Command & Conquer 4: Tiberian Twilight sells itself as the end of Kain and--potentially--humanity. It's something of a reinvention for the series, but is this a going away party worth RSVP'ing for?
The Pros
- New gameplay dynamics level the playing field for newbs and veterans
- Extensive multiplayer (competitive & co-op) adds plenty of replay
- Stellar graphics and musical score
The Cons
- Gameplay tweaks will annoy series purists
- Respawning in an RTS just feels wrong
Oh, that Kane: Founder of the Brotherhood of Nod, supposed anti-messiah, and constant thorn in the side of uppity Global Defense Initiative (GDI) commanders since the dawn of Command and Conquer. He’s back again, but this time he’s playing nice, trying to end the spread of noxious Tiberium fields that threaten humanity. But, naturally, nothing is as it seems in Command & Conquer 4: Tiberian Twilight, which features an unusual amount of reinvention for a franchise as storied as C&C. It’s a lot of fun, but we have a feeling series veterans won’t all be so keen on the changes.

Here Comes the Tiberium
Things have gone, well, downhill, since C&C 3. The spread of Tiberium -- the rare but deadly mineral that has fueled the wars of C&C for several sequels and spin-offs -- has expanded and the element that has for so long powered all the various nasty units in the series is now itself a nasty threat to all of human life. GDI sets down its arms and agrees to work along with Kane and (most of) his Nod cronies. The uneasy peace enables the pair to construct the Tiberium Control Network to keep the noxious green (and, occasionally, blue) crystals at bay.
You start off as a slightly augmented GDI commander who, before the tutorial is through, gets propositioned by Kane. Take his offer and you’ll hop over to the Nod campaign; stay strong and you’ll keep your talon-logo’d fatigues. Play through twice and you’ll get both sides of the story, but this time you’ll have more incentive than ever to hit that campaign hard: persistent experience.
Yes, even C&C can’t ignore the leveling systems seen in recent multiplayer-driven games like Modern Warfare 2; EA LA has created a structure in which you unlock new units and upgrades as you progress. Experience is gained in any gameplay mode, earning you levels and the all-important goodies you need, and those levels are doled out separately for each of the two factions here, meaning you could be a Nod master and a GDI novice if your skirmishing is too one-sided. This adds forced replayability to the title, but doesn’t deliver the same character-building feel of current popular multiplayer games – it’s more like grinding than evolving.
You Got Your FPS in My RTS!
Persistent experience isn’t the only thing C&C4 borrows from the shooter genre: much of the gameplay has been made more dynamic. The biggest change? No more harvesters and, effectively, no traditional resources at all. You now have command points to worry about and, once you hit the ceiling there, you can’t build any more units – at least until your opponent does you the favor of blowing a few up.
Command centers are mobile and can be marched (or hovered) from one spot to the next. You can still queue up unit production whilst on the go and, once your center plunks down again in a cozy spot, out pop your new toys. This has a number of huge implications, including the possibility of having that command center destroyed. Game over, you might think? Not so: when that happens you simply order a new one, which will come flying in from orbit (or up out of the ground for Nod). That equates to respawning, something many dedicated fans of the series will have a hard time stomaching. You’ll never really enjoy the satisfaction of wiping every single sniveling unit of an opponent off the map, since they’ll just drop in again and start building new ones. Instead, gameplay is focused on capturing and holding buildings and the like, an objective style of play that is very dynamic and combat-heavy.

This is good news for RTS rookies, because even if you do get wiped out, you’re just a few minutes away from having a new army at your disposal and jumping back into the fight. That there are three different types of command structures, each with different flavors of units (offense, defense, and airborne support) also lets gamers play to their strengths. It’s a radical change and overall a likeable one, but a lot of people who just want more C&C won’t. Like a few other recent RTS sequels, C&C4’s transformation may alienate its hardcore base.
That said, everyone, from newcomers to players who’ve been onboard with C&C for the past 15 years, will enjoy the high production values. Graphics are as polished as any RTS, with intricately detailed (and Tiberium-riddled) maps. The music score is absolutely top-notch, and while the acting in the cut-scenes leaves a lot to be desired, it wouldn’t be a Command & Conquer game if it were any other way.

