Aion is definitely a refreshing looking MMO; online gamers tired of certain other franchises will initially feel like they're really doing something new. Of course, after a few hours it'll become apparent that there isn't much radically different here, but it's all very well polished, very well balanced sameness.
The Pros
- Lovely graphics and music
- Interesting environments
- Compelling PvPvE
The Cons
- Typical MMO startup tedium
- Some terrible voicework
As we rapidly approach the fifth anniversary of World of Warcraft, most MMO fans have fallen into two camps. The first are sick of that game and desperate for something new, while the second couldn't be reached for comment as they were too busy powerleveling in preparation for whatever anniversary celebrations Blizzard has planned. Aion is, of course, targeted toward that first group of gamers (plus any bi-curious folks hovering between the two) and as such it provides a compelling alternative -- if not one that's as radically different as it might at first appear to be.

The Enemy of My Enemy…
Aion's storyline is set up through a predictably polished cinematic telling the tale of the not two but three factions. Yes, there is a third, but it's not quite that simple. At first there was just one group of folk living peacefully inside a sort of hollow world called Atreia. Everyone at peace; everyone having a good ol’ time. Eventually the protectors of those people, the Balaur, got bored with the defending and started with the attacking. A group of super-human citizens with wings, the Daevas, rose to defend against the Balaur and in the process shattered the tower holding the world together, thus cracking the whole globe in two.
Half of the inhabitants were bathed in beautiful light and so received supermodel-like complexions and bodies, becoming the angelic-looking Elyos. The other half of the people weren’t so lucky, their world cast in the shadows and littered with angry beasts, so they too became angry and bitter, naming themselves Asmodians. These are the two playable factions, with the Balaur mixed in as a common enemy – along with all the little grunts and miscellaneous critters you’ll kill along the way.
It's a generally interesting storyline, but the two factions are very similar, each being distinctly humanoid and each having four very predictable classes: warrior, scout, mage, and priest. After level 10 is reached, classes branch in two. For example, warriors must become either gladiators -- able to double-wield -- or templars --receiving a few protection spells to go along with their hulking biceps. So it’s really eight classes then, a fair number, but there isn’t much in the way of ability customization to be done.
Grind Time
Asian MMOs are generally considered to be particularly grind-heavy affairs; initially repetitive and with each level achieved by climbing over piles of corpses. Aion, which was originally released for the Korean market, has had that grind toned down for release outside of Asia and I didn’t find it to be particularly tedious. Indeed, a gamer who takes the time to seek out and complete every quest in every area should never need to spend an afternoon cutting a circular path of grunt destruction, as the experience gained through quests alone will ensure sufficient progression.
Mind you, a good number of those quests are themselves grinds, with you being tasked to eradicate this pack of menacing kobolds or that gaggle of offensive mushrooms. Still, you at least feel like you’re making progress, even if the levels don’t come at you particularly quickly. Finding those quest goals is easy thanks to helpful pathfinding; simply click on the name of the person you’re trying to locate or type them into the chat window and a map will pop up with an X showing you exactly where to go. Lovely.
Even running through your favorite attacks is easy. As always in an MMO you’ll be pummeling away at the number keys, but the ability to define macros will make your carpal tunnels happy. Just hit a single number and a macro will fire off a string of abilities in your defined sequence.

Ooh, Wings!
Your character starts out having no memory of his or her past (how terribly cliché), but at level nine learns that he or she is, indeed, a Daeva. So they get a level boost, some new abilities, and a pair of wings. These feathery appendages definitely set the game apart, but sadly have a very minimal impact to gameplay – at least initially. There are limited areas where you can fly for long distances, but the rest of the time you’ll simply be gliding briefly, stopping, and waiting for your wings to recharge. You’ll still need to rely on public transportation and will still walk to most places.
A more interesting aspect of the game is a persistent PvPvE area called the Abyss, where generally high-leveled players will be sent on quests through areas swarming with both Balaur and people from the opposing faction, fighting against each other to capture and keep castles. It’s an interesting aspect to the title but, as it only opens at level 25, you have to make a considerable commitment just to get there.
Stop and Smell the Roses
Without a doubt Aion is the most luscious looking MMO on the market today – as it should be, since it’s the most recent. Despite running on the CryENGINE it won’t quite make your Crysis-playing friends jealous, but character models are incredibly detailed and the environments impress given their scope.
There is a selection of lovely and dramatic tunes that manage to highlight the mood of whatever situation you are in without becoming repetitive. Other sound effects, however, quickly annoy, with some particularly… energetic sounding female battle cries that will have you reaching for the volume dial.

A Nice Place to Visit, Stay to See It All
Aion is definitely a refreshing looking MMO; online gamers tired of certain other franchises will initially feel like they’re really doing something new. Of course, after a few hours it’ll become apparent that there isn’t much radically different here, but it’s all very well polished, very well balanced sameness. It’s partially a shame that gamers won’t experience the Abyss until they’re a fair distance into the game, but that should help to prevent those newbs from rushing in, getting creamed, and signing off in disgust. Overall it’s perhaps not the completely refreshing experience some might be looking for, but one worth experiencing just the same.








