a secondary profession that is tedious, 5 new zones, about 9 (?) instances (two heroic only) and 2 new races. Yes, technically there are 7 zones if you count the goblin/worgen starting areas, but the way they are set up once you leave, there is no reason to return.
By comparison, BC had more zones, more instances, 2 "new" classes (horde pally/ ally sham), new primary profession and more instances. Since BC era had only 4 patches, Wrath had 3 I now wonder if Cataclysm will only have 2 before the next slated expansion release. Less content for same price, that's been Blizzard's business model for years now.
Battoussai38
Cataclysm is cool and all, but the people are still just as stupid as they were in Wrath. Wipe once on a boss, tank or healer leaves. Overall, I think Burning Crusade was a far better expansion, especially since that was before Blizz decided to hand you epics. Blizzard has made some very poor choices along the way, like 5 different emblem types in Wrath and the intro of Death Knights. Nothing against DKs but the intro of them majorly screwed over class balance, but as we all know pallies are still and probably always will be on top. I must admit though, Vashj'ir was freaking awesome to level in, went through every quest there and loved it.
GRIM-REMINDER
lol wow will always suck so the series should die already XD
BearForce
Today i had to actually use my ice traps... where's mages when you need them?
syidas
nice nice nice but when is diablo 3 comen lol
snakeyes646
Feel like vanilla again, with the harder dungeons, well done blizz! x
macross2012
Clearly you must not play wow on a normal basis if you gave it a 5 out of 5. It's more like a 2 out of 5. Nothing is original, its all rehashed. The new trade skill is horrible and boring. Nothing we havent seen before and really its like walking into Target and noticing they changed the toy depart from one side of the store to the other side. When you know where everything is at, it pisses you off that its all been moved. This is exactly what happen with this horrible expansion
Apache657
still don't like wow
RPG-fan
Great review, Leah. Read this makes me want to return to WoW after years of hiatus.
Got a question regarding the contents (I assume like quests and items) that were permanently removed. Now I can understand why Blizzard did that for players who already finished those quests so many times. But what about others like me who've been away for WoW so long and new WoW players, there's no chance that any of us can revisit those contents? I know it's been 5 years but still, us WoW noobs wants to have a go at them.
Theeliminator2k
As others have said, great write up Leah. Some might scoff at the goblins as a race compared to the worgen, but I really liked the goblin starting zones. They nailed the humor that made just clicking on a goblin in the game so much fun. Goblins are (for the most part) humans with one major difference, they are not shy in letting you know their true feelings and intentions, this is where most of the humor comes in. If you don't laught at something in the goblin starting zone then you don't know funny.
brj1212
Great article Leah!
I loved the part about Uldum. Great zone indeed!
kozzy420
Didnt really like WOW when I played it 2-3 years ago, but I am enjoying Cataclysm alot (:
Raisinbman
I found an error in the article: replace caster hero class w/ healing hero class.
But I agree, Cata's questing is on a WHOLE. 'NOTHER. LEVEL. And it's not just breadcrumbs, half the time when you're done in a questing area, they WALK you there. Sure, if you want to go go back, you have to walk. but just FYI.
vole182
I agree, Its fresh and exciting and some how more fun to quest in the world now.
Things just suck for small guilds not being able to get all the perks of huge ones.
GatsuBlackSword
I'm glad ya'll took your time reviewing this installment of WOW. Turned out be a solid review.
teac77
Wonderful! I look forward to the video review.
bossfight1
It is amazing, it's worth creating a new character now. A few bugs, but nothing a couple Tuesdays can't fix. Plus the dungeons... oh man, the dungeons... remember being so blase about them in Wrath? Pit of Saron, Halls of Reflection and Ley-Guardian Eregos in The Oculus were the only ones you'd need to worry about. Now it's Crowd Control or Die.
DracoDragon09
Didn't Morgan Webb say G4 needed time to play the game and that the review wouldn't be out until January?
Whiteaura1
Con = No new races?
well.. playable races.. i hope you mean. and yes there are 2..
might i add.. the BEST starting zones / Quests for BOTH..
Worgen area comes off as a midevil type of survival battle and Goblins like Grand theft auto .. *Gangstas* Both definitely worth checking out imo <3
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