Put to Rest or Reborn?
Command & Conquer 4: Tiberian Twilight is the most fast-paced and fun-to-play entry to hit the franchise, which makes it curious that this one (currently) won’t find its way to consoles. Instead it’s a PC-only affair (as of launch) where it is sure to get a more mixed reception from longtime series fans. EA LA’s revamp might disappoint those who just want more C&C in the vein of past games, but gamers who can look past the reboot approach will have a lot of fun. Just be warned that if you’ve spent the last 15 chasing lost harvesters, you’re likely to be a little shocked, confused, and rather disoriented if you’re not prepared to embrace change.







Comments
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candyman957
this is such a fail game. i loved command and conquer up to kanes wrath. this is soooo not worth anyones money. i even feel ripped off after paying 5 bucks for it on a steam sale. x play must have thier heads up thier ass becuase this is one of the worst games i have ever played
Sulfurouschain
I held such high hopes for this game... but the only thing good and i mean ONLY good thing is the music the reveiw was also at about 4x speed the game actual game moves in slo mo (no its not lag i checked) i heard from many people that this game was bad but i got it anyway because rts's are my favorite type of game and i especailly loved coc:3 on the 360 first thing i dont like now is NO BASES only buildings now are mcv and defense structures ie: turrets and bunkers the second thing that killed the game for me is that there is absolutely no currency cost for units so you can just spam a fast training unit over and over and easily win the 3rd thing that made it terrible is that the only tiberium there is is an infinitely respawning bit on a pe desegnated "respawn zone" and the only point of getting them is to get upgrades and i dont mean one i mean five each now that might sound good but they're instantly training still sound good? well when your facing a completely inferior army and destroying them and they all the sudden research every tech in the game in under two seconds and become unstoppable god slayers and your pushed back into a corner of the map hoping they wont find you dose it still sound good? another aweful thing they did was make the unit cap wayyyyyyyyy too low tou have a 50 unit cap no not unit really more like supply like in sc there is no way to increse it and the least costing unit in the game costs 3 others cost 6 and the most powerful (avatars and stuff) are 9 you do the math on how many units you can have the last thing that ruined it for me (besides slo mo gameplay) was all the epicness of the game died with this game because you no longer get the feeling that youre fighting a gigantic army and winning or losing you get the feeling your winning or losing to a squad of pazies i say panzies because in order to kill somthing you have to hit it with about 50 billion clips, shots, whatever (btw did i mention that you now have to reload your troops) units like soilders now instead of squads come in single units and this combined with the extremely low "supply limit" make for an extermely slow, tedious, uninteresting game but its not all bad it had a few good things going for it like the first time you see the nod rioters there are alot which made it cool to kill them all also the first time you hijack a mastadon is cool and finally the best part of the game the music... and its not that great... command and conquer is my favorite series of games ever im going to do my best to forget that this is a command and conquer game. overall rating 1/10 god i hope the next game (if they make one) is better than this one. I also hope its on the 360.
Sulfurouschain
I held such high hopes for this game... but the only thing good and i mean ONLY good thing is the music the reveiw was also at about 4x speed the game actual game moves in slo mo (no its not lag i checked) i heard from many people that this game was bad but i got it anyway because rts's are my favorite type of game and i especailly loved coc:3 on the 360 first thing i dont like now is NO BASES only buildings now are mcv and defense structures ie: turrets and bunkers the second thing that killed the game for me is that there is absolutely no currency cost for units so you can just spam a fast training unit over and over and easily win the 3rd thing that made it terrible is that the only tiberium there is is an infinitely respawning bit on a pe desegnated "respawn zone" and the only point of getting them is to get upgrades and i dont mean one i mean five each now that might sound good but they're instantly training still sound good? well when your facing a completely inferior army and destroying them and they all the sudden research every tech in the game in under two seconds and become unstoppable god slayers and your pushed back into a corner of the map hoping they wont find you dose it still sound good? another aweful thing they did was make the unit cap wayyyyyyyyy too low tou have a 50 unit cap no not unit really more like supply like in sc there is no way to increse it and the least costing unit in the game costs 3 others cost 6 and the most powerful (avatars and stuff) are 9 you do the math on how many units you can have the last thing that ruined it for me (besides slo mo gameplay) was all the epicness of the game died with this game because you no longer get the feeling that youre fighting a gigantic army and winning or losing you get the feeling your winning or losing to a squad of pazies i say panzies because in order to kill somthing you have to hit it with about 50 billion clips, shots, whatever (btw did i mention that you now have to reload your troops) units like soilders now instead of squads come in single units and this combined with the extremely low "supply limit" make for an extermely slow, tedious, uninteresting game but its not all bad it had a few good things going for it like the first time you see the nod rioters there are alot which made it cool to kill them all also the first time you hijack a mastadon is cool and finally the best part of the game the music... and its not that great... command and conquer is my favorite series of games ever im going to do my best to forget that this is a command and conquer game overall rating 1/10... god i hope the next game (if they make one) is better than this one. I also hope its on the 360.