Comments
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thazman88
well i havent played the final copy because i played the beta for free but from what i saw in the beta the game has way more storyline than WOW does. plus many of u have sed there is a grind in the beggining but the storyline and hitting lvl 10 and acending are tottaly worth it. i didint get very far into the game if i recall i was lvl 17 wen the beta ended but jus seeing wat i saw during that i think i will most likely play this game wenever i get bored of WOW. if u are a fan of massive online games then this game is a deffinate BUY!!!!!!!
Tigzhalas
aion is still hard to level up and the quests xp awards are lower than 20 kills... too bad... :( i will give this game 3/5 because of the grinding and better gears price...
liveopain
OF all the mmos we loved before. Aion was ok not the greast but it was intresting. Flying is like a mount. Combat has twists and turns makeing it fun. The artwork is just so damn pretty u well go afk starring at. ITs also great at pvp. the downside is alot banning goes on. gameplay gets boring at times. its hard to escape from combat for the monsters fowoll u in to the sky....but this game is fun for people who do not like WoW.
arxidoprepix
@ Tim stevens: YOU DIDNT SAY A THING ABOUT AION'S AMAZING CHARACTER CUSTOMISATION, ALSO, LISTEN TO ME, ALSO, YOUSAY THAT THE VOICEWORK IS A DISADVANTAGE....NO, IT IS AN OPTION BECAUSE YOU CAN DISABLE THEM, BUT OBVIOUSLY YOU ARE NOT SMART ENOUGH TO GO TO OPTIONS AND MUTE THE VOICE (BTW MALE VOICES ARE GOOD).......also i've played cbt and obt of this game and so far i enjoied it more than wow.....the only disadvantage i can find(except the early bug problems and stuff that EVERY game has at the begining )is the limited flight time.
akhilleus17
As for the pay to play, if you don't want to, then don't. I don't have a problem if people refuse to pay for a good MMO, it's their choice. From a money stand point, I am pretty sure the cost of upkeep/support/development is far greater in good MMO's than the upkeep/support/development of other games. Games like Fable, Mass Effect, and Half-Life will not have near the cost of upkeep. Even multiplayer games like Counter Strike, and COD. The servers are paid for by individuals, and serviced by another company.(Except the real techie guys that run a server from one of a different computer.) Go and check for yourself how much a decent server for Battlefield 2142 is for a month. I promise its not $15 a month. :) Cheers!
kings_legacy
I guessing for the lack of any comments posted no one really plays on the pc anymore execpt for world of warcraft.thats a shame.
CatLSnufLAtUs
2/5
This game is pretty, and has some good ideas, but..
Truly HUGE balancing issues.
Classes are NOT AT ALL balanced for PvP, every server has more Asmodeans that Elyos. Some classes dominate while others are walking targets.
Level 50s are able to run around in enemy Level 25 zones, killing players essentially at will, often able to move quicker so even escape is problematic at best.
No level limited battlegrounds. New players will be repeatedly attacked in normal quest zones and the large pvp zone by higher level, better equiped, and faster enemies, while you are in a fight with an NPC. This gives the enemy pvp points, with which they will buy better gear, so is essentially encouraged. Your one plus is that dying to an enemy player is not experience penalized like every other death, including falling, but since your ussually attacked while fighting an NPC, this is only a minor benefit.
No GMs. Not one seem by any in 40 man legion since open. There has been little use for them though, as the game has few sticking points. However, botters are nearly impossible to get rid of, and 'griefing' seems to be just a part of the game.
Many Bots. Not a problem except when they are kill-stealing your mobs. Automatically. Farming Kinah (gold).
Many gold farmers/seller. You will see advertisements in every major hub.
Not enough solo quests. They nearly have enough, but some levels dry up swiftly and your left to 'grinding' out the rest of it until more quests become available. As ussual, only properly balanced groups can handle some zones (the stale ol' 'Elite' mobs thing). Except for a few classes, the same ones who dominate in pvp, who can solo these mobs/quests.
Extremely grindy. There are plenty of "kill 30" quests, which, if you repeat generally 100 times (yes, 100), give good loot. Presumably. If you can stand it.
Crafting is almost pointless. With a few good recipes that require huge amounts of resources and no way to improve (slim) chance to improve results.
The touted Fight/Glide system was poorly implemented, with little use of flight outside of open PvP area, and long waits before your 'flight timer' recovers. This and the nearly worthless radar (presumably to help the poor visibility) make 'ambush and gank' about the only actual 'tactic' in PvP zones.
This game DOES have potential, but NCSoft has to wake up and make the changes quickly. We lost roughly half of our 40 man legion in the first month because of the many MANY annoying problems. As this game was out in Korea for more than a year, I have little hope of seeing it change for the better anytime soon. But, if you a borderline masochist who enjoys long grinds and griefing, you may enjoy it long enough to see it improve.
(For those who do join, I suggest making an Asmodean (you will have more allies), and avoid making a heavy armor class (truly for the self flagelant), or an assassin. Each of these is supposed to improve in later levels (50?), but will make for a brutal grind until then. Presently Clerics seem to be top of the heap, able to heal themselves and do damage despite multiple attackers.)
Bialystock94
this game is actually very very fun. this game has the most fun fist begginer lvls i ever played. at some parts you WILL have to grind, and it sucks, but if you fight through it and ding you get a lot more quest that will let you keep soaring through the awesome landscapes. and TRUST me you will learn to LOVE hills...(because most of the main places that you will always visit are up hill so escaping big pulls is fun)...most of the times youll have to grind are around 12-13, and 22-24
mirych
FYi for those that didn't know this game has already been released and is doing well in korea. Noobland lvl 1-10 is easy to do and with the quest can be completed in 1 day easily.
at lvl 10 you decide which way you want to go, rogue ranger or assassin, fighter glad (more dmg) or templar (tank), mages can go sorc or spirit master (they use a pet), healers can go chanter (off tank/2ndary healer, like a bard/shamin pbaoe chants, mele dmg based) or a priest (more magic dmg based and higher heal values)
lvl 10-20 is basically to get your basic new class skills.
Once at lvl 20 you can go to different areas, and experience the first PVP b4 the abyss, which is via rifts. You end up randomly in one of the opposite side's lvl 20+ zone. The rifts are random and change locations. You can easily gather up 20+ people and go rifting and attacking the other side.
How does aion handle lag/too many people? You can change instance in area some towns/areas there is only one zone but other there are 1-5, noobland 1-10. You can do marcos, dual box easily they got rid of game guard for now.
I've only done up to lvl 25ish so far so I haven't done the abyss+. You can link items/location/starting a party, and preview what an item will look on your b4 you bind it. Some gear has to be bound to your person while others do not have to be bound.
Crafting is a large part of the game, and anyone can master all the crafts.
Cons,
Whenever your DC you hare to restart the client. You can't log out to the login screen to change accounts, you have to quit the client completely and start anew.
You can't save keybinds/settings. For every new character you have to change all the keybinds again via options.
Tons of gold spammers but easily blocked to hide /anon, and remove certain chat channels (they are working on a fix).
Certain servers have a high population and sometimes you have to wait in que to play on that server.
You can't fly everywhere, only specific areas.
People can setup shops (they are logged off automatically after 30 min)
The large main cities where you do majority of your crafting is only 1 instance (why they did this makes no sense 50+ people in one room crafting?)
Pros
It is not as grinding as the lineage/final fantasy series.
lvl 1-20 is fairly easy to do and the quest progression is fine
With quest they have a "location" button to help tell you where to go/look or people can link locations on the map when asked.
Gear received from quest are not useless and are helpful for your current level
Shiyo
Here is some background so you know my point of view. I have been playing Aion since the last closed beta. So I played some in closed beta then again in open beta and now play on live. I play an Elyos Sorcerer. Prior to playing Aion I played WoW for about 4 years in a progression based PvE guild.
Now that you know my point of view, let me tell you my thoughts on Aion.
The first thing I noticed with loading up the game was the amazing graphics. Anyone will tell you that Aion is a beautiful game. I have a top notch PC so max out the settings and it is stunning.
After creating my character (which can be customized to pretty much anything) I zone into the game and have my first quest giver standing in front of me. The quests start out pretty simple (like in any MMO) and progress to become more involved. Combat is a lot of fun. It is flashy and entertaining.
As you start out you only have a few abilities but leveling up you gain more. You pick them up at your class trainer. You buy them in the form of books and right click those books to learn your abilities. I really like this method because it allows me to pick up my new abilities early if I am in town and know I will be leveling soon. Now at level 37 I have tons of abilities. You have 4 action bars in total and I think I might have 1 or 2 empty slots. Each ability has it's own mechanics and it's own purpose. It is fun to strategize how to most effectively use them all.
One of the things I notice about this game that is even though I have so many abilities, I use every single one of them all the time. I am not stuck using just 1 or 2 of them for most situations. This keeps combat engaging and fun.
Once you hit level 9 you will get a quest that leads you to picking your subclass. The base classes are Mage, Priest, Warrior, and Scout. Those break down into Sorcerer and Spiritmaster for Mage. Cleric and Chanter for Priest. Gladiator and Templar for Warrior. And Ranger and Assassin for Scout. Each class has unique abilities that would deem them effective and wanted in both PvE and PvP groups.
At level 25 you hit another milestone where you are able to enter the Abyss. This is the part of the world that connects the upper and lower half of Ateria together. This is where the vast majority of PvP combat will take place. Both factions will have quests in this area and so will see each other often. In addition to that the abyss is loaded with locations called Artifacts and Fortresses. These are fought over so your faction can own them. If you are in a legion and you take an artifact of a fortress it will have your legion name attached to it and also your legion logo. Speaking of legion logos, you can upload your very own graphic on AionOnline.com to use as your legion logo. This can be displayed on your cloak and even some armor pieces such as a shield if you like.
Aion is a realatively new game, but with that in mind, is very polished and I don't run into many problems with it. I was looking for a change of pace after playing WoW for so long and gave Aion a try. I am hooked and will continue to play it for a long time I am sure.
Hope this review helps.
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