D4rkD3monBl4d3
still i like the game and the cut scenes so im pretty sure any fan of C&C will like the game. i will look forward to playing it.
D4rkD3monBl4d3
i love C&C its like the best stragity game i have evar played cant wait till this one comes out.
DutchmaX01
CNC4 as a command and conquer game sucks more ass than a starving ass sucker.
BUT.... as a tactical game with similarities to CNC its alright but not a fitting end to an awesome RTS superpower it should have kept the classic setup. but that's just my opinion. I'll probably still beat it anyhow
Belusterk
I give C&C 4 a 1/5. They need to stick back to C&C 3. EA needs to stop messing with Good Video Game Companies, they are destroying all the good video games.
boycottfamilyguy
This is what happens when you except advertising money and also review games. EA is a powerful company in the gaming industry, and they don't want to cross them. If you want to know the true rating of this game, go to Amazon.com and read those reviews.
Michael.001
No base building, Internet required to play. Don't ruin the legacy of Command & Conquer. If it isn't broken "DON'T FIX IT". You guys need to go back to the beginning and SEE what C&C is really about. I'm a true fan of C&C and I bought this game, by just looking at the cover. This is not C&C !!. Who ever developed this should all be fired, before your true C&C fans stop buying this type of RUBBISH. NB: This should NEVER be compared to the TRUE C&C... At least try repair some damage, by making a patch to play offline. (Seriously). DON'T MAKE ANYMORE OF THIS RUBBISH and don't call it any type of C&C. This is not in the same league as the true vision of C&C. This will be the last time I will support any (C&C game), if you guys don't get back the TRUE VISION of C&C... (What was wrong with zero hour. I Ioved that direction, now you hit a 90 degree turn.... ).... C&C 4, load of Dog Droppings, I haven't even got far in the game, this internet idea of yours keeps, dissconnecting me. HOW MANY TIMES SHOULD I RESTART THE SAME MISSION.... FIRE them all, and make sure they never work in the building again, not even cleaning floors.. They going to destroy the C&C LEGACY.....
glc49
As a loyal C & C player I am thoroughly disgusted with this piece of crap game. It is a fraud...it is not a C & C genre, rather it is a time limit action game that has little connection to the series other than the cutouts and the actor playing Kane. I now call out Adam Sessler and the entire G4 bunch for the outright lie of a rating of "4" out ofr "5"! Adam and etal have sold their entegrity to avoid offending EA games with a TRUE review telling everyone how bad this game really is...rather they chose to lie and give them an outrageously high r5ating of "4"! The game IS NOT A RTS game! The story line sucks...the weapons, vehicles and structures are all second and third rate...the entire thrust of the game is to attack a specific structure(s) within a specific time frame. No time is available to develop personal strategies. And with a limited number of command points available the size of an "army" amounts to a mere squad.
Where is the vast array of troops, armored vehicles, tanks, planes and super weapons of the genre...THEY GOT RID OF THEM...THE DUMB AH'S!
I denounce EA games and I will not buy anymore of their products.
I denounce G4 and Adam for their lies about this game and a couple of other bad reviews such as the "Sins of a Solar Empire" and "Supreme Commander 2" reviews as well! Both of these games suck BIG TIME, but they gave them good reviews as well!
I'm not a shooter or a RPG fan, but I bet some other player who are will also question G$'s reveiws of some of their games!
ksb1082
I sadly purchased this game based on the review and I have to say I am very dissapointed. A few key things I think are missing from the review like the fact that the game requires constant connectivity. And that the gameplay is tied to a leveling system that requires you to grind said levels to actually access the later tier units. I find this wholly unecessary for a RTS game. I understand the convention of the genre in the campaign was to slowly release units and give you a chance to use them thats fine. But when I am restricted until I put enough hours grinding experience in to have the units that will actually allow me to progress through the campaign... Really?! Who finds this fun? And not to mention the fact that with this sill DRM and poor initial funtionality I had to literally repeat the training missions 2-5 times each to get through. Why? Because the game disconnects randomly and frequently. I was lucky enough that I have not had the problems others had where they can't even play thier games either due to the lack of internet connection or issues with the DRM. Finally the gameplay in the game is horrid. I find it slow and uninteresting is like they are trying to emulate starcraft without the polish. I also find that some missions are incredibly difficult due to strange pop cap restrictions placed in leau of the lack of resource gathering. Restrictions that make the game unwinnable in some situations. I really how some rebalancing is done quick because I would like my copy of c&c 4 to be more that 60 bucks wasted hard drive space.
jwhllh55
The game play isn't what I was looking forward to. The game is to hard to understand and play for fun. I really liked the older games that was somewhat perdictible. I rate this game in the very low 1's sorry EA but you failed this time. If I could get my money back I would ask for it. A waste of 50 bucks...
CmmanderB
I have played every C&C game out there and this one is by far the worst ever! The graphics are ok but game play sucks. The whole idea of rts is wiping out the enemy and the jokers that made this crap didn't have a clue! I don't mind change but this is not C&C just some bull fertilizer with the name. You bet they alienated all us hardcore C&C players! I should have received a kiss and a promise to call me tomorrow after they screwed me out of 50 dollars! So don't waste your money on this masterpiece of crap!
Imatech94
Yeah its not the best C&C (I've played them all) But its ok, good review, I was tenative about this game tilll the review on G4, it was acurate and helpful thank you :)
dissapointed
addendum ....
I forgot to mention that the game has a tendency to crash upon startup... crashing to desktop with the obligatory windows message "program has stopped working" now as a gameplaying nut, I know my system can handle most anything that can be put out... so I know that it is not my system that is the problem... it is the coding from EA, again when a patch will be available to fix this rushed product ... who knows.
dissapointed
well once again I find myself reviewing a game from EA..... =( and once again I see some noob at g4 gave this game a 4/5 rating.... WHY! graphics wise its good, game play like wise good... but the fact that EA is involved yet again brings this rating down from a 4 to a 2... again the hook for this game is the online multiplayer ability, and yet as of this writting I have experianced 5 dissconnects from EA meanin any progress and acheivements you may have made are LOST and you will have to redo any progress you made. same problem they have with BFBC2... EA has this wierd need to keep your progress on their networks instead of keeping it where it belongs .... on YOUR computer. a back up at EA is acceptable, but when you have to login to play and you cant login to play because EA cant keep its stuff together ... I say no game from EA is worth 50.00 bucks... and again if history is any judge EA will eventually get around to ficing its shortcommings and you will be able to play a game which could be a 5/5 rate game... if only EA would keeps its fingers out of things =/ but we all know that wont happen.
halbert986
go back to freakin generals for crying out loud why do they insist on fixing what wasnt broken?! im all for change and innovation but you dont take the basic elements of what made a game successful and throw them out the window... generals was all the innovation i needed they didnt turn the game on its head but they changed enough to make c&c a completely different experience yet still the same
RPG-fan
Why you guys blaming Morgan? She didn't review it. She just read someone else review.
Regarding the review. The review forgot to mentioned the very short single-player campaign (especially comapred to CC3) and as someone already mentioned, persistent internet connection to even play in offline mode. I thought those would be added in the cons.
kings_legacy
Sounds like from Morgans review and all these comments we have another gamepro scandal (the infamous review payoff) on are hands!!! I will let you guys figure it out
deleted_1D94F9CC-4502-43B2-967D-FEEB46B17DE7
Niceeeeeeeeee
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